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AmaccurzerO

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AmaccurzerO

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19 comments

  1. AmaccurzerO
    AmaccurzerO
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    Thank you all for your positive comments.

    VERSION 2.00

    This version has an small but important fix. Some users reported that upon uninstalling the mod, the original elevator doors never appeared again. This version fixes that problem, but it will only work for people installing the mod for the first time. In this version, before uninstalling the mod, leave any cells affected by my elevators (Tenpenny Tower and Ashur Palace). Save and uninstall the mod. The original elevator doors will appear in their original locations.
  2. Kfyatec
    Kfyatec
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    This is another great mod by this author but there is a strange bug in it. After installation, the description of the main quest as well as the side quest "Power of The Atom" changes to the Spanish language "El Poder del'Atomo". The problem appears only in version 2.0. I had previously installed version 1.0 and in it this problem did not occur.
  3. matthews815
    matthews815
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    For some reason, I have an invisible wall on the Ashur Palace elevator when I open it and try to walk in.

    Update: I restarted and now it's working for some reason. Weird.

    Update 2: aaaand now it's not working again. If I toggle collision and get past the invisible wall I can activate the elevator. And also maybe its not a coincidence the elevator was already open when I first attempted to go in.
  4. AtomicTEM
    AtomicTEM
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    Made an english translation "fix".

    https://www.nexusmods.com/fallout3/mods/24262/
    1. trippyblackhippyy
      trippyblackhippyy
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      thanks, friend! Great mod as well, creator!
  5. bromega
    bromega
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    Hola tio, may i try to convert some of your mods to TTW and link them here for you?
    1. AmaccurzerO
      AmaccurzerO
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      Claro, bro.
    2. bromega
      bromega
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      aqui tienes, cumpa. It was a lot of work to figure it out how to convert but i believe i performed the task correctly.
      https://www.nexusmods.com/newvegas/mods/68271/
    3. AmaccurzerO
      AmaccurzerO
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      Vale. Pero cuando vayas a portar un mod a TTW o traducirlo, solo necesitas subir el .esp.
    4. bromega
      bromega
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      Ah, ya veo. Pero no se hacen falta los mesh y textures para que se funcione a que no? O preferirias que los descargasen desde aqui? Si hubiera puesto solo el .esp hubiesen tenido k descargar esta mod dos veces, y manualmente para juntar el .esp NV y los archivos de FO3. Pero cumplire con lo que tu quieras tio
  6. R2C9
    R2C9
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    great mod only problem is that with this on somethings have a different language like the whole power of atom quest and the entrances to tenpenny tower not sure what language i just know its not english
  7. bloxyman
    bloxyman
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    Could you do something like this for New Vegas?
    1. deleted62364196
      deleted62364196
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      removed
    2. bloxyman
      bloxyman
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      I was also thinking the vault elevators, the other Strip casinos, & the Bison Steve elevator. Maybe even DLC elevators, like OWB, LR, & DM, which had elevators leading to bunkers. Which reminds me, the Hidden Valley elevator leading to the main Brotherhood hideout really needs this mod, because I didn't even know it was an elevator until reading the terminals in the bunker's archives room.
    3. Erafox
      Erafox
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      someday want all your amazing mods in TTW due f3 playes start to migrate to TTW for the engine and mod of fnv
  8. Dauntless07
    Dauntless07
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    Cool! Can you also do this for the other elevators in the game for maximum immersion? Endorsed.
  9. Mcdoye
    Mcdoye
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    Very nice, endorsed.
  10. TheL0neW0nder
    TheL0neW0nder
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    I love this! Will you make a TTW version too?
  11. fredlaus
    fredlaus
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    He, he. This is a topper, AmaccurzerO.