Fallout 3

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LukeZurg22

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LukeZurg22

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21 comments

  1. kronos29296
    kronos29296
    • member
    • 0 kudos
    The vendor does not reset inventory which makes his items a fixed quantity. Please make him restock every 3 days like every other vendor in the game
    1. Frostbite2020
      Frostbite2020
      • member
      • 0 kudos
      Glad you posted this. I'm getting ready for another FO3 play-thru. I have no idea how this will affect the game but I'm going to disable and reenable the mod to see if it'll reset the vendor.
    2. sadandroid
      sadandroid
      • member
      • 1 kudos
      I wanna download this but now I'm curious.
      Did you have any luck resetting his inventory?
    3. Vylayan
      Vylayan
      • member
      • 17 kudos
      Iirc, this should fix the respawn issue: 
       - Open the .esp in the GECK and set it as the active file
       - Open the container object "001ZetaVendorContrainer"
       - Check "Respawns"
       - Save
  2. Hazen01
    Hazen01
    • member
    • 0 kudos
    its been 2 years and the merchant still doesnt have a reset merchandise option, when you gonna update?
  3. bryfury
    bryfury
    • member
    • 1 kudos
    sweet mod, it is much more easier to get that extra ammo for the alien weapons, very nice
  4. Fredykroeger
    Fredykroeger
    • member
    • 3 kudos
    Is this compatible with the "Mothership Zeta Crew" mod?
    1. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      I havn't tested it but as far as I can tell, mothership Zeta Crew does not change the location that the Vendor spawns in meaning it should be perfectly compatable with MZC. If its not, I need to know but from what I can tell, your good.

      :D
    2. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      I recommend opening up both mods in FO3Edit and run a conflict report to see if they get along. Easy enough.
    3. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Yea, should be compatable. Works for me at least.
  5. LukeZurg22
    LukeZurg22
    • supporter
    • 4 kudos
    Also just letting you people know, Luke Starr does NOT respawn. So if you kill him you aren't getting him back unless you reload a save before you killed him.
    1. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      Erm... why not set him as essential then?
    2. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Immersion




    3. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      Immersion? There's characters in the base game that are set to essential, or spawn again on the next cell reset. That being said, why is there a human astronaut on an alien ship... selling alien supplies? That, in my mind, is more immersion breaking. Just sayin'.

      Heck, if anything... give Luke a blaster, with lots of ammo, and set him up to be agressive. That way he doesn't go down so easily. The point of all this, is so that peeps don't have to reload their game just because Luke got beat up like a punching bag... but hey, it's your mod. If anything you should at least sticky your initial game breaking warning, or post it on the description page.

      My suggestions are edits anyone familiar with FO3Edit can do themselves, i guess. Simple actually.

      Thanks for making this.
    4. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Alright, you seem to have a point. Ill make some more changes to his health, weapons and essentiality (if thats a word) and the model. Thank you for the support.
    5. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Alrighty, updated the mod. Made some changes which are:
      Set the model to an Alien for lore reasons.
      The vendor will now use an Alien Rifle. (Forgot the name)
      The vendor will now be unkillable and is essential to the game. If it IS somehow killed by mod that makes all npcs non-essential, the vendor will respawn.
      The stats for the vendor will now have more health, dmg and further improved skills and will be between lvl 20 to lvl 100.
    6. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      I applaud your changes. It's cute that he's (it's) now an alien too.

      This mod should go nice with the "MZ All Access" mod I use. Think I'll employ this on my next run. Thanks !! Have a Kudos.
    7. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Thank you, im glad you like it!
  6. Pinenis
    Pinenis
    • member
    • 1 kudos
    If you really want immersion, I'd suggest not putting 'I'd like to purchase your wares', but rather 'Let's see what you have for sale'.

    I mean, this isn't Oblivion after all, isn't it?
    1. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      All right, Ill make the adjustment. Thank you for the suggestion.
    2. LukeZurg22
      LukeZurg22
      • supporter
      • 4 kudos
      Alrighty, made the change.