Hello: If anyone wants to use this mod to create an alien invasion quest mod or in any other way, you've got my permission. Just remember to credit me as the creator of the original mod and to credit all modders listed in the credit section of the mod, responsibles for repairing the crashed UFO model. Same for my "Alien Walkers" mod.
Wrong. If you identify something as "unidentified" then it's still unidentified. And though the gamer knows these are indeed alien vessels reconoitering for invasion, characters in the game don't know - and even if that became clear they still don't know who/what.
Wow, I like this....I wonder is it possible to make it so that they dont attack in FO3edit? I like the idea of them just circling round, watching......
since i cant reply to your sticky post There is also the same projectile you used for this in FONV but someone else made it you can ask them and if that doesn't work use the alien weapon projectiles but lower the damage and make the rate of fire extreme like the f04 version of this mod if you made did you?
Sorry, I did not know that the sticky publication could not be answered. I'm not interested in porting this mod myself because I do not use FONV, that's why I gave my permission to anyone who wants to port it. What files can be used or not without breaking the TOS is the responsibility of who ports this mod. I'm not familiar with FONV. I didnt made the mod for FO4 because I dont have FO4. So far I have only made mods for FO3.
I added that to my copy... and it's a pain! The UFO model is based on the toy, so he sets the base scale to 10... which means if you set the destroyed model to the crashed UFO model, it's 10 times too big! It's like a mothership!! I eventually settled for using robot debris. Then make a death item list and add that to the creature record and you have a lootable UFO. 8)
If you do this yourself, don't forget to set the condition for any weapons you put in the death item list. I made the condition pretty low - they DID just get blasted out of the sky. :D My list includes some worm food, some epoxy, some power cells, a disintegrator, a couple shock batons, and a really low condition drone cannon.
It was meant to be a pain for low and medium level players. Although if you have a high level and a good equipment, you can shoot it down pretty easy. BTW, the model is not based on the toy. It is based on the repaired UFO resource which has the scale of the original destroyed UFO. The funny part is that I had to shrink it in Blender to the eyebot scale (since it uses its animations and skeleton), then I had to re-scale it in the GECK to reach the desired scale and fly height. I could do it in a different way, but so far it works as I wanted: as a flying pain in the neck. Truly, I never meant to make it lootable. Aliens dont want you to retrieve their technology. Get in the Mothership if you want their technology.
Ah, so it's been shrunk and then expanded in the creature record... odd, but I imagine that's because the eyebot floats about five feet off the ground, but you want the UFO about fifty. Hmm - I'll have to look at the eyebot and see if there's a better way to handle that. If you can leave the UFO at 1:1, it's be easier to substitute the crashed model, even if you don't give it any loot.
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If anyone wants to use this mod to create an alien invasion quest mod or in any other way, you've got my permission. Just remember to credit me as the creator of the original mod and to credit all modders listed in the credit section of the mod, responsibles for repairing the crashed UFO model. Same for my "Alien Walkers" mod.
Should be.
I didnt made the mod for FO4 because I dont have FO4. So far I have only made mods for FO3.
If you do this yourself, don't forget to set the condition for any weapons you put in the death item list. I made the condition pretty low - they DID just get blasted out of the sky. :D My list includes some worm food, some epoxy, some power cells, a disintegrator, a couple shock batons, and a really low condition drone cannon.
BTW, the model is not based on the toy. It is based on the repaired UFO resource which has the scale of the original destroyed UFO. The funny part is that I had to shrink it in Blender to the eyebot scale (since it uses its animations and skeleton), then I had to re-scale it in the GECK to reach the desired scale and fly height. I could do it in a different way, but so far it works as I wanted: as a flying pain in the neck.
Truly, I never meant to make it lootable. Aliens dont want you to retrieve their technology. Get in the Mothership if you want their technology.