A patch for Arefu Shanty would be awesome because that adds a house over the sniper guys chair. An easier suggestion would be just move the aforementioned sniper guy to the front ramp because he does nothing right at the back of Arefu even with no mods active but this, he never fights anyone. Putting all three merc's down by the farm at the front of Arefu Ramp would be better as that's where the enemy spawn point is and those respawns are always killing the brahmin. Endorsed though all the same, Arefu sorely needs some more life.
Useful little mod. I like that you can give them weapons and armour you pick up and they'll keep using them, and they do a fairly good job of defending Arefu. The one with the pistol who patrols the bottom end of the ramp tends to die fairly quickly, but the other two have lasted well.
2 questions only: 1. GECK points out that there is a "one way faction relationship" while it should be both ways - the ArefuFaction should be an ally of the 1ArefuMercs...? 2. The Arefu Abandoned Shack has a Door Marker but the door is still blocked. Is that intentional?
Nice to see you're back to tidy up your mod Nice work with the mercs too.
I did not touch the vanilla Arefu faction, that error is not fatal and won't effect anything. It's just a heads up really. I also never touched that room, vanilla Blood Ties does that.
Huge improvement, fits appropriately into Arefu's situation as the game leaves it at the end of Blood Ties, endorsed. It bothered me that once again the Vault Dweller saves some embattled settlement, only to leave it with a pitiful defence - in this case, an old man and a "volunteer" vampire/cannibal. And yet it's an easily defensible position; with just a few extra armed bodies attacks could easily be repelled. So I'm very pleased that the author has finished his mod and tidied it up nicely, I don't need to keep going back there to check that the residents are still alive - annoyingly, once you complete Blood Ties with the "good" resolution, if any of the Arefu residents die accidentally or by some random act of violence, for some reason they and the Family blame you and both groups become hostile.
8 comments
1. GECK points out that there is a "one way faction relationship" while it should be both ways - the ArefuFaction should be an ally of the 1ArefuMercs...?
2. The Arefu Abandoned Shack has a Door Marker but the door is still blocked. Is that intentional?
Nice to see you're back to tidy up your mod
And thanks. Happy you enjoy it.