Fallout 3
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Jacques Lewis

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Jacqueslws

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18 comments

  1. tlbtalon
    tlbtalon
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    cool mod
  2. MaxPunisher
    MaxPunisher
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    Hello, can someone help me?

    I installed the mods and the patches. But Xuanlong still does not work. When i aim the iron sight is not active.
    When i shoot its active.

    Every other weapon works fine. What im doing wrong?
  3. Renma91
    Renma91
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    It works, but only if I don't have any weapon mods on the Xuanlong
    1. Jacqueslws
      Jacqueslws
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      Did you download the Ironsight version of the Unique weapons for the Weapon Enhancement Pack? It's crucial that you install the correct version. My patch is for the unmodified Xuanlong because the gun does have ironsights when modified. I know because I checked.

      Also, did you install the Ironsight-WMK Bridge? That's important.
    2. Renma91
      Renma91
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      Yes to your first question. It has ironsights when modified, yes, but it has the appearance of a generic Chinese Assault Rifle. Yes I have the bridge as well though when I have it below your patch it causes the rifle to look generic and have ironsights, but when I have it above your patch the modified Xuanlong looks right but it doesn't have ironsights.
    3. Jacqueslws
      Jacqueslws
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      That seems like something I'll have to look into. If the problem does exist, it must have something to do with Christopher Wallace's mod. Actually, I'm considering streamlining all of my mods. Perhaps I should just bake the ironsight-WMK bridge into all of my patches to make installation easier...
    4. Renma91
      Renma91
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      That would be greatly appreciated.
  4. mealyman
    mealyman
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    Both your XuanLong and non-WMK Unique Ironishights fixes contain the same *.esp name as the original WEP *.esp. Which *.esp do we use? None? All? Or are just the meshes relevant and the *.esp files are duplicates of the original mod?
    1. Jacqueslws
      Jacqueslws
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      Sorry for the confusion. The Xuanlong fix is now included with the non-WMK Unique Ironsights patch.
    2. mealyman
      mealyman
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      Cool, thanks!
  5. t72
    t72
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    Great mod but can you make the Vanilla Unique's compatible with RH ironsights please?
    1. MOJskyrim
      MOJskyrim
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      Aren't they already? RH_Ironsights has support for all the guns in the game, including uniques, and all base weapons are RH_IS+WMK compatible as well.

      EDIT: My bad, I see WEP actually brings some different .nifs for those uniques... Now that's another story...
    2. Jacqueslws
      Jacqueslws
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      What's going on? Are the vanilla uniques not compatible with ironsight?
  6. MOJskyrim
    MOJskyrim
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    Great, another small but relevant fix. Thanks!
    Are you working on any other mods? Do you have plans on fixing/tweaking more stuff (in other mods)?
    1. Jacqueslws
      Jacqueslws
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      What would you like me to fix?
    2. MOJskyrim
      MOJskyrim
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      There are 2 things. Both are relevant overral, and the first one should be fairly simple for you i believe:

      1. FO3: Millenia's Replacer Weapons
      The, Sniper Rifle, Sawed-off Shotgun, .44 Magnum and Chinese Pistol were retextured by Millenia but their meshes were also tweaked and because of that they aren't compatible with WMK and would need to be adjusted. These are the only vanilla firearms that don't have a quality retexture that works with WMK. Probably not very hard to fix the WMK attachment positions around Millenia's models with nifskope or something... Also also set attachment values with FO3Edit (xEdit) properly.
      (Detail: The chinese pistol doesn't work properly with RH_IS they way it is and needs "Millenias FO3 Weapons Fixed Iron Sights" for it. If you're going to to something remember to incorporate what it does in your work.)

      2.RH_IS + WMK DLC patch.
      Believe it or not, RH_IS is not entirely compatible with WMK, even with the patches/bridges. I looked at the .esps with RH_Ironsights + WMK installed together and noticed that the compatibility patch touches only the base stuff and nothing from the DLC's is affected. Because of that, if you try to use attachments on DLC specific weapons, it gets really really buggy. I have no idea as to why people didn't talk or complain a lot about this online, but i double checked and it's true. A complete patch for the DLC is required. That would be quite a bit of work.
    3. Jacqueslws
      Jacqueslws
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      I'll try.
    4. MOJskyrim
      MOJskyrim
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      Thank you very much!