Fallout 3

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mrmayhem2

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mrmayhem2

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Purpose: Adds new weapons to screw around with.

Location: Citidel, by some beds.

Installation: Just Slap it in your Data Files folder.

Details:

1. Auto-Shot Energy Rifles: Fires 7 fast plasma/Laser beams in a decent spread in full-auto fashion (skips first shot (bug)).

2. Energy Machine Pistols: Fires Laser/Plasma rapidly in full-auto fashion (skips first shot (bug)).

3. Automatic Grenade Launcher: The fun one, minigun that sprays upgraded frag grenades very quickly (Poopy computers should only use long bursts to prevent crashing).

4. Auto-Missile Launcher: Fires nuclear missiles in full-auto fashion (skips every shot until trigger is released and only squeezes off one shot (bug)).

5. Auto-Shot Railway Rifle: Fires 7 spikes at decent spread in full-auto fashion (skips first shot (bug)).

6. Thunder Pipe: Combat Shotgun that shots 20 pellets in very wide spread for over 200 damage (only holds 1 shell (rig up to melee hotkey mod for an awesome alternative if you have shells to spare!)).

7. Liberty Prime Laser: Gatling Laser that shoots Liberty Prime's laser.

8. Liberty Prime Warhead: Hand grenade with the full power and range as the Back Bombs on the most patriotic robot in existence (except that he doesn't exist).