I released a new version of this mod which fixes the bobblehead stand, and also the robot vendor now has more caps for trading. Sorry for the delay, if anyone finds anymore bugs I'll try to get to them a little quicker.
Great, I'll check it out. One thing you may want to consider also. Changing the world space, I think it's under... so that the cinematic music stops playing when you enter the vault. Can become quite annoying, when all you want is some quiet.
Nobody ever said those vaults had to be in actual numerical order ;p
Vault 951: Designed to make people who have Obsessive Compulsive Disorder, constantly driving them crazy by telling them that this was the final vault, and broke the numerical line of vaults.
Good job Beluga... Glad there is still people making mods for fallout 3 out there. Sure 4 is out but I'm still playing fallout 3, can't afford a new rig right now so... As for the mod, I really love the image space you choose to setup those cells, love this brownish lighting, looks very realistic. I was surprised to take some radiation at the entry though. Good idea, I think it's the first time I saw somebody who thought about that... it's the wasteland after all. Love the idea of the robot merchant too, I would have appreciate a little more caps but.. The only think I wish you had been able to do is for the bubblehead stand. I know there is a script out there that made them show the ones you already collect and put on the one in the megaton house. I don't know if it is too much to ask but if you can make a version with that script it would surely be appreciate here. Thanks anyway...
Be well friend.
P.S. who says that the vault numbers has to be from 001 to 122 maybe there is some random vault numbers part of some experiments, I don't know...
Ouch !! I took 134 rads waiting for the door to open. I'm using FWE, with the alternative setting for radiation damage. Default setting would be worse. Heh
I like it !!
Make sure I drink some rad x next time I go home. HaHa !!
Can you please tell me exactly where the entrance is located to this player home? I see the map marker, but I think my Bus World mod may be conflicting with this mod. If your entrance is a manhole in the middle of the street, by the bus stop... Bus World places a bus right on top of it.
No,you dont.Just ignore Steven.He's just angry. Crazyman is right. Not every mod has to be lore friendly.That's the beauty of making mod's.Not all of them have to fit with the lore.
34 comments
I have backported various fixes and additions from the TTW version. Changelog is listed here.
the cell.
It seems that no background music plays while in this vault though.
Thanks for making the changes.
thanks
p.s. even though there's only 122 vaults in Fallout, we can always say it's a knockoff vault
Vault 951: Designed to make people who have Obsessive Compulsive Disorder, constantly driving them crazy by telling them that this was the final vault, and broke the numerical line of vaults.
-Endorsed-
-Kudos-
Nice damn job robot dude.
P.S. Mystery solved on the MDPL-Power Station Key
As for the mod, I really love the image space you choose to setup those cells, love this brownish lighting, looks very realistic. I was surprised to take some radiation at the entry though. Good idea, I think it's the first time I saw somebody who thought about that... it's the wasteland after all.
Love the idea of the robot merchant too, I would have appreciate a little more caps but..
The only think I wish you had been able to do is for the bubblehead stand. I know there is a script out there that made them show the ones you already collect and put on the one in the megaton house. I don't know if it is too much to ask but if you can make a version with that script it would surely be appreciate here.
Thanks anyway...
Be well friend.
P.S. who says that the vault numbers has to be from 001 to 122 maybe there is some random vault numbers part of some experiments, I don't know...
I like it !!
Make sure I drink some rad x next time I go home. HaHa !!
Not sure though.
I'm happy to walk sometimes quietly far from mess or garbage.