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lStewieAl

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lStewieAl

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23 comments

  1. Wubbledee
    Wubbledee
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    Entering vats with 0 ammo results in a glitch where your character keeps trying to fire (empty gun sounds) and you are locked into vats for about 20 seconds. I checked the New Vegas version and it doesn't appear to have this issue.
    1. Anon7262323612
      Anon7262323612
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      Same
  2. Dagorvore
    Dagorvore
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    I've noticed my companions not reloading their weapons when they're out in the open. When they get to cover they crouch and reload but that's the only time they do it. Happens to the raiders too when they pick up my dead companion's weapon and fires off the whole magazine. Don't know if having a lot of other weapons from other mods has any effect or anything.
    1. STATICGAM3R
      STATICGAM3R
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      I can confirm I have also had this issue, going to disable it until it gets a fix.
    2. orangedeal
      orangedeal
      • supporter
      • 4 kudos
      I have the same problem.
    3. lStewieAl
      lStewieAl
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      Use the version in my Tweaks plugin. I’ll mark this as deprecated.
    4. WolFFinE007
      WolFFinE007
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      Sorry, but, where are tweaks?
    5. lStewieAl
      lStewieAl
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      In the description, and on my author page.
      Download lStewieAl's Tweaks, and its INI. Run the game, then change the line bManualReload=0 to bManualReload=1
  3. CommanderBunny
    CommanderBunny
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    Hey!

    Thanks for the awesome mod, but I have a question. The Manual Reload mod in New Vegas Remembers the ammo status of your guns when you switch between them via hotkeys, but this one does not. For example, if I have an assault rifle and I shoot it empty and then press the hotkey for my pistol and then switch back the assault rifle will be fully loaded again. This does not happen in the New Vegas version as it remembers that the gun is supposed to be empty. Is it possible to implement this into the Fallout 3 version as well?

    Thanks!
    1. lStewieAl
      lStewieAl
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      I won't be implementing that.
  4. Rhsims
    Rhsims
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    Thank you for making this!! The original Manual Reload didn't work with my controller and I had to use something like Xpadder to get it working, but this works right out of the box and the added bonus of not being a plugin is wunderbar!! <3
  5. majorbrom
    majorbrom
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    Good mod! But it is a little incompatiable with FWE-when you throw a grenade by hotkey, your weapon reloaded automaticaly without any animation(
  6. Cephaler
    Cephaler
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    • 40 kudos
    I like this mod. I usually reload myself, because of habit from playing more aggressive FPS games. Anything that adds realism is a plus in my book. However, I noticed an aesthetic issue. When you empty a clip and keep holding the trigger... you get a visual weapon recoil that continues, even though no bullets are coming out of the weapon. Let go of the trigger and pull it again... you get the empty chamber sound. I can live with it, but just thought I'd point it out. Probably nothing to be done about it either.

    Thanks again for all your shared efforts.

    -Endorsed-
    1. lStewieAl
      lStewieAl
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      That’s actually a vanilla engine bug, it happens in the base game if you shoot while landing as well. This mod makes it more prominent - I’d like a fix too but I won’t be looking into it.
  7. User_62056556
    User_62056556
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    Good mod, very immersive. I'd been doing some settlement building after installing it the other day and thus avoiding combat for a while, when I eventually got into a fight I found myself foolishly clicking the trigger on an empty gun. It was a few seconds before I remembered that now I needed to manually reload.
  8. mojomain
    mojomain
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    • 49 kudos
    This is a great idea :D However, I ran into a problem. It seems that sometimes when I quit aiming and try to reload, my view gets somehow modified... My gun seems to be higher than it was and it feels strange. Also my pip-boy. It goes slightly higher, and off screen. Like I can't see the top of my pip-boy screen. It may just be a conflict on my end though. Thought I'd give you a heads up.
    1. lStewieAl
      lStewieAl
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      I'm pretty sure it's a conflict on your end, I tested reloading after aiming with no issues :)
    2. mojomain
      mojomain
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      Yep Sorry to bother you with that. I tested it further, with the plugin disabled. It was a mistake I made with another mod it seems Cheers!
  9. rfpwolf
    rfpwolf
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    Could I clarify, where to install it?,. My folder FOSE Is structured:
    Fallout 3
    Data
    scr
    common
    fose
    fose
    fose_common
    fose_editor
    loader
    Folder [plugins] it goes into one of the folders [fose] or in the directory along with [data and scr], I would appreciate the clarification
    1. lStewieAl
      lStewieAl
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      The final path should be:
      ...\Fallout 3\Data\fose\plugins\fose_manual_reload.dll
      So you should install it to the Data folder.
      Hope that helps
    2. rfpwolf
      rfpwolf
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      Thanks for the answer, It works very well, in "vats" does not apply
  10. ashram2800
    ashram2800
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    This plugin cause problems because it also affect NPCs.

    Example: Stay in front of a raider and you will see him stop shooting you when the ammo in his clip end.
    1. lStewieAl
      lStewieAl
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      Thanks for the heads up, fixed now.