Pity fast travel doesnt work when inside vehicles easy to lose track of where you left them. Well i just set a marker in the map before fast travelling. =p
So lets say, the trader in tenpenny is dead(not returning to life) and moria is a ghoul living in underworld. As well as knight captain durga is dead(not returning) is there anyway to get the cars? Moria dosent seem to sell them in underworld anymore. Would love if someone could help me out, or tell me how to respawn one of them.
Beautiful mod. I'm continously trying different vehicles, but I got to Sedan/Corvega and it doesn't have the refuel option the others have. Currently on 27%. How do I refuel this one when I get to 0%?
If the fuel is displayed in a percentage, it's electric. Most electric vehicles, including both types of Corvegas run on Microfusion Cells like the Highwayman in Fallout 2. If the floor buffer or street cleaner made it into this version, I think they run on Fission Batteries, but I might have made them after.
I honestly don't remember. If it's there, you can most likely buy one from anyone who sells vehicles.
If I get the chance, I was thinking about updating this in the not too distant future because I saw that someone (StewieAI, i think) ported over some functions from JIP_LN to a new FOSE plugin so while it still can't be exactly on par with the new vegas version, I can probably get it alot closer than it is.
Let's say I bought a motorcycle in moira and I ended up falling from a high place and it exploded it goes back to the store a while later? Or will I never get that bike back and I ended up letting the ghouls invade Tenpeny Tower so I lose the vehicles there too?
That specific bike (reference) is gone, but the base object is not. Moira gets vehicles from a randomized, respawning container, so you may be able to buy an identical one from her at some point later on, or a different model of bike she might not have had at the time you got the first one. You just need to wait for the container she pulls them from to respawn.
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https://fallout.fandom.com/wiki/Hummer
All you'd need to ignore is the Saladin and Bradley.
If I get the chance, I was thinking about updating this in the not too distant future because I saw that someone (StewieAI, i think) ported over some functions from JIP_LN to a new FOSE plugin so while it still can't be exactly on par with the new vegas version, I can probably get it alot closer than it is.