Fallout 3
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War1982

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war1982

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130 comments

  1. MadDog3
    MadDog3
    • member
    • 4 kudos
    has anyone managed to find/make an animation pack to make this more accurate to how someone would use it irl? i dont have the skills to do that unfortunately
    1. sean357
      sean357
      • supporter
      • 1 kudos
      This mod is over 10 years old, i hate to say this bud but anything you want made your gonna have to make yourself, as you can see in the current fallout modding community everyone left fallout 3 like a cheap hooker for fallout NV everyone slobbers over that game, i guess id best look for a Fallout NV P90 mod and see if you can back port it
  2. DrakenGuard
    DrakenGuard
    • BANNED
    • 71 kudos
    I tried to make this 2 handed but just does not fit nor does it look right.

    The 1 handed look is good enough and the sawn off reload anim is good enough.

    I have the same model and textures of this gun inanother mod some place that adds this baby to the Talon Company.

    What a perfect weapon for a ruthless army.
    1. Zien
      Zien
      • member
      • 0 kudos
      I am sorry but I have to strongly disagree. The FN P-90 is a bulpup weapon, with a high lenght canon allowing high velocity bullets.

      It is MADE to be used two handed. It CANNOT looks "good enough" one handed. It is as if you where using one handed animation for a let's say M-16 assault rifle and saying : "it looks good enough."

      I understand Fallout is not the reality but :

      1 : if you use reality guns, the argument doesn't hold anymore and
      2 : again, it is a "possible" reality and in no possible reality the FN P-90 is a good gun with one handed.

      I suggest you try to fit the position here :

      http://i.imgur.com/pLtkGtU.jpg

      That's the only valid position.

      I am sorry, I am a little rude but take it as a way to say things because English is still a foreigh language to me so I say it plain and simple. But I love your mod.

      It is just that it seems that you don't know all the guns you tried to implement and I find it sad. I hope you'll try to change that or that you'll get help to change that.

      Take care.
    2. dlevine999
      dlevine999
      • member
      • 0 kudos
      Good enough in this case means much better than using the standard 2 handed animation which just doesn't fit at all. Please note that the mod author has given permission to hack the mod. So go right ahead and make a new main character animation yourself. It's the hardest kind of mod to make; so don't fault the author for not doing it. Just be thankful for what he has given us.
  3. SaCro3
    SaCro3
    • member
    • 0 kudos
    Can we get this man a medal for porting over the best sub-machinegun into Fallout 3?
  4. abababaa
    abababaa
    • member
    • 2 kudos
    quick question does it have a texture and if it does how comes it it doesnt show up usaually it uses the texter of the winterized t51 powerarmour? this also happens with an other mod why do you have a solution thank you
  5. Jonglass111
    Jonglass111
    • member
    • 1 kudos
    My Fallout Weapons Restoration Project Link does not work anymore. I don't know if Nexusmods remove it for copyright or something. Every way sad.
  6. KrisinaLina
    KrisinaLina
    • BANNED
    • 3 kudos
    Where i can location This Weapon `??
    1. Ness92
      Ness92
      • supporter
      • 1 kudos
      at the national depot armory its not far from friendship station just keep walking strait by friendship station and you will see a smal path between two collapsed concret walls.
  7. Ness92
    Ness92
    • supporter
    • 1 kudos
    wow thats one beautyful P90 you are one pro modder, this is no amature mod its a true professional mod. the texture looks incredible i just hope it has vanilla damage because i hate overpowered weapons. its not fun with that kind of damage. great work man im looking forward to see more of your mods xd thank you for making this amazing mod!
  8. tobias3306
    tobias3306
    • member
    • 1 kudos
    It's FN P90 not HK.
    1. Bielgee
      Bielgee
      • supporter
      • 0 kudos
      fn dosent exisist in fallout lore hk does
    2. shin0bi272
      shin0bi272
      • member
      • 0 kudos
      that's not an excuse really. Lots of weapons are added to the game via mods that are non canon... no sense crediting a manufacturer that exists in the game with creating a weapon that they dont really make just to try to make it canon.
    3. SNESamus
      SNESamus
      • member
      • 0 kudos
      FN does exist in Fallout lore since Fallout 2 had the FN FAL which was credited as such. The mod is based off the name of the P90c in Fallout 2 which was the H&K P90c, there was no real reason to credit it to H&K but the creators made that decision so the mod used that name.
  9. B29Bockscar
    B29Bockscar
    • supporter
    • 13 kudos
    First let me say this is a great MOD. Love the the P90. First time I remember using it Was n FO2 I used to give it to Sulik to use and he was very effective with it! It was available in tactics but by the time you got it it was mediocre in comparison to other weapons that were already available. With FO3 sub-machine guns become just about useless past a certain point except for killing low level raiders and rad roaches. This is especially true if you are playing on very hard difficulty. The P90 makes the sub-machine gun useful again. This is especially true if you are using combined weapons at the squad level. This will help with alternating Ammo usage and coverage at different distances. This is especially true if you are using Phalanx. So i highly recommend and fully endorse this MOD.

    A word to the people who keep insisting that The P90 is/was made by FN. We know. Its irrelevant. In the Fallout universe long before Bethesda came on the scene it was decided by the developers that the P90 in the Fallout world was an HK weapon.......Period. Also the 10mm ammo is the correct ammo for this weapon, not 9mm.
    There was one or two 9mm versions in FO2 and they did not work. The only ones that worked were the ones that took 10mm ammo. So the author of this MOD is correct on both counts. One other point; The whole thing about it being a one handed weapon. Well in reality it might be unwieldy to shoot it like this but I understand it is possible, but more importantly in terms of game lore all SMG's were from the beginning (FO1) considered one handed weapons. If you played the first two games you will remember you and your followers fired this weapon with one hand. I think it might be neat to have the ability to use two hands for VATS attacks and one handed for quick draw surprises with a penalty in accuracy but that kind of thing will probably never be implemented and probably cant be with the current engine. Maybe in FO4
  10. dmasterd911
    dmasterd911
    • supporter
    • 3 kudos
    It should be 2 hands holding it