Fallout 3
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Kale3

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Kale3

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35 comments

  1. VisseNekku5746
    VisseNekku5746
    • premium
    • 45 kudos
    Fantastic idea! 
    Instantly downloaded. 

    Although I had to adjust it to my liking. Especially since it kind of breaks the tutorial when radroaches are neutral. But I'm really enjoying the fact that I can avoid animals just by steering clear of them. 
  2. C0rtes
    C0rtes
    • member
    • 0 kudos
    great mod, thank you!

    so i prefer to play serious sam than with vanilla animal behavior in f3
  3. RabbitHeart8912
    RabbitHeart8912
    • member
    • 1 kudos
    This affect radroaches? Because in the escape tutorial the roaches became entirely neutral to everyone.
  4. marlborocigar
    marlborocigar
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    • 0 kudos
    Spent 20 minutes looking around for something like this. Really helps cut down on the amount of petty enemies you have to fight. 10/10 thank you Kale3 :)
  5. tiltingmsh
    tiltingmsh
    • supporter
    • 0 kudos
    Does this affect the way creatures interact with other NPC's as well? Or just the player faction? For example, are mole rats neutral to raiders and scavengers?
  6. Dauntless07
    Dauntless07
    • member
    • 5 kudos
    One small observation; making mole rats neutral is technically not lore friendly. Machete in Canterbury Commons says she got her name by fighting one off. Then again, could just dismiss it as a rabid animal I suppose, and there are lore unfriendly mods I love because the base world is just that unrealistic, like ones that add plants back to the wasteland, and this one.
  7. User_20205439
    User_20205439
    • account closed
    • 4 kudos
    Love the mod, But is there a chance for a way to select which features I want in the foreseeable future? I personally don't care for the Ghoul changes.
  8. vegaswanderer
    vegaswanderer
    • supporter
    • 111 kudos
    Excellent mod. Thank you!
  9. DavidYokosukaJapan
    DavidYokosukaJapan
    • member
    • 6 kudos
    Also, I always take Animal Friend Perk and leave animals alone after that. Is AF perk affected in any way?

    Also, thanks for the MMM patch
    1. Kale3
      Kale3
      • member
      • 8 kudos
      Yeah, it will make animals non hostile. Even if you walk up to them.
    2. farazon123
      farazon123
      • supporter
      • 7 kudos
      That's one perk I feel is to powerful but I take it for the very reason mentioned. What would be cool if it reduced there predator radios by half so they don't bother you unless you get real close which I think would be more accurate to what the perk is. They know your tough so they leave you alone unless threatened or sense your lack of violence meaning softer side similar to most dogs.
  10. farazon123
    farazon123
    • supporter
    • 7 kudos
    If you do death claws they would be very aggressive and territorial. but your choices look good and very similar to other mods in Skyrim and such. Bethesda has a everything that moves hates the character mentality. causing lots of unreal actions. Also on deathclaws I would assume they would fit the one alpha male with a pack of younger male amd female claws maybe alpha female as in FONV but only the alpha male is leader and making babies. As young males get old enough they start leaving giving us loners or they kill old alpha and take over. This is very common in the animal society.