This version has an small but important fix. Some users reported that upon uninstalling the mod, the original elevator doors never appeared again. This version fixes that problem, but it will only work for people installing the mod for the first time. In this version, before uninstalling the mod, leave any cells affected by my elevators (Tenpenny Tower and Ashur Palace). Save and uninstall the mod. The original elevator doors will appear in their original locations.
This is another great mod by this author but there is a strange bug in it. After installation, the description of the main quest as well as the side quest "Power of The Atom" changes to the Spanish language "El Poder del'Atomo". The problem appears only in version 2.0. I had previously installed version 1.0 and in it this problem did not occur.
For some reason, I have an invisible wall on the Ashur Palace elevator when I open it and try to walk in.
Update: I restarted and now it's working for some reason. Weird.
Update 2: aaaand now it's not working again. If I toggle collision and get past the invisible wall I can activate the elevator. And also maybe its not a coincidence the elevator was already open when I first attempted to go in.
aqui tienes, cumpa. It was a lot of work to figure it out how to convert but i believe i performed the task correctly. https://www.nexusmods.com/newvegas/mods/68271/
Ah, ya veo. Pero no se hacen falta los mesh y textures para que se funcione a que no? O preferirias que los descargasen desde aqui? Si hubiera puesto solo el .esp hubiesen tenido k descargar esta mod dos veces, y manualmente para juntar el .esp NV y los archivos de FO3. Pero cumplire con lo que tu quieras tio
great mod only problem is that with this on somethings have a different language like the whole power of atom quest and the entrances to tenpenny tower not sure what language i just know its not english
I was also thinking the vault elevators, the other Strip casinos, & the Bison Steve elevator. Maybe even DLC elevators, like OWB, LR, & DM, which had elevators leading to bunkers. Which reminds me, the Hidden Valley elevator leading to the main Brotherhood hideout really needs this mod, because I didn't even know it was an elevator until reading the terminals in the bunker's archives room.
19 comments
VERSION 2.00
This version has an small but important fix. Some users reported that upon uninstalling the mod, the original elevator doors never appeared again. This version fixes that problem, but it will only work for people installing the mod for the first time. In this version, before uninstalling the mod, leave any cells affected by my elevators (Tenpenny Tower and Ashur Palace). Save and uninstall the mod. The original elevator doors will appear in their original locations.
Update: I restarted and now it's working for some reason. Weird.
Update 2: aaaand now it's not working again. If I toggle collision and get past the invisible wall I can activate the elevator. And also maybe its not a coincidence the elevator was already open when I first attempted to go in.
https://www.nexusmods.com/fallout3/mods/24262/
https://www.nexusmods.com/newvegas/mods/68271/