Fallout 3
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Asterra

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Asterra

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4 comments

  1. vvolatile
    vvolatile
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    Seems like the sort of thing that belongs in TTW natively!
  2. Cephaler
    Cephaler
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    Interesting. However, you can just drop the naughty nightwear on the ground, after finding it, and before dialogue with Lug-Nut. Agree to give it to him and the wonderful Bethesda engine (the glitch) places a 100% naughty nightware in his inventory. Kill him and now you have two naughties. Keep the 100% one for yourself and give knuckle-head the damaged one. Whalla !! It's what I do...then right after I blow Ronnie's head off and take his shotty. ^^

    *Fallout Wiki
    1. Asterra
      Asterra
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      • 360 kudos
      Well, it's hopefully obvious that the main pursuit of this mod is to provide a means of experiencing the game's content fully without 1) being forced to choose between this or that outcome due to dubious event scripts, or 2) needing to kill immersion by taking advantage of loopholes or bugs. Just as tricking the game into magically duplicating an item is immersion-breaking, making an item transfer ownership when it gets sold is immersion-supporting.

      FO3 does a good job of hinting at where one might try going next without forcing one to head off in some random direction to find things to do. Wasteland Survival Guide leads you to Those, which leads you to Grady's Package, which leads you to Girdershade and the Nuka Cola Challenge, but it fails in this instance just because using Black Widow prevents you from finishing Grady's Package. I found it disappointing, so I corrected it.
    2. Cephaler
      Cephaler
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      You're right. Good job...

      FYI: I was just givin' you some jazz. ^^

      -endorsed-