Fallout 3

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sinisterchipmunk

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sinisterchipmunk

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18 comments

  1. loupgarou81
    loupgarou81
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    Either I'm stupid and I have not caught anything either your mod does not work with me
    1. Alehazar
      Alehazar
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      • 59 kudos
      It clearly states that it is a modder's resource; so it is not a ready-to-use mod.
  2. alec6694
    alec6694
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    • 12 kudos
    @Stiggins

    I think saving Nova uses this, it says something about that in the description...
  3. Stiggins
    Stiggins
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    • 1 kudos
    Does any mod use it currently? Could someone hit me with a link?
  4. chroonoss
    chroonoss
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    @sinisterchipmunk :

    check sexylivion (mod for oblivion) it should be find for the animation

    they use the same nifskope format (maybe)

    cheers
  5. sinisterchipmunk
    sinisterchipmunk
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    • 98 kudos
    Strange. Which mod are you using that requires this resource? It is possible that your problem is caused by the mod itself. Also, you shouldn't use any mods which require this resource if you are not using the resource itself (as this will crash your game).

    Also, do you know which version of the resource you are using? Did you get it from this mod, or was it bundled with another mod? If it was bundled, which mod did it come with? You can try downloading the one here (or the one from Wasteland Player, which is at present slightly newer than this one) and see if that helps, as it may be newer than your version.

    Unfortunately, if all else fails, I'm not aware of any way to fix a save file that has become dependent on a resource. There are a lot of mods that, if disabled, will corrupt your save game. However, I've never gotten any report at all that it could be caused by this resource (or experienced it myself).
  6. MrFadi
    MrFadi
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    hello,
    i had used this resource and it was perfect but a few days before the game crash when i run it, i had filtered each mod i use in fallout 3 to see where is the problem and finally it was from this resource, now when i don't check this the game run ok but when i fast travel or try to save the game it crash again, the error shown on the game while it running and try to load is something like "bipod 72"
    is there any way to get my save game back.
  7. sinisterchipmunk
    sinisterchipmunk
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    Thanks for the ratings & feedback.

    @GodofAlcohol: I've always gotten a "Yes, No, Yes to All" error. If you are getting this, just click Yes to All. I never thought it would cause instability, though, so I'll check into binding the tokens to one slot or another. My fear is that, since there is no mesh for most of the tokens, we'll get the weird limbs disappearing issue whenever the NPC decides for some odd reason to equip the token. Maybe I can write an OnEquip -> getContainer.unequip script or some such to address this issue, as well, but that will take more time (as it would need to be done for each token). Anyways, I'll work on it.
  8. GodofAlcohol
    GodofAlcohol
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    I had severe GECK crashes using the resource.
    The problem seemed to be the tokens, because they are armor-items but dont have an "bipod-model" attached.
    So just changing the armor to Necklace or Choker made the GECK running smooth (at least as smooth as before) again <img class=">
    Would be cool if you could fix that in the next release.

    A quick tutorial on how exactly the tokens work and how to use them would be great,too.

    Despite of that, very good resource. Thanks !
  9. Antioche
    Antioche
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    0.o

    Excelllent....a fine idea and already being implemented into folk's mods I see!!
  10. runicNomad
    runicNomad
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    • 9 kudos
    hmm thanks for the heads up on the mod list program