I have just uploaded 2 images of the mod functioning correctly while my character has equipped an EVE Laser Rifle, proving that the two mods are compatible if installed as per my instructions. If it still doesn't work for you, then you either need to Archive Invalidate, or you've not followed my instructions properly.
I tested the mod a bit, and it might be a problem from my part, but the 2 uniques, Vengeance and the Precision, doesn't get replaced Edit: Fawkes has his own unique gatling laser, thus not getting replaced aswell.
That is correct, and not something I even thought of until now. Unfortunately, I don't have Fallout 3 installed on my current computer and am unwilling to install the game and FO3Edit just to make such a change.
I installed the replacer version of this mod and when I came across an outcast patrol, they were still holding the eve version of the gatling laser. I'm using EVE 99 v. and this mod is installed below it, so the statements made on the description page are not accurate. I'm guessing because of install paths, they are not completely, if at all, compatible with one another. Think I'll just try to stand alone version and be unique from the rest of the population.
Update: If you plan on using the stand alone with the Flora Overhaul mod, you better load this mod below it. Otherwise, you're going to create a fatal conflict and most likely your game will crash. This according to FO3Edit's conflict report. It's a world space issue.
That doesn't sound correct. If installed after EVE then this will overwrite and replace EVE's weapon. I will be testing immediately.
Edit: After testing, I can say with 100% certainty that the above post is wrong. I'll even upload 2 pictures to the images section of this mod working in conjunction with EVE.
Well, it's been awhile now... so I can't recall. However, when it comes to textures that's usually something I check right away. Now I'm going to check that. eheh
I'll let you know.
Edit: Mkay... I figured out what the problem is. It's the Blackened patch. Used to make EVE work together with other mods, like FWE, etc. Simply telling people to place it below EVE is not accurate if they're using Blackened. It was overriding this mod, since you load it below the merged patch. Just put it below Blackened and all is fine. Some people may want to make edits from Blackened to your mod if they desire to. EVE tends to beef up things like max range, spread, etc. Anyway, problem solved. This is good info since a lot of peeps use Blackened.
I knew it wasn't Archive Invalidate. I was gonna' eat my hat if I missed that one.
It's great that you figured it out, and I'll update the description page to avoid this type of issue in the future.
However -- and this may come across as petty and condescending, but I'm going to say it anyway -- it is up to users like you to read and understand the description page for mods you want to install.
From the description: "The only way the replacer would conflict is if another mod also alters the Gatling Lasers, [...] Simply load this mod later in your load order than other such mods for maximum compatibility."
As you can see, I didn't tell people to load it after EVE for the mod to work, but rather to load it after other mods that alter the Gatling Laser, which in your case includes the mod Blackened. Therefore, my description is perfectly accurate as it is. That said, I'll still edit the description to emphasise this.
Yeah... that's great. I'm usually spot on with mod conflicts. I just brain farted with Blackened. All my focus was on EVE. I actually decided to stay with the regular gatlin, as the special effects for it are more impressive to me. Patching them over to this weapon wouldn't work visually, I think. Thanks for uploading this to FO3 though.
I've been toying around with this and it's pretty cool, except for one thing. The first person view is kind of, meh... specifically when you hit the zoom key. Instead of exposing more of the weapon, it retracts in the opposite direction to expose less of it. Reverse of what the regular gatling laser does. Other than that... it's pretty sweet.
Thanks for porting it.
I'll lick the bottom of your shoes if you can port the armor over.
Thanks for porting this. I don't play TTW so really appreciate it.
The timing seems to be off from the sound to when the animations shoot the lasers out and do damage. Like the wind up time is too long.
Edit - I set the Animation Attack Multiplier value to 1.2 and this seems to fit the model perfect now. On a personal note I removed the Hide backpack option, because who wants to hide their backpack XD.
The sound issue was something I noticed when I was testing this, but it is unfortunately an issue with the original mod, and so I can't change that until Quicksilver500 updates their version.
Mine is working great now. Once I changed the AAM Value, it actually fits the animation, sound and damage perfect. No need to update the original mod. Anyone can do it with FO3Edit.
Unfortunately, I doubt it. The mod author of that mod has since moved on to FO4 and doesn't appear to have posted in the comments of the original mod in at least a year. Additionally, references were made to both future updates that never materialised even after more than a year and to a Fallout 3 version that has yet to be posted. I think it's safe to say that the mod author has abandoned their mod.
Hello Emperor. Interesting weapon. I haven't played FO4 yet and this is my second go at playing FO3 this time fully modded as opposed to 1st time Vanilla playthru. Is this compatible with FO-NV or would it require a conversion?
I still haven't played NV ever....so waiting until I have a fairly nice amount of interesting mods for a vanilla playthru.
38 comments
Standalone version ref id: xx000801
Edit: Fawkes has his own unique gatling laser, thus not getting replaced aswell.
Update: If you plan on using the stand alone with the Flora Overhaul mod, you better load this mod below it. Otherwise, you're going to create a fatal conflict and most likely your game will crash. This according to FO3Edit's conflict report. It's a world space issue.
Edit: After testing, I can say with 100% certainty that the above post is wrong. I'll even upload 2 pictures to the images section of this mod working in conjunction with EVE.
I'll let you know.
Edit: Mkay... I figured out what the problem is. It's the Blackened patch. Used to make EVE work together with other mods, like FWE, etc. Simply telling people to place it below EVE is not accurate if they're using Blackened. It was overriding this mod, since you load it below the merged patch. Just put it below Blackened and all is fine. Some people may want to make edits from Blackened to your mod if they desire to. EVE tends to beef up things like max range, spread, etc. Anyway, problem solved. This is good info since a lot of peeps use Blackened.
I knew it wasn't Archive Invalidate. I was gonna' eat my hat if I missed that one.
However -- and this may come across as petty and condescending, but I'm going to say it anyway -- it is up to users like you to read and understand the description page for mods you want to install.
From the description: "The only way the replacer would conflict is if another mod also alters the Gatling Lasers, [...] Simply load this mod later in your load order than other such mods for maximum compatibility."
As you can see, I didn't tell people to load it after EVE for the mod to work, but rather to load it after other mods that alter the Gatling Laser, which in your case includes the mod Blackened. Therefore, my description is perfectly accurate as it is. That said, I'll still edit the description to emphasise this.
https://www.nexusmods.com/fallout3/mods/22957?tab=files
About the T 60 power armor if you can use it go to this link and there is explain
Thanks for porting it.
I'll lick the bottom of your shoes if you can port the armor over.
The timing seems to be off from the sound to when the animations shoot the lasers out and do damage. Like the wind up time is too long.
Edit - I set the Animation Attack Multiplier value to 1.2 and this seems to fit the model perfect now. On a personal note I removed the Hide backpack option, because who wants to hide their backpack XD.
Edit: oic up top: 1.2 thanks.
Personally, I think hiding the back pack is awesome. Besides, your ammo i sticking out of the side of the weapon anyway.
I still haven't played NV ever....so waiting until I have a fairly nice amount of interesting mods for a vanilla playthru.