i havent slept at all in my playthrough but seemed like this would be a good mod for some realism and i tried it out but i end up still healing. worth a try rip
Thanks for this, I found sleeping to be OP since it completely restores my high endurance character withing a hour but completely disabling sleep would be meh as I still want it to be useful. Not making the mod remove the stimpack cripple heal is a bold move as it fits perfectly in my game, thanks! :)
Hi, so I see there are not a lot of comments here. Anyway still gonna try. I'm having a hard time getting this to work. It just doesn't work, simply. My character still heals after sleeping, and I'm not sure what to do about it. Any help?
Hi there. Well, this mod should work, but I can confirm that it is not fully completed as intended and may contain bugs. More than that, as I recall, at this stage, the mod is more like a draft than fully completed overhaul. And at the moment I can't help you, sorry. I will try to install Fo3 soon and see what I can do. Thanks.
Alright, thanks for the reply anyhow. I'm not really competent when it comes to bug checking, but if I stumble upon what's wrong specifically I'll let you know.
It's not that I have missed something in terms of installation I hope..? I've just tossed the .esp into the data folder and activated it in the FOMM. But like, is it possible to initiate the mod with a command line, just like you deactivate it with the "setstage staticasleepquest 255" line when uninstalling?
>It's not that I have missed something in terms of installation I hope..? I've just tossed the .esp into the data folder and activated it in the FOMM.
Looks OK to me. The mod must be installed as any other via FOMM, so you did everything alright.
>But like, is it possible to initiate the mod with a command line, just like you deactivate it with the "setstage staticasleepquest 255" line when uninstalling?
The mod activates itself on first load automatically. As I recall there is no specific quest stage to run it again. You may try to deactivate the quest as show above (via setstage) and then do "resetquest staticasleepquest". See also https://fallout.fandom.com/wiki/Gamebryo_console_commands#Quests
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Not making the mod remove the stimpack cripple heal is a bold move as it fits perfectly in my game, thanks! :)
Well, this mod should work, but I can confirm that it is not fully completed as intended and may contain bugs. More than that, as I recall, at this stage, the mod is more like a draft than fully completed overhaul. And at the moment I can't help you, sorry. I will try to install Fo3 soon and see what I can do. Thanks.
It's not that I have missed something in terms of installation I hope..? I've just tossed the .esp into the data folder and activated it in the FOMM. But like, is it possible to initiate the mod with a command line, just like you deactivate it with the "setstage staticasleepquest 255" line when uninstalling?
Looks OK to me. The mod must be installed as any other via FOMM, so you did everything alright.
>But like, is it possible to initiate the mod with a command line, just like you deactivate it with the "setstage staticasleepquest 255" line when uninstalling?
The mod activates itself on first load automatically. As I recall there is no specific quest stage to run it again. You may try to deactivate the quest as show above (via setstage) and then do "resetquest staticasleepquest". See also https://fallout.fandom.com/wiki/Gamebryo_console_commands#Quests