Fallout 3
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me3hecn9h

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me3hecn9h

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3 comments

  1. ozzyfan
    ozzyfan
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    Would using a "fake explosion" like FakeForceBall1000 etc be an option to push those Brahmin away if used in a script ?
    1. me3hecn9h
      me3hecn9h
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      • 5 kudos
      Give it a try, had the FakeForceBall1000 spawn at the "push" marker but it didn't seem to fare any better.
  2. 53seven
    53seven
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    • 1 kudos
    I've got a scripted event that causes a floor to break under an npc and they fall down into the room below but they will almost always float back up to where they last were and appear to walk on air. Sounds like your bug in a way and I cant seem to fix this issue. Good luck!