Fallout 3

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Selacha

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Selacha

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26 comments

  1. Deathykins
    Deathykins
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    For anyone still trying to make this work with the T6M female Power Armor replacer:

    1.  Open FO3Edit
    2.  Right click on T6M,  apply filter for conflicts.
    3.  Press the + next to T6M and then press the + next to armor.
    4.  One by one,  go to each armor listed and drag the line in the "Female Biped Model" from T6M to the "PA" (PA_Vanilla,  Pitt,  etc depending on the DLC) mod in the same location.
    5.  After doing it for each power armor,  press the three lines in the upper left and save.

    If you're using MO2 and don't know how to use FO3Edit with it:

    1.  In MO2,  go to tools > executables.
    2.  Press the + and "Add empty"
    3.  Name the new entry "FO3Edit" and hit the ... next to binary.
    4.  Navigate to where FO3Edit.exe is and select it.
    5.  Hit apply
    6.  In the upper right of MO2 where the "Run" button is,  go to the drop down list where it says either Fallout 3 or FOSE,  and select FO3Edit.
    7.  After using FO3Edit,  go back to the dropdown list and reselect either Fallout 3 or FOSE to get back to your game.
  2. qwertykun3
    qwertykun3
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    Does this change any texture?
    1. Selacha
      Selacha
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      It does not, no. It only changes item stats.
    2. qwertykun3
      qwertykun3
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      it removes my t6m power armors
      ill look for a fix
    3. qwertykun3
      qwertykun3
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      well found a solution using fo3 edit thanks
    4. MONELOCK
      MONELOCK
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      What did you do to make T6M PA and this mod compatible?
  3. Aman10
    Aman10
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    did you know that the winterized t-51 armor now degrades over time, was this intentional?
    1. Selacha
      Selacha
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      I play using the Unofficial Patches, which fix that issue, so I did not notice if my mod is doing that. But considering that that feature is a bug to begin with, I don't see it as much of a problem. I'm not sure why it's doing it, maybe because I changed the durability, but I don't feel it's a large enough issue to look into.
  4. Emmanuel422
    Emmanuel422
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    I've installed the mod and there are two problems so far:
    - The health of the armors goes up, but the added vallue ignores the health it already has (the only one that isn't affected by this is the T-51b). All of my full health sets now are at 70% or something, which is anoying. If there's a way of putting it that the added DT accounts for the already present health percentage, that would be great, but it's just a thought. I guess I'm asking too much since the mod is free, so you can just ignore this if you want -- it's something people can manage in-game.
    - The winterized T-51 and some of the T-45 does have added effects, but the DT is the same, and yes, I have installed the mod right (a couple of times, to be sure that it wasn't my mistake). It's strange how from the 4 sets I had, 2 of them kept the original DT. If it helps understanding this problem better, these two T-45 sets didn't stack with the others -- they had something unique about them from the start -- maybe they were already bugged or something? (and yes, all of them were at full condition and had the same name -- they should stack).

    The mod is full of inconsistencies, but I'm sure that with some work, it can be very good.
    1. Selacha
      Selacha
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      1. An item's maximum possible durability is stored in the item's game file, while the actual durability of any sets that have been rendered or loaded is stored in your save file. There's literally no way I know of to fix that problem, since the save file will still remember how much durability the armor has, regardless of how much durability the new game files say it can have. The only possible fix would be to start a new file, since most of the time an item's durability on first acquisition is percentage based, not number based.
      2. Do you have any patches/fixes/mods/upgrades/etc that directly affect Power Armor in your mod list? I tested it pretty thoroughly on my game, and I didn't notice anything like that happening. Can you use any mod conflict detection, see if something is overwriting any part of it?
  5. Emmanuel422
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    What about the health of the armors? Any change to them? I mean, some of them are really easy to come by and repair, but they are supposed to be very resistant -- more than they are in the game in my opinion (besides the winterized T-51 that's just broken). I've read in the changelog that the health of the T-45 is 1500, which is 500 points higher than the base game. The others are higher too? And also, it would be better if you could repair the the two versions of the T-51 with the Tesla armor (it's basicly a Mk II armor with some upgrades, you know).
    1. Selacha
      Selacha
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      I didn't mention it, which is my bad, but each piece has had its durability increased by 50% in order to make them a little tougher. And the T-51b now uses the same repair list as the Advanced Power Armor Mk II, and you can't repair APA Mk II with Tesla Armor in the game. Like I said, trying to keep it as lore friendly as possible.
  6. musesito
    musesito
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    funciona bien
  7. Slvo
    Slvo
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    The Winterized Power Armor's DR doesn't change but the stats are added in
    1. Selacha
      Selacha
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      Did you install both the vanilla file and the Operation: Anchorage file? The Winterized T-51b armor and the standard T-51b armor share the same armor effect file, but have different object files, so the item health, DR, weight, etc. are separate and are stored in different .esps. Make sure you have both files installed, and that the Operation: Anchorage .esp is after the vanilla .esp.
  8. Enclave216
    Enclave216
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    Shouldn't the enclave armors be higher in DR seeing as they're suppose to be more advanced? The T51b was phased out by those armors.
    1. Selacha
      Selacha
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      Yes and no. The T-51b was created by the highest minds and equipment available in PRE-War America, while the Enclave's armors are all made using the best technology found in POST-War America. Regardless of how much tech, knowledge or resources the Enclave still has access to after 200 years, it's nowhere near as much as was available beforehand. I think that's why even in the vanilla game T-51b is still slightly better than any Enclave set, even Hellfire. The DR in vanilla is the same, and the RR for the T-51b is about double. The helmet is flat out better. I tried to keep things at least slightly lore friendly, which is why everything is more or less the same ranking.
  9. harimau93
    harimau93
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    still, .32 pistol will still hurt you over time from a couple of bullet then you dead. without DT( damage threshold ) its kinda...?
    1. Selacha
      Selacha
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      I toyed with the idea of making it DT like in New Vegas, but there are already some good mods that do that, and it would require FOSE, which I don't use. It seemed like more hassle than it was worth.
    2. harimau93
      harimau93
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      it's? there is a mod that already add DT to fo3 armor? can you tell me about? I tried searching it on NExus a couple of times, never found anything like, but yeah, you guess it. I tried so many mod that could make PA more tank-like armor, TUPAM mod, Better PA mod, none of them are working out for me. 10mm pistol bullet can still hurt ya like 5 shots from npc.
    3. Selacha
      Selacha
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      Okay, I tried to find them so I could list them for you, but it looks like one has been taken down, and another one I thought did that doesn't do that. The closest I can find for DT in Fallout 3 is the Impervious Power Armour Mod at http://www.nexusmods.com/fallout3/mods/13325/? But it doesn't really have a DT, it just refunds a certain percentage of health based on damage taken and your armor rating. I think the game engine is just too different for real DT in Fallout 3. My best suggestion would be to download a mod that increases the maximum DR, I use one that sets it to 95, and smaller bullets end up doing so little percentage of damage the game automatically rounds them to zero.
  10. MrTheOverseer101
    MrTheOverseer101
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    Is this compatible with retextures?
    1. Cephaler
      Cephaler
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      It should be, since retextures usually only deal with replacing textures, and/or meshes. Unless there's an attached esp file with the new textures, you should be good to go. Running a conflict report using FO3Edit will answer the question for sure.
    2. Selacha
      Selacha
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      Yes it is. I directly modified the Enchantments and the Item Properties. The paths for item meshes and textures are still the same, so any re-textures will work fine.