Fallout 3

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AmaccurzerO

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AmaccurzerO

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18 comments

  1. AmaccurzerO
    AmaccurzerO
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    Thank you all for your positive comments and welcome to my rising Metropolis

    I will keep updating this mod and adding more features. If you like this mod track it and read the logs of the new versions.
  2. throwawaykek
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    I've been working on a "remaster" of this mod for my own personal playthrough and would love to share it with you (with your blessings of course).
    What is the best way to get in contact with you?
  3. Nibenon76
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    Hi! I've found that these Editor IDs in ZeppelinExpress.esp from Zeppelin Express (v1.06)-23334-1-06-1591477768.rar still have Spanish names:

    MuseumAmericanEntrance (-> Museum of History Entrance), Worldspace 0000003C - Wasteland (-> Wasteland), Worldspace 00015145 - CitadelWorld (-> The Citadel Courtyard).

    So we need to open esp in xEdit and change them back to original English names.
  4. Cynric416
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    this is the best way to crash proof my game lol
  5. askfor
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    Have you thought about having more destinations ? Making some sort of alternative to fast travel ? With some benefits if you use airship instead of plain old fast travel. Maybe Well Rested bonus added after journey. Or something else.

    I am going to think about this some more and take liberty to post here if I come up with something.
    1. streetyson
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      While that sounds a neat addition, you're forgetting they'd be sitting ducks as soon as the Enclave arrive with their patrol teams & vertibirds. Plus BoS are so stretched they struggle to even run the water supplies and anyway aren't there for the people. They only get involved because Lyons sees Project Purity as a game changer - AND even then only because the Enclave get hold of it.

      And who would all these zeppelins serve? Megaton is the only other sizeable settlement, but it's close to DC - and dirt poor. Tenpenny is the only place where you could run one, the wealthy settlement willing to pay for a safe route to Rivet for supplies etc. And with just one southerly route it could escape Enclave interest or maybe Tenpenny pays them off. Plus don't forget there's also the Functional BoS Monorail mod, which adds two routes and justifiably exists to serve BoS interests/outposts with Rivet supplies etc.
  6. Pipiprout
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    hello I very like this mod but I have a great bug the textures of the zeppelin and the signs are very buggy so it become horrible can you help me to fix this
  7. magog024
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    hey yo what's up I been away from modding FO3 for almost 8 years and came back to FO3/NV because frankly FO4 Su*ks ass and is garbage compared to FO3/NV so that being said your mods provide great progression to the game itself and this one is looking that way too so what would help make it really great would be:

    More locations to cover the whole map.
    Better scenery outside while traveling between stations.
    and how bout a free roam ability to fly yourself and do sightseeing and the option to go to any station when your done.

    when I'm back up and running I will be working on merging aspects of the GTA world to the game with more playable vehicles, planes, trains, boats and why not some mountain bikes and the list goes on and on..

    well keep up the good work hope this gives you and everyone some ideas to rebuild the wastelands.

    WOW!!! that would be a great main quest mod "Rebuilding the Wastelands"(just something else to add to the list that goes on and on and on......)
  8. KresoX
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    Nice! Unfortunately, in my game, the ghouls dealt with the human population of Tenpenny tower looong time ago. Is there any quick cheat or something that would enable me to still get the BoS to establish that transport line? :-)
  9. bromega
    bromega
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    puro leyenda
  10. TitanicForever
    TitanicForever
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    holy s#*!, this is pure genius
  11. User_61213451
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    Dirigible airships docking at towers and skyscrapers is all getting very Metropolis. As the service won't function if the ghouls have taken their (understandable and perhaps arguably justifiable) revenge on the Tenpenny residents, those said residents already looking down from their lofty and luxurious tower with contempt towards the wasteland dwellers scratching in the dirt to survive, if they think of them at all, now they can literally sail above the devastation between the islands of civilisation; perhaps there's a moral fable of sorts here? You can reap the benefits of others' work if you have the resources to pay for it, travel in ease and comfort, but in doing so you condemn others to remain in a pitiable and woeful state of existence that they did not bring upon themselves, and you never have to see or speak to those wretches again. Very clever. Maybe you should name your airship the Rotwang?

    (It's another really good piece of work from you, by the way. For those of us who eschew fast travel but don't always want to take Shank's pony absolutely everywhere, it's a great concept.)
    1. AmaccurzerO
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      Hello, User7713080552.

      If you have installed the mod "Tenpenny Tower true peace", mod that allows the ghouls and Tenpenny Towers residents to inhabit in peace, the BOS will continue offering their services. But, if Roy Phillips kills all Tenpenny Towers residents, the BOS will leave the tower because they wont tolerate and deal with murderers. Is a pretty good reason for me. No ideal justifies a masacre. But the "good" Three Dog keep silence when this masacre happens. Dark. Isnt it?

      I am also a big fan of "Metropolis" and its art concepts. My mods just atempt to show how progress is coming back and civilization is rising again after an apocalisis.
    2. User_61213451
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      So far I have purposely avoided those "true peace" mods (I know which one you are referring to in particular) and instead left the situation ..unresolved. For now.

      If you've read the novel on which the screenplay for Metropolis was based, then the speech about the New Tower of Babel should seem rather appropriate. Lang's film set the iconographical and narrative template for futuristic urban dystopias, so you aren't out of place introducing Metropolis-inspired elements in Fo3. If I recall correctly, some parts of FO1 or 2 were actually directly inspired by Metropolis. I can't remember which exactly, it's been years.

      Incidentally, I think you need animated landing lights on Tenpenny Tower in order for the dirigibles to be guided in safely. That should be easy for you, given the work you've been doing lately. Apologies if you'd already thought of that. I don't know how to make animated lighting sequences like yours, so I just stuck some searchlights on around the landing platform and a beacon on top of the radio tower.