58 comments

  1. Repzik
    Repzik
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    Warning to any potential users, this mod creates a new cell to replace the player home. Many follower mods reference the player home vanilla cell; you will miss out on conditions for dialogues and AI packages for some mods (examples are 3dnpc fallout 3 followers, Sydney follower), etc. I could not manually patch this myself, I could not copy over conditions from mods like Sydney.
    1. schlafenszeit
      schlafenszeit
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      i hope you don't mind me pinning this!! i'll put it in the description too when i get the chance. when i'm able to in the future i'll make a patch for various mods
  2. Seems like I ran into a bit of an issue, I suspect it's got to do with the Megaton Walkway, the door to the house seems to be a static one and the actual interactable door is where it used to be instead, though I haven't gotten the house yet. If there's any patches or compatibility fixes for myself or anyone suffering the same issue, I'd be much obliged if you posted them on a comment here for posterity's sake.

    EDIT: Issue was caused by loading the Megaton Walkway after this mod. I created a patch for both that removes a railing blocking off the house and the walkway here.
    1. DexModsOfficial
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      do you use any other mods that edit Megaton?
    2. There's The Megaton Walkway and Vicious Wastes but other than that, nothing else I could think of that changes Megaton all that much
      
    3. DexModsOfficial
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      a patch might need to be made for both, when i'm playing FO3 next i'll try to remember to look into it
    4. After some tinkering with FO3Edit I discovered the cause of the issue: the Megaton Walkway was loaded after this one causing the door to be at its original position, a patch might still be needed to remove the railing that blocks off part of the Walkway itself accessing the house. I apologize for the inconvenience. Your responses have been much appreciated as are your collection of house mods for FNV.
    5. DexModsOfficial
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      would you be able to make a patch for personal use while you're waiting? i haven't played FO3 in awhile
    6. Sure could, will edit the original post with a link to it once I get it done.
      EDIT: Additionally, you should flag your mod as an ESM or convert it to said format with FO3Edit and FNVEdit for your NV ones too, navmeshes saved in ESP format can cause crashes.
  3. Orendi7
    Orendi7
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    I just wanted to say, I really appreciate your mods. recently looked to modding again after a few years break and it's kinda depressing seeing modding not being what it used to be. thanks Dex.
  4. MilqueToastly
    MilqueToastly
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    how do you have a white bed? its blue in my game
    1. DexModsOfficial
      DexModsOfficial
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      the white bed is for the BOS theme that you can enable on the laptop
    2. MilqueToastly
      MilqueToastly
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      Ah okay, thank you!
  5. Himekun
    Himekun
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    Great mod! I really enjoyed all the changes and small details. Always been a fan of cozy little houses like this. But apparently it is not compatible with Megaton Bomb Redone by kingdeath. When both of these mods are active I cannot enter the house - the door is inactive. A shame really. 

    But nevertheless, really liked this mod! Thank you. (And sorry for any mistakes I made, English is not my native language). 
    1. schlafenszeit
      schlafenszeit
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      when i'm able i can try to make a patch to make it work
      thank you for the kind words!!
  6. ironwolf9911
    ironwolf9911
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    Is this mod compatible with TTW?
    1. schlafenszeit
      schlafenszeit
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      not sure, i don't use TTW
  7. Zano1999
    Zano1999
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    Great mod, but i have a bug with the bobbleheads shelf

    https://imgur.com/vdisdxc
    1. schlafenszeit
      schlafenszeit
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      do you have any other mods installed that alter the bobblehead shelf or megaton?
    2. Zano1999
      Zano1999
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      That's my load order:

      0 0 Fallout3.esm
      1 1 Anchorage.esm
      2 2 ThePitt.esm
      3 3 StreetLights.esm
      4 4 BrokenSteel.esm
      5 5 PointLookout.esm
      6 6 Zeta.esm
      7 7 recipemenu.esm
      8 8 Project Beauty.esm
      9 9 RH_IRONSIGHTS.esm
      10 a Fellout-Full.esp
      11 b Ultimate Companion Overhaul.esp
      12 c Sprint Mod.esp
      13 d RH_IronSights_Basic_AnchoragePlugin.esp
      14 e RH_IronSights_Basic_ZetaPlugin.esp
      15 f Flora Overhaul.esp
      16 10 RH_IronSights_Pitt_NewRifleSights.esp
      17 11 RH_IronSights_RemoveReticule.esp
      18 12 RH_IronSights_Vanilla_BetterUniques.esp
      19 13 richvendors.esp
      20 14 HZSmoothLight - FO3.esp
      21 15 ScopedOlPainlessAutoAim.esp
      22 16 ScopedOlPainless.esp
      23 17 Hacking 1x Word (firmly).esp
      24 18 FollowersRelax.esp
      25 19 DMMegatonHaus.esp
      26 1a SurvivorBunker.esp
      27 1b Fellout-PointLookout.esp
      28 1c MiniHideout.esp
      29 1d 2nd Home at Tenpennys [Engl].esp
      30 1e Vendors have more ammo.esp
      31 1f Fellout-BrokenSteel.esp
      32 20 Fellout-Zeta.esp
      33 21 Fellout-pipboylight.esp
      34 22 Fellout-Anchorage.esp
      35 23 Project Beauty- Broken Steel.esp
      36 24 RH_IronSights_Basic_VanillaPlugin.esp
      37 25 RH_IronSights_Basic_PointLookoutPlugin.esp
      38 26 RH_IronSights_Basic_PittPlugin.esp
      39 27 RH_IronSights_Basic_BrokenSteelPlugin.esp
      40 28 Improved Clover.esp
      41 29 RH_IronSights_PL_NewItems.esp
      42 2a Project Beauty- Point Lookout.esp
      43 2b DMMegatonHaus - RecipeMenu Compatibility.esp
    3. schlafenszeit
      schlafenszeit
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      can you please use a spoiler with the long list? [ spoiler]like this but without the spaces[ /spoiler]
      first off i see a few problems with your load order, "StreetLights.esm" should be beneath all DLCs (Anchorage, The Pitt, Broken Steel, Point Lookout, and Zeta), you should use Vortex to sort your plugins properly. the mod "2nd Home at Tenpennys" is what's causing the issue, as it conflicts with the bobblehead shelf
      UPDATE: optional file added with a compatibility patch
    4. Zano1999
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      Tnx, now is working.
  8. LeopoldGarrity
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    This, is great, so glad to see a New mod for megaton. Keep up the good work.. I would say add in one more level for a bottom level area and you could consider putting in a vendor similar to Shakes in tenpenny tower maybe, like, a robo bartender or medic bot like sawbones maybe. have a few med kits, etc but yeah great mod.
    1. schlafenszeit
      schlafenszeit
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      thank you! i personally wanted a small home, though, so i've no plans to expand the size of it. there's vendors all over megaton and a medkit in the bathroom already, hope that helps
  9. BorisII
    BorisII
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    OK that works !

    I translated the file then copy in version 1.0, activation then in Wrye Flash, no problem.
    It's not bad, the trunk is well placed and the suitcase does not obstruct the view too much.

    Good work !
    1. schlafenszeit
      schlafenszeit
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      thanks! glad it's working for you
  10. AncientDruid23
    AncientDruid23
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    An okay mod, well done in terms of coloring and texture. You can also choose between the themes (and it includes an Enclave them, which is rare). My only problem is that it shrinks the house a bit. But I usually only use my Megaton house as a way station really.
    1. schlafenszeit
      schlafenszeit
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      thanks...i think?
    2. Fyrcynn
      Fyrcynn
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      It doesn't have to be a castle. Megaton house was never that big, and the interior is now that much better.
  11. BorisII
    BorisII
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    Thank you, I test this at the end of the day.