About this mod
Fixes the very short clipping distance on interiors. This bug is not noticeable in the vanilla game but it is very noticeable when playing with mods that disable interior fog or with ENB that handles fog differently. See the images to see what I mean.
- Requirements
- Permissions and credits
EDIT: Let me know if it worked as expected. I only tested it on my setup. If it does and you need compatibility patches for a lighting mod or etc. let me know.
Fixes the very short clipping distance on interiors. This bug is not noticeable in the vanilla game but it is very noticeable when playing with mods that disable interior fog or with ENB that handles fog differently. See the images to see what I mean.
BEFORE FIX: (ENB ON)

AFTER FIX: (ENB ON)

AFTER FIX: (ENB ON) (PipBoy Infinite Range White Light Mod On)

Requirements:
All DLC's
Built with GOTY version of the game.
Unofficial Fixes Patch changes integrated. UOFP not required.
Compatibility:
This was accomplished by setting the Fog Clip Distance (basically Draw Distance) from the default value to 99999 on all interior cell records.
This also sets the Fog Clip Distance on all lighting templates in the game to make sure that I got all interiors.
This would not be compatible with mods that alter them which includes most interior lighting mods. Creating compatibility patches would be easy. I just don't know where to start or if this is even needed with those as I personally don't use any lighting mods as the ENB I'm using is doing a great job already with just the vanilla lighting system to play with.
Performance:
This might affect performance as the entire cell will now be in the Draw Distance range. I use an i5 4th Gen, 8GB ram, GTX 750Ti 2GB and no noticeable impact so far. Again, IT MIGHT HAVE PERF IMPACT, but it is highly unlikely. This game loads entire cells before hand I think.