I don't know why the title isn't "Weapon Mod Kits - Millenia's WRP Fixes - RH Ironsights". Eschewing the mention of RH Ironsights as a hard requirement isn't very helpful.
I have all the prerequisites and even made an integrated patch with xEdit to make sure your plugins changes are all carried over, and the 44 magnum is bugged. The texture doesnt wrap correctly no matter what model I point it to. I pointed it to every single mesh you included in both this pack and the DLC enabler and it did not work.
EDIT: NVM got it to work with a ton of file manipulation. Guess that's what happens when you try to make a custom weapons pack... I I also had to force ArchiveInvalidation in the falloutcustom.ini. First mod ive had this issue with. I load tons of other loose files without that problem just using the normal entry in the fallout.ini..
assuming you are using Updated Unofficial Fallout 3 Patch, just open fomod with winrar go to meshes\weapons\1handpistol copy 44magnumrevolvernoscope.nif go to your fallout 3 install dir go to Data\meshes\weapons\1handpistol and overwrite the file with the one from UUF3P. Check/Turn on Archive Invalidation.
If you have missing textures with some unique weapons such Col Autumms 10mm. The mod author forgot to mention that this also requires the better uniques add-on from RH_IronSights.
Thanks so much for this mod! I was tired of not being able to enjoy Millenia with Iron and WMK, your mod solved the problem! Note: works very well with UWWT, load this mod simply after Iron and Weapon Mod Kits - Millenia’s WRP fixed, there should be no conflict then
Merci beaucoup pour ce mod! J'en avais marre de ne pas pouvoirs profiter de Millenia avec Iron et WMK, ton mod a résolut le problème! Note: marche très bien avec UWWT, charger ce mod simplement après Iron et Weapon Mod Kits - Millenia's WRP fixes, il ne devrait pas y avoir alors de conflit
Would you be willing to make alternative patches that do not require the Iron Sights mod? It's mostly a personal preference as I simply don't like the mod itself, as it doesn't really change the way that the game's weapon combat system works(ie the spread), so I prefer a more "authentic" feel for the combat in fallout 3 as NV handled it better. I also can't get the mod to function on some of the weapons, the Chinese and regular assault rifle and the sawed-off to name the few I found at only lvl 6. Additionaly, it screws with weapons like the mesmatron. I just find the IS mod to be more trouble than it's worth. Thanks.
yes i followed your instruction but that's collision mesh issues like you said, got it on the sniper rifle, gauss rifle and the 44 magnum. But if you said that you're working on it, guess imma have to wait for you to put an update.and btw what are the files to delete if i want it to go??
44 comments
EDIT: NVM got it to work with a ton of file manipulation. Guess that's what happens when you try to make a custom weapons pack... I I also had to force ArchiveInvalidation in the falloutcustom.ini. First mod ive had this issue with. I load tons of other loose files without that problem just using the normal entry in the fallout.ini..
I was tired of not being able to enjoy Millenia with Iron and WMK, your mod solved the problem!
Note: works very well with UWWT, load this mod simply after Iron and Weapon Mod Kits - Millenia’s WRP fixed, there should be no conflict then
Merci beaucoup pour ce mod!
J'en avais marre de ne pas pouvoirs profiter de Millenia avec Iron et WMK, ton mod a résolut le problème!
Note: marche très bien avec UWWT, charger ce mod simplement après Iron et Weapon Mod Kits - Millenia's WRP fixes, il ne devrait pas y avoir alors de conflit