345 comments

  1. rickerhk
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    Version 3.2.1 Update.
    Fixed - Weapon script would be disabled when leveling up Brisa's melee to a new built-in weapon, breaking the mod.
    Fixed - Bugs related to built-in melee weapon switching after level-up.
    Fixed - Bug introduced by 'Stash Organizer' item in Melee weapon container.
    Changed - Disabled console spam.

    Version 3.2.0 Update.
    Added - All 172 missing voice sound files. The mod is now fully voiced.
    Changed - 256 existing voice lines. Normalized all voice clips.
    Changed - Reorganized all of her dialog menus.
    Added - failsafe to restart Brisa's weapon system in case TTW Hardcore Zeta is installed.

    Version 3.1.3 Update.
    Removed - an edit to the PL riverboat player package.
    Fixed - When reading Survival books, the corner message said 'Big guns'(although the correct skill was being updated)
    Fixed - conflict with 'Stash Organizer' by making sure she always has a rESxTokenIgnore in her inventory. 
    Fixed - Status message showing items were 'Partially repaired' after Brisa's repairing scene.
    Fixed - Bugs in outfit system, by rewriting scripts.
    Added - A note with Brisa's cooking recipes is added for easier reference.
    Added - Brisa waits at FNV end game, so she isn't in the way of the movies.
    Added - Brisa resumes following after end game if FPGE is installed (if she was following at the ending).

    RHKBrisaSeatActivationFix.esp was removed in version 3.1.2. Please set IStewieAI's INI Tweak bActivatingDoesntStandUp = 1 instead. This allows you to talk to Brisa (or anyone else) while seated.

    Version 3.1.2 Update.
    This and future versions are not compatible with TTW 3.2.  TTW3.3.x or later is required.
    Requires a NEW game (or a TTW 3.3.2 save that never had Brisa in the load order)
    Fixed - Bug that triggers Brisa's Broken Steel code when hired.
    Fixed - Bug where Brisa would repeat CombatToNormal topic when combat ends.
    Change - Removed RHKBrisaSeatActivationFix.esp

    Version 3.1.1 Update.
    Use Version 3.1.1 in the 'Old Files' section for TTW 3.2
  2. RayleonardCorp
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    I know this mod is 2 years old, but I'm gonna post this comment in case someone has run into a similar issue. I installed Brisa on a fresh playthrough of Tale of Two Wastelands, beat the fallout 3 portion of the game as well as a couple DLCs (Mothership Zeta, The Pitt, Operation Anchorage specifically) but decided to leave Brisa in the captial wasteland to complete said DLCs. On my return to pick up Brisa again, her companion functions seem to be operating properly except the fact that she can't fight any more. Her combat AI seems to be bugged. When ever I get into combat, Brisa will take out her weapon and then put it away over and over again. Sometimes she won't recognize she's being attacked at all and just stand there. I've tried all possible solutions to remedy this situation. I've tried resetting her companion AI, resetting her weapon, installing a previous version of the character mod (I was using 3.2.1 and installed 3.2.0 instead) no dice. I'm not sure what the problem could be. Curious to see if anyone else has experienced this bug, or perhaps the mod author has a solution for my predicament. Outside from that bug, however, this mod has been absolutely fantastic. 
  3. OnetoKill
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    I have a problem with her in this specific version.

    I've installed the mod mid-playthrough (and started in New Vegas), which should make her stay in Vault 101 until I reach the side quest in said Vault. BUT! When I started Mothership Zeta DLC, she just decided to TELEPORT THERE ANYWAY, and if I try to remove her via command "zap", the game crashes to desktop after few seconds. And there's no other way to get rid of her, as the only response I get is "That was it, thanks". So the witch is stuck with me, even though I shouldn't be able to meet with her yet.

    Is there something I can do besides re-installing the mod?
  4. Novicer
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    when will the Russian localization be available ?
  5. a2937
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    Another thing I thought of. I know that Brisa's skills are managed by the player, but how hard would it be to give her the equivalent of a tag skill for medicine since she was working at James' clinic?
  6. a2937
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    It's a lovely mod and I've liked having Brisa as a companion. But what exactly does she want? What's her goals?
  7. sierralione
    sierralione
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    i have 50 hrs of her under my belt (and like 30 more from testing). i love her leveling system and the skills llke lock picking and hacking for you. the outift change when doing certain activities like putting on a jumpsuit when unlocking something or a swimsuit when swimming is immersive as hell, wish other companions did that.

    only 3negatives.
    1. brisa has like zero reaction dialogue to stuff you do or events like our dad dying or "lively" ones either (like talking to other npcs unprompted). that or the ones that exist dont triggered or ignore subtitles
    2. brisa idle chatter is ...... gibberish ?, she has like 3 idle dialogue and they just sound wonky because they are random or rambling about something ? i think the one about mirelurks is the only good one.
    3. brisa gets progressively better melee weapons when lving up melee, but why not other skills ?. be pretty cool to hit 65 science and she whips out a plasma rifle, or hits 65 guns and she gets a lmg. 
  8. josh605
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    Hello, Is there a way to find Brisa if you choose not to start up in the capitol wasteland and instead choose to start in the mojave as i couldn't find any info on it. Thanks
    1. Farazon1234
      Farazon1234
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      MEETING BRISA:
      If you enable the mod after you have already left Vault 101, you will meet up with her in the following ways:
      1. If you enable the mod right after listening to Amata's distress signal, but before re-entering vault 101 - you just got the 'Trouble on the Homefront' quest - she will be with the rebels and you can hire her after the quest is resolved.
      2. If you enable the mod at level 1-14, she will meet you in Springvale.
      3. If you enable the mod at level 5-14, same as (2) above, but she will have better armor and a small gun.
      4. If you enable the mod at level 15 or above, she will have given up trying to find you. You will find her at the sniper shack. http://fallout.wikia.com/wiki/Sniper_shack
      5. If you killed her uncle during the escape, she won't come looking for you at any level. You can get her at the end of MS16 in this case. You will find her at the sniper shack if MS16 is already done.
    2. wasdwasd12
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      where does she go when you Fire her?
    3. rickerhk
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      Rivet City Lab, unless you have completed 'Take it back'.

      14. Added 'Dismiss' feature. After 'Take It Back' you have the option to Dismiss and rehire her at will.
      - If you are in the Mojave, she will dismiss to the Lucky 38 if you have it, otherwise to the Mojave Express.
      - If you are in the Capital Wasteland, she will dismiss to the lab at Rivet City.
    4. Mods4R
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      So after completing The Pitt I seem to have lost the ability to dismiss her.  I've tried resetting her scripts however that doesn't seem to work.  Is there a console command I can use to send her home?

      ...and I'm not sure if this is related or not, but she never got her gear back in the Pitt (lost the ability to do weapon slots also).  I'd already done Zeta before Pitt and she was acting correctly before starting the Pitt.
    5. rickerhk
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      Do you have a mod that changes the way you get your gear back after your last fight in the Hole? Because Brisa gets her gear back when you activate the container with your stuff in it. If that never happens, then her DLC script doesn't advance (or end).
    6. Mods4R
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      Nope, got my gear back the normal way after winning the fights.
    7. Gamer15RS
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      Yeah, i'm having one issue: despite already completing Take it back (and all of Broken Steel later on), i can't find the option to dismiss her. Not sure if it's just me or anyone else is having that problem, too.
    8. Thedudeman1985
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      @ Mods4r 

      Has to be a certain mod you have as Brissa got her gear back for me in my last (2) playthroughs in the Pitt.  However, it seems like because of this mod https://www.nexusmods.com/newvegas/mods/76019?tab=description that I have currently it's not giving her gear back or allowing me to change her weapons / dismiss her (mainly because this mod moves the container near the end of zeta - after the spacewalk)  
  9. sierralione
    sierralione
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    ok, cool mod but mo2 and ttw both say its a unconverted fallout 3 mod so il just kill my game. is that a bug, did i miss a step,didnt see a line of text explaining why, or is it a misleading name for a mod.

    curious cause this is one of the very few fallout 3 companion mods that has any effort put it, and this mod looks great.
    1. sierralione
      sierralione
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      after some testing it seems this mod isnt the one throwing up the unconverted mod error but its instead we want more and 3dnpcs
  10. Moonwhalerr
    Moonwhalerr
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    Is there a possibility to get just a NV version? lol
  11. november24
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    where is she in the vault after the bday party? I looked all around for her and couldnt find her.
    1. rickerhk
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      Go past the Med Bay and she's on the other side of the door to the Atrium.