Fallout 3

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DomFada

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domfada

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17 comments

  1. Senaattori
    Senaattori
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    so eh.. no update then?
  2. domfada
    domfada
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    This mod should be compatible with MMM, not sure about FOOK (most probably not). The health rebalance partially applies to enemies.

    This mod is now way behind the version I use. Everything has been cleaned and rebalanced : both the "medicine skill" and "rebalanced limb damage" mentionned in the description are done, as well as radiation damage, a non-survival food/drink system, painkillers to ignore crippled limbs for a time and first aid. I'll update it in a month or two if real life leaves me enough time.
  3. Evil Lord Proteus
    Evil Lord Proteus
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    This mod would be perfect if it also applied to enemies. Also, would this mod be compatible with MMM, FOOK2 and other such mods?
  4. slimjim1324
    slimjim1324
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    Does it also affect enemy stats?

    if not that would be wierd and hard.
  5. domfada
    domfada
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    Apologies to everyone, had to get off FO3 modding for a while. Currently working on a much-improved version, will release soon I hope... If Real Life(tm) doesn't get in the way again.

    Monsfarrar : this is the intended behaviour - limbs can only be healed with regular sleep, makes getting badly wounded outside of town far more problematic. Apologies also on that, description of the effects is definitely not clear enough.
  6. monsfarrar
    monsfarrar
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    I'm running into an issue where resting is only effecting the primary health and not limb condition at all. Is there an issue where one esp needs to load before or after another? That said, it actually gives a reason to use town doctors, so it's not that big a deal in my eyes.

    Love the mod, by the way. FO3 got much more enjoyable with it!
  7. Darkyface
    Darkyface
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    now that i played the mod for a while, i also got some suggestions:

    1. if you got lets say your chest already broken by a sledgehammer, and the damn supermutant keeps hitting it again and again, it will SURELLY hurt very very much more then after "just" being crippled.. in vanilla it DOESNT have any even further effect, while in reality it would be the most damaging thing - to poke in your opponents wounds. so how about adding a script which makes hits to crippled limbs really tear on your HP and/or give some other bad penalties? like crippled level 1, crippled lvl 2, etc?

    of course this should apply to everyone, not just the player.

    2. when you crirple someones arm causing him to drop his weapon, he will pick it up after a short while, and shooting him in his already-totally-torn-apart arm wont do anythign except regular HP loss. kinda silly. you could maybe fix that, too.

    if you make that "level 1 cripple, level 2 cripple, level 3 cripple"-thing, you could make also "level 4 cripple" which means losing a limb (everyone except player), with a dismemberment animation.. well, i dont know if that really works in the engine, but that would rule

    3. also, its not a health issue, but if you hit someones weapon and it flys away, sometimes u see huge miniguns flying all over the place, like they got a rocket engine or something.. its ok for a small pistol hit by a shotgun shot close-up, but bigger guns really fly like they weight nothign in vanilla.. not good..

    anyway, those are just ideas i had, hopy could help you somehow!
  8. domfada
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    This mod only affects the player. Many people felt FO3 was way too easy - hopefully this makes the game balance more interesting without being too hard. Some limb crippling effects affect ennemies too, I hope to extend that in the future too make combat more tactical.

    I'm still balancing it, so if you find it too punishing, by all means TELL ME ! I do take my users comments into account <img class=">
  9. kingcarnivore
    kingcarnivore
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    Just a small question: does this mod affect the hitpoints of NPCs and creatures as well, or does it only cripple the player?
  10. domfada
    domfada
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    Thank you ! The whole package is still very much beta, but version 0.3 is coming, with optimized health calculations. Dynamic as well - drugs, addictions, sicknesses all change your health if they alter EN / ST. And version 0.1 of the Experience Rebalance package is just around the corner.