can u please update to include weapons from all 3 DLC's. it is much neededoh and add ability to repair power armour. i love this mod as it gives scrap metal "REAL" meaning 1010
This added dimension of being able to expand the field-repair options is very nice.
Here is an idea...feel free to ignore:
One addition to the repair-factor is a similar option we have with vendors where we take items to vendors and they repair items without destroying similar items (combining).
It would be nice to have a repair workbench to fix items while not in the field with the benefit of not having to "combine" similar items. Maybe even allow items to be broken down into usable components for repair to anything. Example: Converting 10 Tin Cans to 1 Scrap Metal, etc. The ability to use a workbench to "pre-fabricate" specialized repair parts that are highly efficient and lightweight for use in the field would be very nice (repair kits).
For example, create specialized weapon parts from scrap metal that allow certain weapons to be repaired in the field with a very high repair rate without the need to carry a heavy equivalent in raw materials for the same amount of repair.
Is it possible to add Whet Stone (Ive only come across one and its in Scrapyard) as a repair item for knives/swords, but not consume it every time you use it? Or would that require GECK?
also any chance you can do the same for Armour but using diff items, like wonder glue or iono w/e sounds good, or very least take Neclipse mod add the scrap n wrench function but use diff items, would be really awesome, anyways great mod, hoping for that in the future kudos.
But for next version it's possible to make the magnum 44 repairable with the gun .32 ? Because it's look like the same and it's difficult to find magnum 44 ">.
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i love this mod as it gives scrap metal "REAL" meaning 1010
At the moment your esp load first no matter what, so it don't work with Unofficial Fallout 3 Patch.
You only need to download the v5 to get the up-to-date version of the mod. (Which i should update again anyway
Here is an idea...feel free to ignore:
One addition to the repair-factor is a similar option we have with vendors where we take items to vendors and they repair items without destroying similar items (combining).
It would be nice to have a repair workbench to fix items while not in the field with the benefit of not having to "combine" similar items. Maybe even allow items to be broken down into usable components for repair to anything. Example: Converting 10 Tin Cans to 1 Scrap Metal, etc. The ability to use a workbench to "pre-fabricate" specialized repair parts that are highly efficient and lightweight for use in the field would be very nice (repair kits).
For example, create specialized weapon parts from scrap metal that allow certain weapons to be repaired in the field with a very high repair rate without the need to carry a heavy equivalent in raw materials for the same amount of repair.
Thanks,
LHammonds
But for next version it's possible to make the magnum 44 repairable with the gun .32 ? Because it's look like the same and it's difficult to find magnum 44
Thanks in advance ^^
Keep doing good works like that.
Hereticus.