FYI this mod conflicts with 3DNPC, both mods edits the same door, so with this mod active you won't be able to enter 3DNPC's "Andale theater hall".
If you want to keep the theater hall for 3DNPC you have to use fo3edit to overwrite this mod's door edit with 3DNPC's door edit, but by doing so you won't be able to access this mod's version of the building anymore.
Basically you have to choose one if you use both 3Dnpc and this mod.
Good to know - but did you try different load orders? - could simply loading 3DNPC after this mod give you its theater door instead of the Another Interior one? It'd be a minor pain to have to edit. I'll try to remember to report back if I come across a patch myself.
A small handful of records simply need forwarding. This mod isn't an esm so moving 3dNPC won't work, don't forget. Given this is a 20k+ ref mod, it's incidentally unfortunate it's not an esm anyway.
My guide's incoming soon, this is a small part of it
Nice work. Any plans for developing your interiors? Lots of traps. Took me some time to be on alert again :) There were lots of activities but I reckon that was partly caused by me rerunning 'Water of Life'?
This was actually one of a series of FO3 mods by the author, most recent being Dupont Circle (and Halls of Today was updated). there's also Metro Carriage Interiors (for which a fixed esp is here). I recommend all three. But the whole ethos was to make them vanilla like, not at all like AWOP (or even DC Interiors), so they're never going to be trap or loot fests (but note all 3 are compatible with AWOP and DC Interiors). Someone might do a submod adding traps etc, but I don't know of any, and like them just as they are.
Cant install this mod. Neither me as administrator neither vortex have permission to open de .rar. Already downloded 7zip and didnt work. Also downloaded severam times so its not a error on the download. I download with the Rebirth colection.
I just re-downloaded and opened it just fine with 7-zip. I expect you have a vortex problem (or the collections process isn't working?) - can't give you a better answer as I don't use collections and don't use or recommend vortex. Could also be a user error. For FO3 I install mods manually but then use FOMM to activate and arrange their order. If you're new to modding make sure you've set the game up for mods. Just in case you haven't seen it, here is Nexus' own guide: https://wiki.nexusmods.com/index.php/How_to_install_mods_for_Fallout_3
Is this still compatible with D.C. Interiors? As they have been updated in 2019 and this is from 2017 EDIT: After trying this and checking out few of the new interiors, I must say this is even better than the D.C. Interiors project. It blends in more seamlessly, doesn't add any new ridiculous objects, doesn't use funny small variants of enemies, I really like it.
As your edited comment didn't actually confirm whether the two mods are compatible, I thought I'd best chime in and say they are. The 2019 update of D.C. Interiors you mention is merely a merging of that mod into one plugin which prior to then had in fact been seven separate "DC Interiors" family of mods covering several locations & content. And iirc I put this mod below the DC Interiors one.
There is many way to install a mod i assuming u know where your game is installed Download, unzip for example on desktop , move the unpacked Another Interior Mod.esp to your Fallout 3\Data folder considering the way this mod packet u can also unpack directly in your fallout 3 folder as the file will end up in the data folder Activate the esp in your favorite mod manager and done If u can't unpack the file i recomend https://www.7-zip.org/ that will unpack almost any type of compressed file Hope it helps
I'm interested in it. Some people avise to change the file from ESP to MASTER (with FO3Edit). As a noob and not an natural english speaker, could someone explain how to do this ?
Supposedly, you can just use FOMM, but I've not got it to work as an esm that way: https://forums.nexusmods.com/index.php?/topic/652172-how-do-i-convert-an-esp-to-an-esm/ However, I've never had a problem with just using the mod's esp file anyway.
Would love to give this mod a chance. However, my game seems to stop responding every time I exit out. Its a minor problem but a rather annoying one. Its definitely due to this mod for some reason, I've tested this out with other mods and only yours was causing this problem.
76 comments
If you want to keep the theater hall for 3DNPC you have to use fo3edit to overwrite this mod's door edit with 3DNPC's door edit, but by doing so you won't be able to access this mod's version of the building anymore.
Basically you have to choose one if you use both 3Dnpc and this mod.
My guide's incoming soon, this is a small part of it
There were lots of activities but I reckon that was partly caused by me rerunning 'Water of Life'?
!::! Regards Fred
Already downloded 7zip and didnt work. Also downloaded severam times so its not a error on the download.
I download with the Rebirth colection.
https://wiki.nexusmods.com/index.php/How_to_install_mods_for_Fallout_3
Also, you might find GamerPoets' youtube videos helpful, the first of them is here:
https://www.youtube.com/watch?v=N5bJiC7v79E
EDIT: After trying this and checking out few of the new interiors, I must say this is even better than the D.C. Interiors project. It blends in more seamlessly, doesn't add any new ridiculous objects, doesn't use funny small variants of enemies, I really like it.
Download, unzip for example on desktop , move the unpacked Another Interior Mod.esp to your Fallout 3\Data folder
considering the way this mod packet u can also unpack directly in your fallout 3 folder as the file will end up in the data folder
Activate the esp in your favorite mod manager and done
If u can't unpack the file i recomend https://www.7-zip.org/ that will unpack almost any type of compressed file
Hope it helps
As a noob and not an natural english speaker, could someone explain how to do this ?
https://forums.nexusmods.com/index.php?/topic/652172-how-do-i-convert-an-esp-to-an-esm/
However, I've never had a problem with just using the mod's esp file anyway.