Fallout 3

File information

Last updated

Original upload

Created by

kvatchcount

Uploaded by

kvatchcount

Virus scan

Safe to use

7 comments

  1. paul12344
    paul12344
    • premium
    • 1 kudos
    Hi there. Can we get a TTW version of this for New Vegas?
    1. kvatchcount
      kvatchcount
      • premium
      • 365 kudos
      I do not support TTW for any of my mods.
  2. User_70024023
    User_70024023
    • account closed
    • 0 kudos
    Useful little mod. I like that you can give them weapons and armour you pick up and they'll keep using them, and they do a fairly good job of defending Arefu. The one with the pistol who patrols the bottom end of the ramp tends to die fairly quickly, but the other two have lasted well.
  3. fredlaus
    fredlaus
    • account closed
    • 194 kudos
    2 questions only:
    1. GECK points out that there is a "one way faction relationship" while it should be both ways - the ArefuFaction should be an ally of the 1ArefuMercs...?
    2. The Arefu Abandoned Shack has a Door Marker but the door is still blocked. Is that intentional?

    Nice to see you're back to tidy up your mod Nice work with the mercs too.
    1. kvatchcount
      kvatchcount
      • premium
      • 365 kudos
      I did not touch the vanilla Arefu faction, that error is not fatal and won't effect anything. It's just a heads up really. I also never touched that room, vanilla Blood Ties does that.

      And thanks. Happy you enjoy it.
    2. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      Thanks for the info, kvatchcount.
  4. User_59559336
    User_59559336
    • account closed
    • 1 kudos
    Huge improvement, fits appropriately into Arefu's situation as the game leaves it at the end of Blood Ties, endorsed. It bothered me that once again the Vault Dweller saves some embattled settlement, only to leave it with a pitiful defence - in this case, an old man and a "volunteer" vampire/cannibal. And yet it's an easily defensible position; with just a few extra armed bodies attacks could easily be repelled. So I'm very pleased that the author has finished his mod and tidied it up nicely, I don't need to keep going back there to check that the residents are still alive - annoyingly, once you complete Blood Ties with the "good" resolution, if any of the Arefu residents die accidentally or by some random act of violence, for some reason they and the Family blame you and both groups become hostile.