Fallout 3

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Created by

Taurmin

Uploaded by

Taurmin

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7 comments

  1. caralampio
    caralampio
    • member
    • 4 kudos
    This mod doesn't work, Meat is not essential.
  2. Shadowsaken
    Shadowsaken
    • supporter
    • 8 kudos
    Wait, so if i tell him to follow me he will not be essential ? I'm confused
  3. killgore
    killgore
    • premium
    • 38 kudos
    this mod didn't work for me using 1.4.0.6 and youc an do it without cluttering your modlist using the console command : setessential 0006a7721 1 , once done it will stay like that forever, dont' attack him or he will kill you in the end, he's now invicible
  4. RyuNoKami
    RyuNoKami
    • member
    • 0 kudos
    I have a problem. I activated this mod then i started a new game. I got Dogmeat and i sent him to find ammo. He disappears on me. I respawn him with 6A772 but when i encounter a group of raiders, there were two Dogmeats. The other Dogmeat had a totally different reference #....but they both died?
  5. Gold_Dragon
    Gold_Dragon
    • member
    • 0 kudos
    Thanks! With the Half-hour it took to find him, I really don't want to lose him.
  6. Taurmin
    Taurmin
    • supporter
    • 3 kudos
    Exactly the same as myself Kenny. I swore this would be the first mod I made as soon as I got the GECK, ofcourse i got abit sidetracked on a housing mod project but at least its the first mod I've released <img class=">.

    Btw, I got a chance to test the script resetting dogmeat to normal if he goes hostile and it works like a charm. The mod should be fool proof but feel free to tell me if you end up with an unkillable hostile Dogmeat anyway. Or a friendly dead one for that matter.
  7. kenny1131
    kenny1131
    • member
    • 5 kudos
    Thanks for this mod. I wanted a mod that only made dogmeat essential and now I have it 10/10 Thankyou