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About this mod

Works in any condition - even if you use Teleporter mods or console cheats inside the Outcast Outpost.

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Requires main game and Anchorage DLC.
Mod version 1.0
Some players (myself included) got stuck into the Outcast Outpost elevator when they tried getting into the base.
It happens the next time you try entering into the base - if you want to further loot the base after finishing the simulation, have a cigar with McGraw, steal the Olin's Robe (unique item) or admire the Sibley's corpse.
The elevator will not go down, no matter what you do - push the button again, fire your guns, start singing, dancing or praying etc.
Technical detail:
The culprit for not properly working is the variable "state" in DLC02ElevatorSCRIPT which - by unknown mysterious reasons - is not set to 0 (properly) when you leave the Outcast Outpost.
The variable "specifies" the position of the elevator (0 = not running, at top, 1 = going down, 2 = not running, at bottom, 3 = going UP).
Setting it to 0 before "DLC02VSStoBaileys.activate player" line in the same script (as UOP did) didn't help too much; some players use Teleporter mods or console cheats inside the base when they get over-encumbered and the variable gets confused.

This fix fixes that.
It will work in any condition.
Brought back the little animation when you push the button.
Happy VSS combat.


Inspired by:
Celestial mechanics.
Anchorage Blue Sky.

Many thanks to:
Nexus - for this great site.