Yes. I have tried it out, and it works fine depending on which ENB you use. You will have to test it out for yourself to see if it is compatible with the ENB you would like to use.
In 6e, the selected preferred graphics processor is usually the global setting. If it isn't, it would either be the High-performance setting you would use anyways, or the [Integrated graphics]. As long as the High-performance setting is chosen, your system will receive increased FPS and performance. I downloaded the Lone Wanderer ENB, and for my system it worked like a charm. Once again, your device could give different results.
I see the problem here. For some reason, your PC doesn't display the same Step 2. My Step 3 is your Step 2. When going through each setting, put all of the settings to High-Performance, and NOT integrated graphics. Any option that says "performance" is key when selecting new settings. But some settings like Antialiasing, won't display a "performance" option. For cases like this one, you have to read the "Description:" on the bottom and find out how to set the option accordingly. And for this example, Antialiasing would be set to "Off" on all cases.
The whole set-up is perfect except for anisotrophic filtering. Having that set to the highest graphic setting (16x) is the only reason you are experiencing lower frames when loading buildings. Lower this to the lowest setting (Off), and I can guarantee your FPS will stay higher.
Thanks for making this amazing mod. I would love to know how this mod will run with Atmos ENB before I install it. I've been pulling my hair out with the constant crashes and random fps dips to as low as 30 even though I have a high end PC, and the game is from 2008 (although modded). Could you let me know what the different settings in your text file do? Such as the vertical sync, what happens when I turn it off? And what is cellbuffer? And what happens when I decrease the load distance? Do objects pop up when Im closer to em or do they just become blurry at a distance?
As I've said previously in the comment section, ENB's should all be compatible with my mod. I am not guaranteeing anything, but you could always test it out for yourself. Vertical Sync is very simple to understand. With Vsync enabled, your FPS will be maxed out at 60. With Vsync disabled, there is no FPS cap limit. This means if you have a good enough system, you could run up to 100 FPS. From my research, Exterior Cell Buffer is kind of like render distance from Minecraft. Depending on the amount you select, that is how many chunks will be preloaded. GridsToLoad are the amount of chunks that will be actually loaded for the player. Load Distance for individual objects like trees, or blocks, also work similar to render distance. If you are close enough to them, they will appear. If you are far enough away from them, they will disappear. All of this joins together to create an easier play-through with higher performance. I hope I could clear some things up for you. :)
I've had a good experience running the few mods I do without something like this on my new PC, but I really appreciate when someone like you comes in and puts the effort to try and help those that are having performance issues. So thank you for thinking of others!
One simple thing that helped ME with FPS was ditching ENB and going purely with ReShade for my visuals. Made a +6-12 FPS difference, and my ol' feeble laptop's graphics processor doesn't run at meltdown temperatures, anymore. :happy: The other thing that helps is select choices in Texture replacers; I'm not doing screen-archery pics, so the most I need for pretty-much anything is 2048x2048, with certain exceptions. BIG creatures that use only a single texture (SuperMutants and Deathclaws) get a 4k, and almost everything I can reduce to 512x512 or lower, I do-so. (Small bits, clutter items, etc.)
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what i can do?
Could you explain, please, what does step 6 of your ini tweaks mean exactly:
"6. Go down and find change these variables:
fShadowLODStartFade=x -> fShadowLODRange=270"
The functions there are different, wouldn't it screw up my game?
I'm disappointed now
6e. In '2. Select the preferred graphics processor for this program:' change this:
[Use global setting(Auto-select: NVIDIA GPU)]->[High-performance NVIDIA processor]
I can't find this. I'm stuck.
Anistropich Filtering
Antialiasing
Antialiasing gamma correction
antialiasing settings
etc
Etc
Manually put each setting to high performance ir integrated graphics?
Even VATS cut scenes run more smoothly.
Thanks!
The other thing that helps is select choices in Texture replacers; I'm not doing screen-archery pics, so the most I need for pretty-much anything is 2048x2048, with certain exceptions. BIG creatures that use only a single texture (SuperMutants and Deathclaws) get a 4k, and almost everything I can reduce to 512x512 or lower, I do-so. (Small bits, clutter items, etc.)