About this mod

A first playthrough friendly modding guide, that focuses on covering the entire game with all kinds of improvements, be it graphical improvements, gameplay enhancements or stability tweaks, while still keeping the core experience mostly intact.

Permissions and credits
Update 1.3 now live, with tons of improvements and new mods, again, thanks to Rogdonlp!



Update 1.3:

Update 1.2:

Update 1.1:


This is an extensive, comprehensive and polished modding guide for Fallout 3. I've been working on it it's been over one year now (i started it on January 2018).

This guide:

-Is the result of gathering and organization of information from many sources, such as blogs, websites, videos, Reddit posts and other guides as well. I searched throughout the internet and tried to combine everything into a definitive modding guide.

-Is a WIP (Work In Progress) for as long as i keep interest in Fallout 3. Mods might be added, updated or removed at any point. And many might be replaced due to better alternatives (specially bugfixes).

-Should be first playthrough friendly, as it focuses on covering the entire game with all kinds of improvements, be it texture mods or gameplay tweaks, while still keeping the core experience mostly intact.

-Doesn't include mods that change gameplay features drastically or add completely new content, with a few exceptions and quality of life mods, such as RH_Ironsights and Weapon Mod Kits.

-Was extensively tested. I analyzed each mod, tried to increase and ensure compatibility as much as possible, avoiding bugs, conflicts, crashes and even creating or discovering a few fixes myself. The game should be pretty stable after all of the modding if you read with attention and follow everything carefully.

I'm always open to corrections and suggestions. Feel free to talk to me anytime on the comment section if you need help with something as well.

And please don't forget to endorse if you feel like this guide has benefited you!

A little extra information that is not present (yet) in the guide:

If you're getting buggy meshes/textures in the pip-boy (when using a female character to be more specific), it's probably caused by the ""GP 3000 Remastered Fem and NPC fix". Just remove it. It'll be removed from the guide in the next update.

If you're getting the invisible walls/textures glitch in interiors in The Pitt or anywhere else, disable "FixTransparencyBugs" in the ENB. It's enabled by default.

Project Beauty can cause a bug where NPC heads are radically different to their body (skin color, race etc). To fix that, just set "bLoadFaceGenHeadEGTFiles" from 0 to 1 in the fallout.ini file (inside your MO profile's folder).

If you're constantly getting a message saying "American war correspondent is unconscious" after playing through and exiting the Operation Anchorage simulation, do this:
-Open the console with the tilde key, and type in (without quotes) "prid 0100cd61" and press enter. This should select the American war correspondent reference id, it'll show on top of the screen.
-Then type in "zap" and press enter.
That will delete his reference id and should stop the unconscious messages. Assuming you've already exited the simulation and you won't see him again, that should fix it.

You should create a new save game for this guide. Trying to apply it over an on-going save will more than likely cause problems.

Some mods add changes that may not be to your liking, but you can just edit them on FO3Edit if that's the case. For example:

-Fallout 3 Redesigned (Project Beauty) changes most of the character appearances. If you think someone's face doesn't fit their personality, you can always open the mod's .esm on FO3Edit and simply delete the entry for that specific character.
-CivisRomanus Unofficial Fallout 3 Fixes changes the clothes of some characters. These are the characters who are most affected: Colin Moriarty, Confessor Cromwell, Seagrave Holmes, Angela Staley, Herbert Dashwood, Tulip, Commander Jabsco, Marguerite. You can revert the changes in FO3Edit by dragging the original clothing back to its place and/or removing the newly added clothing.

You should create a Merged Patch not only when adding new plugins, but also when updating, removing or changing the load order of any plugins as well.

You're not supposed to be using LOOT, BOSS or any other load order sorting tool. I put a whole section at the end of the guide dedicated to the load order. If you find more mods you want to add, you'll have to analyze compatibility yourself. Open FO3Edit, click on plugins and see how many and which .esms an .esps are overwritten by the new mod plugin. You should look at conflicts/overwriting information in FO3Edit using some common sense. As a general rule you can put the new mod after all of those in the guide but that doesn't mean you won't have to check for compatibility and maybe put the plugin in a specific place in the load order.


Proper Projectiles and Casings (PPAC)

This is a little mod/patch i made to help with this guide. Basically it gives proper projectiles and casings to weapons. So for example, the 10mm pistol won't eject a RIFLE (!!!) bullet casing when shooting. And the bullet projectile itself will be correct as well, according to the weapon. I have done that for all of the main firearms in the game and i have made it compatible with WMK, Millenia's weapon mods and Realistic Bullet Speed at the same time (it requires all three of them). It also brings one or two tweaks to some stuff in this guide, such as the 10mm SMG stats, to make it two-handed and fix a small bug with RH_IS+WMK, for example.

Just download it and install when the guide says it (at the very end). I don't recommend trying to use it outside this guide as it requires many specific mods/patches in this guide in a specific order. It was made for this guide.

I do have a vanilla game only PPAC version and a complete version just without RBS compatibility. I don't know if i'll ever make a mod page for these though.