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CivisRomanus

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CivisRomanus

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About this mod

Works in any condition - even if you use Teleporter mods or console cheats inside the Outcast Outpost.

Requirements
Permissions and credits
Requires main game and Anchorage DLC.
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Mod version 1.0
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Some players (myself included) got stuck into the Outcast Outpost elevator when they tried getting into the base.
It happens the next time you try entering into the base - if you want to further loot the base after finishing the simulation, have a cigar with McGraw, steal the Olin's Robe (unique item) or admire the Sibley's corpse.
The elevator will not go down, no matter what you do - push the button again, fire your guns, start singing, dancing or praying etc.
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Technical detail:
The culprit for not properly working is the variable "state" in DLC02ElevatorSCRIPT which - by unknown mysterious reasons - is not set to 0 (properly) when you leave the Outcast Outpost.
The variable "specifies" the position of the elevator (0 = not running, at top, 1 = going down, 2 = not running, at bottom, 3 = going UP).
Setting it to 0 before "DLC02VSStoBaileys.activate player" line in the same script (as UOP did) didn't help too much; some players use Teleporter mods or console cheats inside the base when they get over-encumbered and the variable gets confused.

This fix fixes that.
It will work in any condition.
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Bonus:
Brought back the little animation when you push the button.
Happy VSS combat.

Credits:
Bethesda

Inspired by:
Celestial mechanics.
Anchorage Blue Sky.

Many thanks to:
Nexus - for this great site.
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