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vegaswanderer

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vegaswanderer

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  1. vegaswanderer
    vegaswanderer
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    Tale of Two Wastelands conversion is up! It also comes with bug fixes courtesy of DarianStephens. Please show your appreciation and give him kudos if you enjoy the mod.

    EDIT: Fallout 3 v1.5 version (with bugfixes) is up!!
  2. deleted229552053
    deleted229552053
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    Is this mod playable without THAT middle-aged guy -A Dialogue Overhaul mod? I don't plan on using it in my playthrough... How would it affect the dialogue and make it "less rewarding"? 
    1. vegaswanderer
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      With  THAT middle-aged guy -A Dialogue Overhaul mod I basically rewrote most of the player dialogue choices to what I think are more sensible, sometimes neutral and overall better-written lines but that mod is not necessary to enjoy this one.
  3. Hakaishin98
    Hakaishin98
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    Hi! I was wondering if this will be compatible with TTW 3.3.2?
    1. vegaswanderer
      vegaswanderer
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      It should be.
    2. deleted223871553
      deleted223871553
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      Did you find out if it was?
  4. deleted223871553
    deleted223871553
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    can someone confirm this works with TTW 3.3.2?
  5. ChaosOrdeal
    ChaosOrdeal
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    You have three "current" versions.  Which one or two of them do I install?
    1. vegaswanderer
      vegaswanderer
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      If you use  Updated Unofficial Fallout 3 patch, use the 2022 one.
    2. ChaosOrdeal
      ChaosOrdeal
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      Appreciate the answer.
  6. Tabzorn94
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    Alright, first off, AMAZING mod, had a blast going through the changes, almost felt like it's part of the vanilla game without me noticing at first.

    But I must say, the key to Dr. Braun's room is infuriatingly obscure. Like, I know the room being empty and seemingly purposeless does indicate that, but that little spot in the back is such a throw off. Guess you really meant it when you mention "More rewarding exploring", huh?
    Albeit, it did felt rewarding, just... it's embarrassing how much time I spent looking for that overseer key, especially when I though the key was in the simulation.

    On that note, how does the "A system that makes the old trial and error sequence inside Tranquility Lane obsolete" work? Is it the failsafe sequence?
    'Cause I had to do the trial and error thing to get the failsafe to appear, still.

    Anyways, like I said at first, absolutely amazing mod, definitely enhanced the vanilla experience for me, it's not perfect, but heck... it's as great as it can be, as far as I'm concerned.
    1. vegaswanderer
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      Thank you for the praise, Tabzorn!

      Regarding the key location, it wouldn't make much sense for the key to a physical place to be in the virtual world, would it? But maybe you thought it was an internal activator that would trigger the door to the office to open? In any case, regarding the location of the key, I guess I am old school and I explore in games like I would in real life so I don't think it's difficult to find if you just  slow down and start paying attention to the details. Then again, I created the mod so I might be biased. The funny thing is, it's been so long since I played F3 that I don't remember exactly where the key is so when I play again, I will check by myself how difficult is to find it and maybe adjust the mod but keep in mind that it's supposed to be extremely difficult to find the key because if someone does, Braun is totally exposed and he wouldn't want that.

      And regarding the trial and error, again, yes, it is related to the failsafe sequence and you are supposed to read all the extra notes in the terminals and the hidden ones in objects related to Braun and the simulation, if you do, they basically hint at you what to do thus removing the trial and error part. Again, I don't remember the details anymore so I will check for myself when I play F3 again.

      Cheers, thank you for your feedback and stopping by :)
  7. Promethilaus
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    Installing your mod causes my game to be unable to exit properly lol might be a conflict with other installed mods will investigate but curious will only enabling when i get to vault 112 quest be ok?
    1. vegaswanderer
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      It must be a mod conflict. Never had that issue myself or reported by others.

      In general, it's better to install your mods of choice first and then start a new game. It should be safe to install mid-save before you enter or load the cell where Vault 112 is but shenanigans might occur.
  8. Hey could you tell me where the key for Braun's safe in the overseer's room is? That's the only thing I can't find.
    1. vegaswanderer
      vegaswanderer
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      I don't recall exactly. I made this mod years ago. But it probably had some logic to it. Check corners, look under furniture, and move objects that can be moved. It shouldn't be that hard. If I time, and I reinstall Fallout 3, I will go through it and find out.
  9. lazu1e
    lazu1e
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    Does your mod have the option to keep the people in the pods alive?
    Because thats really all I want. Todd Howard is dumb as hell he thinks if you massacre all the residents that is somehow "good karma" sure if they're dead they can't be terrorized by Doc Braun but if you kill Doc Braun only that would have been better. Let them live in a nice simulation, they believe it anyway.

    Arguably they been there for 200 years, so I get why they cannot come out they would get sick in 1 year tops like Mr. House when you expose him to germs in Fallout: New Vegas.
    1. vegaswanderer
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      There is no option for that. I was kinda trying to staying true to vanilla. This mod was designed in a way of offering a vanilla+ experience in a way that if you install it in someone's game and they are playing for the first time, they wouldn't know this content is not vanilla. I just expanded the backstory and added a few challenges. Maybe in the future an extra option can be added but I don't have time right now.
    2. lazu1e
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      Then I'm not going to download it.
      Pointless if I cannot get rid of Dr. Braun. This quest never really had a good moral ending & they don't explain why the Chinese program doesn't shoot you or your Dad or Braun. And your dad doesn't seem to care that you just genocided an entire vault either its just trash Bethesda writing. At least it wasn't as bad writing as Fallout: The Frontier.
    3. vegaswanderer
      vegaswanderer
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      Suit yourself, man. I honestly don't really care if you download the mod or not. I made this for myself and decided to share it for free with the community. If you like it, download it, if not, move on.
  10. GhostDragonz2000
    GhostDragonz2000
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    Hi, I'm a bit confused on how to install this mod, do I install 1.4, then 1.5, and then 1.6?  Or is it just 1.4 then 1.6?
    1. vegaswanderer
      vegaswanderer
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      Install 1.4 then overwrite with 1.5. If using the Updated Unofficial Fallout 3 patch, download that as well and overwrite.
  11. Backstab94
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    Dad doesnt seem to want to use his sniper rifle, he holds it in one hand as if he still has the magnum and doesn't use it or any other weapon.

    Edit: Reloading an autosave in Smith Casey's garage fixed it.
    1. vegaswanderer
      vegaswanderer
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      Glad you could solve the issue. That bug never happened to me but you know, this is a Bethesda game... ;)