0 of 0

File information

Last updated

Original upload

Created by

me3hecn9h

Uploaded by

me3hecn9h

Virus scan

Safe to use

Tags for this mod

8 comments

  1. wxMichael
    wxMichael
    • premium
    • 92 kudos
    FYI, this overwrites two scripts from UUF3P.
  2. deleted154350133
    deleted154350133
    • account closed
    • 0 kudos
    There's a terminal in the Museum Authority with a log entry that states the projector is broken and is stuck in an infinite loop.

    This might be part of the DLC but either way, it's canon that this is not a bug.
  3. CivisRomanus
    CivisRomanus
    • premium
    • 111 kudos
    See also the OnLoad block in MuseumTech03ProjectorSCRIPT attached to MuseumTech03ProjectorREF (3e601). I'm not entirely sure if it should be left running every load or only once. It sets the variable doOnce to 1 (every load) for nothing.
    Probably the OnLoad block should be:
    if doOnce != 1
    "do stuff"
    set doOnce to 1
    endif
    Anyway, this could be kinda annoying to be tested. It means that you should left the area entirely (full exit from the Museum and go to another location) then come back to see what happens, if the OnLoad block is set to run only once.
    I wasn't that bothered of that projector because I spend very little time in that area.
    Have a sweet roll for the fix.
    1. me3hecn9h
      me3hecn9h
      • member
      • 5 kudos
      Huh interesting find. It looks like the purpose of that onload script is to cause the show to stop on its own if you've left the area for a long while. Or more accurately, at least, to stop the show when you return to the area after enough has happened to cause the cell to be unloaded.

      I fast traveled to several heavy locations then waited 72 hours and indeed when I returned the visual show was stopped, but the dialog was playing. The dialog did stop at the last line, though, but probably would've continued looping without my fix. I also simply stepped out into the Atrium, saved, and exited the game, demonstrating the same result when I reentered. Based on this I suspect it should be left running on every load. No idea why that doOnce variable is there, probably left over from an earlier version of the script.
    2. CivisRomanus
      CivisRomanus
      • premium
      • 111 kudos
      Well then. Good to know. Thanks for testing it.
      Happy modding.
  4. vincentindigo
    vincentindigo
    • member
    • 25 kudos
    It only took almost 10 years for this problem to be fixed, thanks :D
  5. Pinenis
    Pinenis
    • member
    • 1 kudos
    Thank GOD dude. That's bothered me ever since my console days.
  6. Cephaler
    Cephaler
    • account closed
    • 40 kudos
    Sweetness !! That always bothered me. Obvious game glitch.

    Thanks for making the fix. ^^