This page was last updated on 28 September 2021, 4:40AM
Changelogs
Version 3.0.1
;- compatibility update .. oops ... i borked compatibility with skHUD < 5.0 .. fixed that
Version 3.0
;- compatibility update .. UI display of ammo weights altered slightly to work out of the box with the Vanilla HUD, aHUD, DarnUI, aHUD Darnified, sk_HUD v4.75+
Version 2.5
;- HUD Info display of Ammo Weight .. tested to work with the Vanilla HUD and/or aHUD .. just FOSE, will work without Command Extender
;- Inventory, Barter, Container Info display of Ammo Weight .. only possible with Command Extender
;- added -- The Pitt: Ingots -- (used anywhere?) ;- added -- Zeta: Alien Power Module -- (avoided Zeta a long time cause it was so buggy)
;- added Menu Option to start or stop the UI display Quest .. under -Change Ammunition names-
;- altered the display style of a few weights for better consistency (seems better)
;- rebranded because [shrug]
;--------- Updating from a previous version requires a clean save ;--------
Version 2.0
;- script refactoring for more, better behavior
;- added in-game GameMode settings menu for even friendlier use .. all but one variable can be changed there: default hold; CTRL ]
;- option to change misc. supply item name via pre-game global setting or in-game options menu ;- option to change ammo names via pre-game global setting or in-game options menu
;- removed ammunition rename records .. prevents conflicts .. provided options. ;--------- Updating from a previous version requires a clean save ;--------
Version 1.5
;- script refactoring to sort out some misbehavior .. learned something obscure
;------- Updating from a previous version requires a clean save ;-------
Version 1.0
;- nothing major - it's too darn simple to do anything else with .. just time for a v1.0
;- changed 10mm ammo to 0.03 from 0.05 ;<shrug>
;- added a line break to the GameMode weight message; easier to read