Fallout 3

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Vegaswanderer

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  1. User_3478327
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    Is this also okay to use with a female character?
    1. vegaswanderer
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      Yes, absolutely. I use it on male and female playthroughs. Most of the prompts are gender neutral and the ones that aren't, are properly registered for the right gender ;)
  2. Panzermann11
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    How's progress on the DLCs?
    1. Panzermann11
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      Also, just thought I'd share this with everyone, I made my own version for TTW. I noticed the version for TTW has this mod doesn't have the changes from TTW carried over, meaning it breaks stuff like dismissing Capital Wasteland companions in the Mojave Wasteland, so my version fixes that issue. I merged the Operation: Anchorage dialogue, and I'm also using TTW Reputations, so a patch for the mod is included aswell.

      Download link here!

      I really hope you don't mind, but I removed some changes I didn't like for a mod that mainly changes dialogue lines, like some intelligence requirement tweaks and the lockpickable ballot box.

      EDIT: Restored most of the intelligence requirement changes since maybe some of the dialogue are better off with them, changed some dialogue and fixed a few grammatical errors.

      EDIT 2: Added patches for TTW New Vegas Speech Checks and its Reputation patch.
    2. vegaswanderer
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      Hi. I need to play the game again to completion to be able to thoroughly improve the dialogue that still needs to be improved in the DLC so everything is consistent. Maybe this summer as I am finishing a master's degree atm.

      Are you sure the latest TTW version doesn't carry the last changes? It was uploaded very recently courtesy of Sweet6Shooter. In any case, I will also sticky this post just so other TTW users find it and can pick and choose.
  3. deleted146070978
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    Hey, Vegas. Sweet6Shooter's TTW 3.3 conversion carries the wrong version number in the File Header. Running with this will cause TTW to put up an error message in game. 0.94 needs to be set to 1.34. Just thought you should know.

    Thanks again for providing the file.
    1. vegaswanderer
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      Thanks. I will sticky this so TTW users are aware of it.
  4. Panzermann11
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    The mod is great overall, but there's plenty of room for improvement. Here are my suggestions:

    • (Anchorage, 01002213) Dialogue makes it so you're forced to say "yes, sir in 3 different ways. Should be changed to some kind of "breaking character in simulation" dialogue, like the original dialogue "Pfft... this isn't even real."
    • (000C81C4) "I blew him up" should be removed from the line. Zimmer would've probably been pissed off if he finds out you killed his android.
    • Spoiler:  
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      (0002C848) Calling him a "ghoul hater" wouldn't have made sense if you find out the people Crowley wanted you to assassinate except for Tenpenny aren't actual ghoul haters.

    • (00038AC8 and 00038AC4) Dialogue doesn't line up with Sierra's dialogue. I'd suggest changing them to "You have a Nuka-Cola Collection?" and reverting the Nuka-Cola fan club dialogue.
    • (00038B5A) "It rings a bell" should be changed to "Tell me about it". since it sounds more better to me.
    • (000C31D5) Low intelligence requirement pretty much is a pointless change, because it prevents you from sending Sarah to activate the purifier instead of choosing to do it yourself if you have a higher intelligence level. Especially if you're using this mod.
    • (00070F9A) Dialogue shouldn't have a karma requirement.
    • (00039494) Intelligence requirement should be removed, since the dialogue changed sounds neutral to whether or not you know about Paradise Falls.
    • (00048112) "You can trust me" should be replaced to "What's that special reward?".
    • The player still tells Fawkes that he's fired when dismissing him instead of nicely telling him to part ways.
    • There's still instances of "Okay" being spelled as "Ok".

    Also, some more dialogue errors I've already reported below:

    • (Anchorage, 01002479) There's a space before the question mark.
    • (Anchorage, 0100C3DB) "I" is mispelled as "If".
    • (0002A80F) "I think it's time for the Republic to hold a state funeral, Dave. Say your prayers." The word "hold" is missing.
    • (0002A701) When telling Ted Strayer that you're going to kill him, the dialogue incorrectly refers to Ted as Dukov.
    • (0002C84F) "City" isn't capitalized.
    • (0005F6FB) "Slaughter" is incorrectly in past tense instead of present tense.
    • (00058A06) There's a stray "I" in the dialogue.
    • (000B7F3F) "Intel" should be in lowercase.

    Aside from that, here's hoping in the next update that this mod will bring over fixes from Updated Unofficial Fallout 3 Patch and covers all of the DLCs aswell. 
    1. vegaswanderer
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      Hi, thank you for your detailed feedback. Some of those come down to personal preference but sadly, it's been so long since I had time to play Fallout 3 and test the mod that I cannot offer a detailed answer right now. Regarding the next update, I doubt it will touch anything regarding UUF3P but the DLC will arrive at some point. Just don't hold your breath for now because RL is keeping me busy. 
    2. Jax66
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      If you ever come back to update the mod I just wanted to let you know that the mod does touch a lot of files from UUF3P. I ported the fixes from it's esp through FO3Edit and left your changes on the responses untouched but I'll have to test to see if causes any issues in the future.
    3. vegaswanderer
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      Thanks for letting me know. It's been a long time since I touched the mod but if you don't notice any issues, maybe it's a good idea to use your modified version as a base for an update (whenever that/if happens).
    4. Panzermann11
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      Yeah, go ahead.
  5. MrSwordToast
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    Hello there

    I'm making a mod where I rewrite parts of the story, and I want to include some dialogue changes. I was wondering if I could use some of your dialogue changes in my mod to make the process slightly easier, as long as I give credit to you for those dialogue changes?

    Thanks for taking the time to read this :)
    1. vegaswanderer
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      Sure, no problem. Go ahead.
    2. MrSwordToast
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      Thanks :3
  6. Panzermann11
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    Hey, I just wanted to check if the mod is still being worked on. I already sent you a PM, but I thought I would post this here just to be sure.
    1. vegaswanderer
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      It is. No estimated date of release for the new version though.
  7. Dovakij
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    Hey, is your mod compatible with that one ? https://www.nexusmods.com/fallout3/mods/24517?tab=description
    1. vegaswanderer
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      Yeah, it is, because adds extra lines so it doesn't touch the original prompts that I have changed on my mod.
  8. fallout3fanlol
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    Kinda wish you haven't changed the dialogue when you first meet ghoul and be kind to him. I always like the my good man part.
    1. vegaswanderer
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      If I recall correctly, I think there is still an option to be nice/neutral to him. It's been a while since I have dug into the mod.
  9. rebornfighter98
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    Never liked the default good guy dialogue
    1. vegaswanderer
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      Me neither ;)
    2. Panzermann11
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      Also, some of the dialogue can always be rude at times even if you're trying to be a good guy, and I'm glad this mod tries to resolve these. for example...

      • When dismissing companions the Lone Wanderer usually deadpan says "You're fired" as if they're your mercenaries, when they're usually not. He/she usually continues to sound rude when said yes, telling the companion to leave.
      • Upon informing the Big Town residents that Red and Shorty are dead, the Lone Wanderer tells them to deal with it.
  10. Darkaxt
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    For what I can tell. Between the two TTW versions. The version Sweet6Shooter is missing carrying some scripts from TTW but also has some more speech checks that the version from Panzermann11. For example:

    060B4176 Sweet6Shooter has added an intelligence restriction that it is not in Panzermann11. And the version from Sweet6Shooter is using the strings from Fallout3.esm instead of taking the ones updated by Brokensteel.esm.

    0602B875 Sweet6Shooter has not adapted the script to pay the 50 caps and Panzermann11 has addapted it to pay 50 instead of 20.

    0607779B Both of the versions use a "dirty edit" carried over from fallout3.esm that shouldn't use the voice filter that TTW removes.

    00037083 Sweet6Shooter removes de full name property added back by TTW

    0605CBBC Sweet6Shooter adds intel restrictions not shown in Panzermann11 but it also removes conditions added by TTW

    0602E33C Sweet6Shooter replaces text from TTW with the ones from Fallout3.esm but Panzermann11 doesn't respect the new added intel restrictions.

    Conclusion: There is still room for improvements. In general Panzermann11 version seems to be more in line with TTW but I will be taking some entries missing in Sweet6Shooter version.
    1. Panzermann11
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      Yes, I've removed and altered some of the intelligence requirements on my own version because I felt they're unnecessary. The speech requirements that are "added" are actually part of the main mod for the original Fallout 3. And for 0607779B, the "no voice filter" thing is used for dialogue with scripts. As far as I can tell, it doesn't actually remove the voice filtering.

      This version is supposed to only fix the bugs that are left over when Sweet6Shooter converted the mod to TTW and not change anything else.
    2. Darkaxt
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      Thanks for the clarification. I may see to use it but I am still weighting the conflicts with other mods like "TTW New Vegas Speech Checks".
  11. Panzermann11
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    Spoiler:  
    Show
    For Operation: Anchorage, I suggest changing the "I'm going to kill you" dialogue when confronting Jingwei into something like calling him a "commie". It'd make a lot of sense, considering you're supposed to be roleplaying as an American soldier in the simulation. I'd also suggest changing the Strike Team goodbye dialogue into "Let's move out".

    I also noticed your Operation: Anchorage ESP has a few typos and spelling errors.
    Probably more in your main mod aswell, so make sure to check for every single one of them.

    And are you also working on other DLCs too?
    1. vegaswanderer
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      Thank you for your suggestions. As for the spelling errors, there is probably bound to be some, yes. I literally went through all the dialogue in the game. Tell me which ones you found and I'll fix them. It will take a while until I update again, though. That means committing to a full playthrough and I have beaten Fallout 3 more times than I can remember so I need to rest before going back to it again.

      But yeah, the idea is to eventually go through all the DLCs too so we can get the whole "Dialogue overhaul" experience.

      Thanks for stopping by and the feedback!
    2. Panzermann11
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      To be honest, I don't really have time to check, so maybe look closely in every piece of dialogue, see if you can find typos and grammatical errors.
    3. vegaswanderer
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      Sure thing. I don't think there are many though. Must be something really minor.
    4. Panzermann11
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      Damn, I forgot, I was supposed to point out errors specfically.

      • There's a typo in the word "mumble" in the science dialogue when you talk to Ben in Anchorage. The L is typed as a capitalized letter I.
      • As seen in Screenshot12307 (The one with the Outcast guard), the middle dialogue is missing a punctuation.
      • The dialogue options to part ways with RL-3 has "We" mistyped as "He".
    5. vegaswanderer
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      Thanks, I will fix those in the next update :)
    6. Panzermann11
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      Thanks. Next time, please try to proof-read after writing dialogue aswell. I even noticed you forgot to put a space after the elipses (The ..., in layman's terms) on some of the dialogue during my playthrough with your mod.

      Also, I noticed a few more errors.

      • (01002479) There's a space before the question mark.
      • (0100C3DB) "I" is mispelled as "If".
      • (0602A80F) "I think it's time for the Republic to hold a state funeral, Dave. Say your prayers." The word "hold" is missing.
      • (0002A701) When telling Ted Strayer that you're going to kill him, the dialogue incorrectly refers to Ted as Dukov.
      • (0002C84F) "City" isn't capitalized.
      • (0005F6FB) "Slaughter" is incorrectly in past tense instead of present tense.
  12. Panzermann11
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    Since I can't reply to you because the comment is locked while stickied, yes. I even have some visual examples of how the TTW version is poorly converted.

    Lack of option to return some Capital Wasteland companions to Lucky 38
    Can't ask for ammo types and Hydra after turning over the alien blaster to Casdin
    Pretty much dismissing some Capital companions being broken and broken dialogue for dismissing Mojave companions

    And here's the download to the fixed version that only fixes the bugs left over when Sweet6Shooter converted the mod and not change anything else, Anchorage lines included. Feel free to include this as part of the main files.
  13. fallout3fanlol
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    So how many dlcs are compatible?
    1. vegaswanderer
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      It's compatible with all of them but so far I have finished the main game + Operation Anchorage.