I would love to see this mod continued. Here are just a few ideas that could further potentially improve or expand on it:
-Move their faction also to Point Lookout, with it's own new PL HQ there and patrols. PL's "town" also could use some guards/turrets, and the swamp could use some large patrols. -Rivet City, Big Town, Dave's Republic, Arefu and Megaton just to name a few could also use this faction. In fact, outside of helping people, it would be interesting to see them creating their own town or bases outsides these places, as well. -Actually, also metro tunnels could use these guys too, not only just to act as patrols, but to spice up the NPCvsNPC action. -There could be more metro hubs that act as rest areas for travelers and merchants. -This faction could also seek out naturally hostile (lore wise) factions to the player (or their rise to power in the wastes) and attempt to get rid of them. -Outside this faction just helping the player, it would be interesting to see them with their own goals, motives and that they are obviously out to expand their faction throughout the DC wastes and beyond at the end of the day. Perhaps they, at least outwardly, are trying to "rebuild civilization", like how some groups try to appear good to the public but in reality are just waiting for "their day to come" in the wastes.
Thanks for the feedback, i actually got myself a great gaming pc a few months ago and being older than i was in 2018 i think i'm able to recreate this mod again! Amazing suggestions i will just have to learn how to mod again haha!
Yeah, I'd definitely try a continuation of this mod, and I'd think others would too. As far as I'm concerned though, at this point in the F3 capital wastes, Enclave and BoS (though perhaps on friendly terms with the BoS), are long overdue some competition in terms of numbers, territory and power. This time however, I'd make this faction wear only T51-b for that sweet BoS Colossus PA replacer. ;)
Thank you for contributing to FO3. I haven't run through the entire Waste so I have a couple of comments so far. -Your turret is shooting the guard by the Monorail entrance (AmaccurZero's mod). The guard is friendly with me and other NPCs in the area, why not to the BOS guard? -I have a mod under preparation that might fit in your "world". It is also based in the Anacostia area and called Anacostia Edge. I can send you my mod and elaborate some more - if you like. Just PM me.
Is this still availabe? I'm so sorry but i was really busy at the time and had alot of personal problems, i don't promise to keep my work on the mod or really any other mod, also forgot some things on the G.E.C.K but if you still want to share ideas i will gladly hear!
Thank you and I am glad you are around again. Anacostia Edge is on a halt now because I am working with 2 different mods, New Lands.. A lot of work for someone who is interested and has the time. Primarily work with quests,
Ah quests, i used to know my way around them. Actually i've always have been the more AI code/ packages/quests guy, that's why my buildings and settlements are such a mess but now i'm sorry i will have to learn again, some day we could incorpate all of the mods into one? Ester company will have more locations (Yours mods), damn maybe a new questline!
Yeah i'm into that if you'd like, but my life is really busy so it will cost alot of time and thought into it so if you'd like to work with me and with your patience we could make something really cool :). Want my discord tag?
I really like the mod. I am only having issues with it. I returned to Fallout 3 recently trying out some new mods se well as I guess classic ones like Wanderer's edition. And that might be the issue. First it worked and later I had to remove the mod because the game crashed when I wanted to save. Any advice on what could help?
I had some starting problems too, Hynais, so I used WryeBash to turned the esp into a master. After that it works as a charm.
ThatOnePeepReal, you can update the master in WryeBash as you develop your mod. Just resave the esp to esm and WB will ask if you like to update the master file.
Uptade 1.1.3 is LIVE! I bet you guys will love the new remake of the area around lucky's grocerie on the south of tempenny tower :P! (it feels like a real settlement :)
Yes! Every location without nothing, every place on the world with nothing.. Will be populated by the ESTER COMPANY! I'm currently making a fort.. and more vendors etc.. (And i'm still working on a logo..)
Hi, if you create a new faction, then take away the armor of the Brotherhood of Steel from it, and then all the corpses will be on my must be unique and not in the armor of the BS I do not like these fanatics if you leave them with the BS, then I'll have to destroy them with the Enclave The idea is good, however, in Washington they will have to be strengthened because there are Super Mutants who would not mind cutting them off They need their own
26 comments
-Move their faction also to Point Lookout, with it's own new PL HQ there and patrols. PL's "town" also could use some guards/turrets, and the swamp could use some large patrols.
-Rivet City, Big Town, Dave's Republic, Arefu and Megaton just to name a few could also use this faction. In fact, outside of helping people, it would be interesting to see them creating their own town or bases outsides these places, as well.
-Actually, also metro tunnels could use these guys too, not only just to act as patrols, but to spice up the NPCvsNPC action.
-There could be more metro hubs that act as rest areas for travelers and merchants.
-This faction could also seek out naturally hostile (lore wise) factions to the player (or their rise to power in the wastes) and attempt to get rid of them.
-Outside this faction just helping the player, it would be interesting to see them with their own goals, motives and that they are obviously out to expand their faction throughout the DC wastes and beyond at the end of the day. Perhaps they, at least outwardly, are trying to "rebuild civilization", like how some groups try to appear good to the public but in reality are just waiting for "their day to come" in the wastes.
I haven't run through the entire Waste so I have a couple of comments so far.
-Your turret is shooting the guard by the Monorail entrance (AmaccurZero's mod).
The guard is friendly with me and other NPCs in the area, why not to the BOS guard?
-I have a mod under preparation that might fit in your "world". It is also based in the Anacostia area and called Anacostia Edge.
I can send you my mod and elaborate some more - if you like. Just PM me.
Anacostia Edge is on a halt now because I am working with 2 different mods, New Lands.. A lot of work for someone who is interested and has the time. Primarily work with quests,
https://www.nexusmods.com/fallout3/mods/23292
Sorry!
ThatOnePeepReal, you can update the master in WryeBash as you develop your mod. Just resave the esp to esm and WB will ask if you like to update the master file.
Hope this can help.
(it feels like a real settlement :)
I'm currently making a fort.. and more vendors etc..
(And i'm still working on a logo..)
The idea is good, however, in Washington they will have to be strengthened because there are Super Mutants who would not mind cutting them off
They need their own
Enjoy all the fresh new features!