Hello: I added an optional file with meshes and textures for Buddy which includes an armor and a helmet that are just a wink of my mod "The Patriot's Club" and what may suggest that Buddy was a Patriot before becoming a feral ghoul. Watch new screenshots.
Early 2023 review: Another decent quest mod from AmaccurzerO that, as I called it, spiritually continues the main theme and humour of "Patriot's Club" (more like a spin-off, I guess). This mod is the same length and has same quest structure as mentioned earlier project from this author. Nice new weapon, good voice acting and quality of audio (I don't know why even author suggested option to delete sound from mod, it's nowhere near that bad as he thought about himself). Kill commies, stop launch (or not) from silo and that's pretty much it for 25-30 minutes depending on if you've already visited Mama Dolce's or not. I encountered only one bug while using "Robotic Expert" perk and deactivating robots that tried to attack Canterbury Commons. Quest stage didn't want to progress until I properly killed all robots with guns, not perk ability. Overall nice job, quest feels appropriate for Fallout 3 setting, because we, as players, already met some weirdos in costumes which tried to be some kind of super heros, nothing new here (Superhuman Gambit as a quest still suсks in my opinion). So, killing Sam after getting flamer shotgun for me was just a matter of time. Should you try this mod in 2023? If you liked "Patriot's Club" or Superhuman Gambit (vanilla game quest) or you want some new shiny shotgun, why not? It's short, action packed and enough to not break anything in your mods load out.
Is there a walkthrough for this? I'm stuck at Mama Dolce's. I found "Mama Dolce's Encryption Key" but nothing else notable. There was an "Encrypted Message" on one of the computers, but it didn't give a location. The quest pointer hasn't changed, so obviously, I'm overlooking something...
I did run into one massive bug, where the utility doors disappear. Action For Men was the culprit, however, once I installed the patch for AFM, the bug was fixed.
Hello friend. Conflict with sharing and caring-mod. I tried to run the game wo S an C but the game crashes. Any idea if this is happening to anyone else?
Hello, friend. I dont use S and C, so I dont know if the mod is compatible or not with S and C. If there is a conflict it can be detected and fixed with FO3edit, I guess. Otherwise, you can try deactivating S and C while running my mod and activate it once you finish the quest.
Thank you. I tried all of that. I guess my rig is the culprit. Have to give your mod a try later on. What actually happens is after I finish off the robots in Canterbury the menu frame from S and C overruns the menu in your mod. It is totally impossible to continue (to leave the C and S menu)? I even tried to include Uncle Sam as a companion to work around the issue. I am not giving up
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I added an optional file with meshes and textures for Buddy which includes an armor and a helmet that are just a wink of my mod "The Patriot's Club" and what may suggest that Buddy was a Patriot before becoming a feral ghoul. Watch new screenshots.
I encountered only one bug while using "Robotic Expert" perk and deactivating robots that tried to attack Canterbury Commons. Quest stage didn't want to progress until I properly killed all robots with guns, not perk ability.
Overall nice job, quest feels appropriate for Fallout 3 setting, because we, as players, already met some weirdos in costumes which tried to be some kind of super heros, nothing new here (Superhuman Gambit as a quest still suсks in my opinion). So, killing Sam after getting flamer shotgun for me was just a matter of time.
Should you try this mod in 2023? If you liked "Patriot's Club" or Superhuman Gambit (vanilla game quest) or you want some new shiny shotgun, why not? It's short, action packed and enough to not break anything in your mods load out.
I'm stuck at Mama Dolce's. I found "Mama Dolce's Encryption Key" but nothing else notable.
There was an "Encrypted Message" on one of the computers, but it didn't give a location.
The quest pointer hasn't changed, so obviously, I'm overlooking something...
Thanks, Mark
Link: https://www.youtube.com/watch?v=VavWJaFlXuI
BTW, nice ENB.
ENB is "Casey's DC Remastered"
Link: https://www.nexusmods.com/fallout3/mods/22173
I tried to run the game wo S an C but the game crashes. Any idea if this is happening to anyone else?
I would love to finish your mod :)
I dont use S and C, so I dont know if the mod is compatible or not with S and C. If there is a conflict it can be detected and fixed with FO3edit, I guess.
Otherwise, you can try deactivating S and C while running my mod and activate it once you finish the quest.
What actually happens is after I finish off the robots in Canterbury the menu frame from S and C overruns the menu in your mod. It is totally impossible to continue (to leave the C and S menu)? I even tried to include Uncle Sam as a companion to work around the issue.
I am not giving up