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blackrat99

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  1. deleted8664835
    deleted8664835
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    Hi there!

    I'm sorry my file was removed. I should have uploaded it to the Nexus right away. Better late than never...
    The translation can be found here: https://www.nexusmods.com/fallout3/mods/23742
    It's also up to date!
    1. blackrat99
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      Great. I saw it, on one of my quite rare (these days) returns to the Nexus.
  2. ParadoX6891
    ParadoX6891
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    It would be really nice, if you added Godfrey (from Tenpenny Tower) support to this mod.
    1. blackrat99
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      I didn't do Godfrey because I've never used him and never blow up megaton (except once, just to see it). But isn't the Tenpenny apartment just a big space? Does Godfrey get stuck like Wadsworth? It's probably not that difficult, especially if they have the same voice (doing voice editing is tedious).

      I haven't played or modded FO3 for ages but I've been thinking of doing a new mod (though for for TTW).
  3. NukaGirl
    NukaGirl
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    Ah thank you so much, it works!! That robot was stuck in my bedroom AGAIN. I'm playing with a controller so I have to unplug it to use the console, very tedious. I'ld rather go thru all that for dead caravans I find around...

    Please can you reupload the French version? Link is dead.
    1. blackrat99
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      Unfortunately the French version wasn't my file, and I never had control of it, so I can't I'm afraid.

      I actually have a new version of this but I haven't got around to uploading it as I've been a bit busy. All it does though is fix the gender problem mentioned by ejroberts49 below and try to make Wadsworth a little more active, since in my game he doesn't move a lot (maybe I just caught him at the wrong moment).
    2. NukaGirl
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      Arg! Ah well thanks for answering, blackrat99. Don't rush to upload because of me, see I prefer to see him put as he knocks out all my deco whenever he moves around so I wouldn't use it anyway >.<
  4. Cephaler
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    Just an FYI: When you're playing a female character and send Wads to the corner... he says, "Yes Sir." Not a big deal, especially if you think in military terms. However, it kind of stands out. Great mod though.
    1. blackrat99
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      I don't know if/when I'll get back into playing or modding this game, but thanks for the info. It's something I never considered.

      EDIT: This has been fixed in the latest release.
  5. NikitaDarkstar
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    I'm wondering, is this mod compatible with Mister Robot Redux http://www.nexusmods.com/fallout3/mods/21941/? (the full version). I don't think that one changes any npc records, but since you've rescaled Wadsworth and Mister Robot Redux adds custom meshes would they work together, or would one simply overwrite the other?
    1. blackrat99
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      The short answer is that without looking at Mister Robot Redux I don't know. But if the mesh and texture names are the same and the files are in the default location the mods should work together, otherwise not. As usual, the way to find out is to try it and see.
  6. deleted8664835
    deleted8664835
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    Good little mod!
    However, Wadsworth is no longer called Wadsworth, but Mister Handy. Do you think you could give him back his name? :p

    Also if you want I can make a french translation of this mod (might help someone...). I would do this for me so I can share.
    1. blackrat99
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      Geck must have done that automatically when I changed some settings. I can't believe I missed it lol. Thanks for letting me know.

      I'll upload a new version. As regards the French translation, be my guest.

      Edit: new file uploaded.
    2. deleted8664835
      deleted8664835
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      Alright, nice!
      Here is the french translation: https://files.fm/u/hcyrbnzz#/view/Wadsworth+Sous+Contr%C3%B4le.7z
      Thank you again for your mod, it works like a charm.
    3. blackrat99
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      Thanks. I'll add the link to the description. You could also add it on the Nexus if you want.
    4. deleted8664835
      deleted8664835
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      I don't want to add this myself since it isn't my work, so just add it as an optional file!
  7. Adviser69
    Adviser69
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    From the looks of the screenshots, this mod may have some incompatibility with FVisions My Megaton Basement (http://www.nexusmods.com/fallout3/mods/1453/?), just on the basis of the location of the door. I think I'll try this mod out and see just how much incompatibility there is.

    Update: Alright, looks like minimal incompatibility with the Basement. You just have to tell Wadsworth to get back to work if you want to go through the basement door.
  8. Cephaler
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    I'm wondering if this will work with Smaller and Quieter Wadsworth mod? You seem to have made it the same size as that mod, but his noise is what bothers me most. I'll check it out.
    1. blackrat99
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      I had a quick look and it looks like that mod changes the levels for all Mr. Handys generally, so it should work with my mod as long as my mod is loaded first. That mod's sizing will also take over but as you say that shouldn't make much difference.
    2. blackrat99
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      Sorry, spoke too soon. I've had a longer look now, and his mod makes changes to Wadsworth's NPC record, as does mine, so the mods conflict. Not the sound, from what I can see, but other aspects.

      Try loading my mod second. That might work.
    3. Cephaler
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      Well, I had yours loaded above his... using simple logic, but I'll try it the other way. You should consider quieting him down with your mod too. I find many sounds in FO3 obnoxiously loud. I have about 3-4 mods that quiet things down. Like weapons, molerats, nukacola signs, etc.

      Anyway, thanks for making this. It makes good use of that wasted space in the shack too.
    4. blackrat99
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      That order was my first thought too. But we've resized Wadsworth using different methods and his changes to the NPC record kills my mod stone dead. You'd still be able to order Wadsworth to his pod, he just wouldn't go.

      It's actually easy to add the sound changes but it's not something that bothers me. I'm fairly certain that loading my mod second will give you that.
    5. Cephaler
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      I put your mod after his and I was able to order Wads to the pad successfully. His mod is actually bashable, so I have it in my bash patch, which is at the bottom of my list. Not sure if that makes any difference. I actually prefer the method you used to resize your wadsworth. His way sticks him down to the floor: where your method has him more in the air. I'm not sure if the sound change is there, as I haven't had him roam around the shack yet. Anyway, I'm endorsing this little gem. Thanks again for making it.

      Kudos !!

      Update: It would seem that loading your mod after his, totally overrides his mod. So yeah, they are not compatable. That being said... I'm going to just use yours. Sticking him in his "badboy" corner keeps him quiet enough. Cheers !
    6. blackrat99
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      Yes of course, I wasn't thinking straight (happens a lot). But if you're happy just using my mod then it's all good.
  9. Flipflop134
    Flipflop134
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    Awesome!

    Endorsed
    1. blackrat99
      blackrat99
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      Thanks. Glad you like it.
  10. NetNoob
    NetNoob
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    Bad and naughty robots go in the corner pod to atone for their sins.
    1. blackrat99
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      Lol, dogs have baskets, kids have naughty steps and robots have pods.