Fallout 3

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War1982

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war1982

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1064 comments

  1. FrankHorrigan2077
    FrankHorrigan2077
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    I downloaded the mod after making the National Guard Depot my stash spot and player home early on in the game and went back later to find all the weapons from the mod scattered around the floor and if that wasn't irritating enough (they easily could've had their own container or used an existing one), if I enter the first portion of the vault -which is were I'm talking about- then I am unable to leave without the game freezing. It wont even crash.
    The mod is great but finding all the weapons in 30 seconds was disappointing after spending hours in the wasteland trying to come across them all. I get why they're there but the placement was sloppy and effectively made the National Guard Depot armory cursed.
    I'll tinker around with it and see if putting things in boxes will fix the issue but coming across this during a livestream was a bad look.

    Now as for the weapon reload animations: nice work. there are some wtf moments but in first person the sort of off screen reloading is something I can really appreciate when a weapon is just specifically different than any other reload animations in the vanilla game. The P90 needs an off screen first person reload, that s#*! bothered me.

    7.5/10 (8.5/10 if the Depot wasn't cursed)
  2. ReconRaiders117th
    ReconRaiders117th
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    That M60 is one of the Brotherhood Outcast Spec Ops favorites! 
  3. Ajiqmukiz
    Ajiqmukiz
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    Does this works with rh ironsights mod?
    1. FartsForEyes
      FartsForEyes
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      Probably late to responding but some of the weapons do. So far in my new playthrough the Wattz laser pistol is posed when aiming but the model isn't positioned well and you get the rear of the gun blocking your view rather than getting a sight picture. The FN FAL just zooms in like with base game guns
    2. Ajiqmukiz
      Ajiqmukiz
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      thanks for responding 😁
  4. FartsForEyes
    FartsForEyes
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    Great mod for adding gun diversity to FO3 while bringing back what the previous games had. I know it's a mod from 2009 but imo it's mega cursed how the .223 revolver here is a break action gun rather than swing-out like the .44 Magnum
  5. Deoxygenator
    Deoxygenator
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    So... I'm not seeing in the description if this is a replacer or standalone. 
    1. BadBrad134
      BadBrad134
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      I wanna know the samething. I rather it be standalone 
    2. FartsForEyes
      FartsForEyes
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      Adds seperate guns to the game, for example the scoped hunting rifle is basically a copy of the regular hunting rifle, just with a scope and I think less accuracy and the Wattz laser pistol being an alternative to the base game laser pistol. I started a new game with this mod and the official FO3 firearms are still there
  6. DrX88
    DrX88
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    The question is, why do mutants have these weapons in their inventory, but they do not use them and run with their fists to fight?
    1. Patchier
      Patchier
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      Because they were added to the inventory, but not the levelled list that actually controls what weapons they can use.
    2. brilliantradience
      brilliantradience
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      Super mutants and BOS Outcasts have the wrong ammo, should be MF instead of ECP and vice versa, looking for a patch right now lol
  7. Sn4rk
    Sn4rk
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    Someone should update this mod and either fix or remove the poorly made weapons. Some guns look cool, but some have low textures, bad meshes and weak sounds.
    1. theoburrito
      theoburrito
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      so are these bad or what cause im having trouble loading the mods right so wnaa make sure im not wasting my time
    2. Sn4rk
      Sn4rk
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      Some of them are good, but most of them are (in my opinion) poorly made, with models, sounds and textures like from 2000... which is a shame, because I'd like to have the good ones in the game (the best option would be if someone released them one by one so you can choose which ones do you want)
  8. SpillBrisk
    SpillBrisk
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    Do you need the Archive Invalidated mod if you already have Vortex Archive Invalidation on? I keep getting error messages when trying to add guns even with the load order number in place of 01.
    1. omar11x
      omar11x
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      getting same issue here
  9. myztpk
    myztpk
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    I really like it, but i feel like the weapons are a bit OP
    1. TheSixthColonel
      TheSixthColonel
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      eh not really
      the watts 2000 laser rifle is weaker than the regular laser rifle even with 100 energy although if its still different for you then I suggest finding a debuff mod or using the GECK or FOSE editor to edit the weapon damage
  10. Kreslavskiy
    Kreslavskiy
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    none of the IDs work, i do have FWE installed, could that be the issue? and if so, what are the correct IDs for them?
    1. TheSixthColonel
      TheSixthColonel
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      archive invalidation installed? if its not installed then check the mod requirements