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Alo Bautist

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AloBautist

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23 comments

  1. guilhermehank
    guilhermehank
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    Hey man, a question, whenever I try to add this to FOMM, it crashes and gives me a "crash dump" message.

    Any idea on what I should do? Thanks

    Edit: Ah yes, the vanilla version works fine.

    Edit 2: nvm, I figured what was wrong. Thanks. Sorry for the alarm
  2. djuilesyboy
    djuilesyboy
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    good mod, in my load order for the last 3 weeks and ive seen no problems, great work

    id say now essential mod
  3. sieboldii2
    sieboldii2
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    Super Mutant Recruit is misspelled Super Mutant Recluit, both in-game and description. Also true for the vanilla version.

    Perhaps the misspelling is intentional, but to me it is very annoying.
    1. Crabcakes56
      Crabcakes56
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      Then change it yourself if it bother's you so much.
    2. sieboldii2
      sieboldii2
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      I find it it is easier to deactivate and use Meilak's mod.
    3. AloBautist
      AloBautist
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      Thanks both. I do this mods happly for sharing with the community. I'll fix the mispell an the next version. I have merge many more things on the uncomming version (vanilla version will be release first).
    4. AloBautist
      AloBautist
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      Version 1.0.2 uploaded, with the misspell fix. Still some work to do on the newer version, so uploading this one, meanwhile.
    5. sieboldii2
      sieboldii2
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      Thank you.
  4. Cyberman0101
    Cyberman0101
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    Better Power Armor by Dopp already has its own DLC version which is newer than the one made by Darth Nathan.
    1. Cyberman0101
      Cyberman0101
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      Also is it compatible with Enemy Ranks and Legendaries (by Teabone) or Raiders Redone (by AgentHaito)?
    2. sieboldii2
      sieboldii2
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      Then load your preferred Power Armor mod after this one.
    3. AloBautist
      AloBautist
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      True on that sieboldii2 (Thanks), the power Armor are meant to be at compliance with UF3P, so any additional power Armor mod should be load after.
  5. sieboldii2
    sieboldii2
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    I guess Alo is no longer working on this mod.
    1. AloBautist
      AloBautist
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      Not very active, still cooking some new ideas (plan adding Enclave mutants)
  6. Kenny04
    Kenny04
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    It´s compatible with FWE?
    1. AloBautist
      AloBautist
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      Haven´t playaround with FWE lately, but most likely not completely. When I have a chance to check FWE I´ll do some testing ( probably a .esp for it also).
  7. sieboldii2
    sieboldii2
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    I assume you use only one of the Armored Wasteland mods at a time
    1. AloBautist
      AloBautist
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      Yes. The originial mod is not compatible with MMM. I will still support the original mod for a while ( have some internal changes planned).
    2. sieboldii2
      sieboldii2
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      I notice that there are no esp files with the MMM version. How can your changes be made with out an esp file?

      Perhaps they have to be run together with the vanilla version loaded after MMM and the MMM version loaded after the vanilla version.
    3. AloBautist
      AloBautist
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      this sounds like a problem with the uploaded file. checking ...
    4. AloBautist
      AloBautist
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      Hi sieboldii2, can you check again, please? I just download it again and the .esp file as /textures/ folder are on the rar file.
    5. sieboldii2
      sieboldii2
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      I reopened the file and the esp was there. I have no idea why RAR did not see it the first time.

      UF3P is no longer required?
    6. AloBautist
      AloBautist
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      HFor this version Yes, it need UF3P (mostly for the Power Armor complaince). I may add remove depedencies later on, adding an alternative .esp file.