Its a good mod but I found some problems: some enemies like the baby deathclaw and the deathclaw man are invisible, others have an exclamation mark instead of their textures and others like the "behemoth overlord" dont seem to attack and their health regenerates really fast. nvm I only downloaded the esm
if you are running into crashes, try installing the 3 .BSA files located in version 1.2 by compressing the 3 .BSA files into a zip file so you could install them with your mod manager of choice, I got the idea from User celticgirl on how she used a .BSA file from version 1, but that version has been deleted and only version 1.2 is still available in the old version archived in the file section.
yeah but some enemies kill you in 2-4 seconds in normal difilcuty while using med-X and wearing the enclaved hellfire power armor ( the best power armor in the game) . I like the new enemies but some of them are unbalanced.
I'm sorry, but this mod is a Hot Mess of confusing, multiple files with poor instructions.. Modding FO3 is like playing Jenga, and I'm not willing to take the gamble, unless this gets cleaned up and put in a FOMOD
This mod is a great idea but it has to many goofy creatures in it. You have some really good ones but a lot of bad ones. If only he would let people choose what monsters to install like MMM does, this mod would be perfect. Plus it seems like a replacer to Marts Mutant Mod instead of playing nicely alongside it. Nothing could replace my MMM!
58 comments
nvm I only downloaded the esm
I love the mod, but produces instability with a large load order.
I get runtime errors when this is enabled on a heavy load order, works fine on a low load order..
Could also be because of smashed patch, with a large load order.
Just FYI for anyone.
P.p.s
This adds in like 400 creature variants, so it's kind of nice, but too much instabilities.
Modding FO3 is like playing Jenga, and I'm not willing to take the gamble, unless this gets cleaned up and put in a FOMOD