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This mods adds some alien walkers (biped war machines) to the game.

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This mods adds some alien walkers (biped war machines) to the game. They are about 12 meters height and obviously hostile. There are three so far: one wandering around the UFO crash site, another north of Greener Pastures disposal site and one near the power station north of Minefield. They are very powerful war machines and can be deadly for low and medium level players and a pain in the neck for high level players. Watch videos below.
If you want me to add more, just tell me any location of the Wasteland where you want me to add them and I will.


I increased their size and added them a sound that matches the sound of the Alien machines of "War of the Worlds"(watch first video below). This new sound was created by Skelectrical specifically for this mod.


   Fallout 3
   DLC Mothership Zeta
   ArchiveInvalidation Invalidated or FOMM (fallout mod manager)

   As usual, extract the .rar in your Fallout 3 data folder and check the .esp in your FOMM or in your Fallout 3 Launcher.   
   Make sure you have installed ArchiveInvalidation or FOMM (or new meshes wont work properly)


These alien walkers use Liberty Prime's  skeleton and animations.  Liberty Prime does'nt have a ragdoll or dismember data, so this walkers wont be dismembered when they are destroyed and they arent targetable in VATS either. And I dont know how to create a ragdoll... yet.


Although they are very powerful enemies, they can't destroy eyebots, since eyebots are very small targets and float out of the reach of the walker's explosive proyectiles.


If anybody want to use this walkers in a mod of their own or a quest mod, you've got my permission. Just remeber to credit me as creator of the original mod.


Nexus community
Skelectrical for creating the sound for the alien walkers. Thanks, buddy (kudos for you).
and to every youtuber and modder for their useful tutorials