Fallout 3

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Wastelandloner

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WastelandLoner

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76 comments

  1. hcbigdogdoghc
    hcbigdogdoghc
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    FYI this mod conflicts with 3DNPC, both mods edits the same door, so with this mod active you won't be able to enter 3DNPC's "Andale theater hall".

    If you want to keep the theater hall for 3DNPC you have to use fo3edit to overwrite this mod's door edit with 3DNPC's door edit, but by doing so you won't be able to access this mod's version of the building anymore.

    Basically you have to choose one if you use both 3Dnpc and this mod. 
    1. streetyson
      streetyson
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      Good to know - but did you try different load orders? - could simply loading 3DNPC after this mod give you its theater door instead of the Another Interior one? It'd be a minor pain to have to edit. I'll try to remember to report back if I come across a patch myself.
    2. FFantasykid69
      FFantasykid69
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      REALLY WANT TO USE THIS PLZ SOMEONE MAKE A PATCH
    3. Masterlix1982
      Masterlix1982
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      A small handful of records simply need forwarding. This mod isn't an esm so moving 3dNPC won't work, don't forget. Given this is a 20k+ ref mod, it's incidentally unfortunate it's not an esm anyway.

      My guide's incoming soon, this is a small part of it
  2. readyfready
    readyfready
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    Nice work. Any plans for developing your interiors? Lots of traps. Took me some time to be on alert again :)
    There were lots of activities but I reckon that was partly caused by me rerunning 'Water of Life'?

    !::! Regards Fred
    1. streetyson
      streetyson
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      This was actually one of a series of FO3 mods by the author, most recent being Dupont Circle (and Halls of Today was updated). there's also Metro Carriage Interiors (for which a fixed esp is here). I recommend all three. But the whole ethos was to make them vanilla like, not at all like AWOP (or even DC Interiors), so they're never going to be trap or loot fests (but note all 3 are compatible with AWOP and DC Interiors). Someone might do a submod adding traps etc, but I don't know of any, and like them just as they are.
  3. xXMari06341Xx
    xXMari06341Xx
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    What mod do you have that adds the grass and plants in the 3rd pic?
    1. streetyson
      streetyson
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      Best guess is FO3 Flora Overhaul. Not sure which option but they're all at: https://www.nexusmods.com/fallout3/mods/19864
  4. JoaoPedroValejo
    JoaoPedroValejo
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    Cant install  this mod. Neither me as administrator neither vortex have permission to open de .rar.
    Already downloded 7zip and didnt work. Also downloaded severam times so its not a error on the download.
    I download with the Rebirth colection.
    1. streetyson
      streetyson
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      I just re-downloaded and opened it just fine with 7-zip. I expect you have a vortex problem (or the collections process isn't working?) - can't give you a better answer as I don't use collections and don't use or recommend vortex. Could also be a user error. For FO3 I install mods manually but then use FOMM to activate and arrange their order. If you're new to modding make sure you've set the game up for mods. Just in case you haven't seen it, here is Nexus' own guide:
      https://wiki.nexusmods.com/index.php/How_to_install_mods_for_Fallout_3

      Also, you might find GamerPoets' youtube videos helpful, the first of them is here:
      https://www.youtube.com/watch?v=N5bJiC7v79E
  5. Dellmizzle
    Dellmizzle
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    This does not conflict with the locations "A World Of Pain" adds, correct?
    1. streetyson
      streetyson
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      My last two playthroughs had both, and as far as I can recall they didn't conflict - I certainly didn't notice any obvious problems.
  6. Sn4rk
    Sn4rk
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    Is this still compatible with D.C. Interiors? As they have been updated in 2019 and this is from 2017
    EDIT: After trying this and checking out few of the new interiors, I must say this is even better than the D.C. Interiors project. It blends in more seamlessly, doesn't add any new ridiculous objects, doesn't use funny small variants of enemies, I really like it.
    1. streetyson
      streetyson
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      As your edited comment didn't actually confirm whether the two mods are compatible, I thought I'd best chime in and say they are. The 2019 update of D.C. Interiors you mention is merely a merging of that mod into one plugin which prior to then had in fact been seven separate "DC Interiors" family of mods covering several locations & content. And iirc I put this mod below the DC Interiors one.
  7. jazrath
    jazrath
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    How do you install this mod?
    1. LordMarmor
      LordMarmor
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      There is many way to install a mod i assuming u know where your game is installed
      Download, unzip for example on desktop , move the unpacked Another Interior Mod.esp to your Fallout 3\Data folder
      considering the way this mod  packet  u can also unpack directly in your fallout 3 folder as the file will end up in the data folder 
      Activate the esp in your favorite mod manager and done
      If u can't unpack the file i recomend https://www.7-zip.org/ that will unpack almost any type of compressed file
      Hope it helps
  8. cocopop1888
    cocopop1888
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    what a great mod 
  9. HappyMSI
    HappyMSI
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    I'm interested in it. Some people avise to change the file from ESP to MASTER (with FO3Edit).
    As a noob and not an natural english speaker, could someone explain how to do this ?
    1. streetyson
      streetyson
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      Supposedly, you can just use FOMM, but I've not got it to work as an esm that way:
      https://forums.nexusmods.com/index.php?/topic/652172-how-do-i-convert-an-esp-to-an-esm/
      However, I've never had a problem with just using the mod's esp file anyway.
  10. vincentindigo
    vincentindigo
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    Would love to give this mod a chance. However, my game seems to stop responding every time I exit out. Its a minor problem but a rather annoying one. Its definitely due to this mod for some reason, I've tested this out with other mods and only yours was causing this problem.
    1. Ch1mpanZey
      Ch1mpanZey
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      Can confirm this too... I even patched out all conflicts in fo3edit. However this mod is just way too good to make that stop me from using it haha
    2. JW1
      JW1
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      You can fix this problem by converting the file to a master using FO3Edit.
    3. efelzke
      efelzke
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      Same for me.