Excellent stuff! I always found it jarring when playing Fallout 3 that it really doesn't matter that much what my strength is, as far as carry weight is concerned, when compared to the other games in the series. Faster than I could, someone else picked up the slack!
i thought he said agility in old version was 5+(agility2) meaning ur kinda skrewed if u used the actual fallout original (1 and 2) versions. like firing a pistol once and ur out of ap "> but really, the ap in this game is barely used, the str however is useful (all i use ap for is the bullettime mod)
Can you break the math down a little more. Say my agility is a whole 10. What will be my action points in the game with your calculation versus the Vanilla. Your description is a bit short and I'm not really sure what you did. Does it remove the base AP everyone gets in Vanilla? Because that would nerf VATS use.
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LHammonds (File Admin)
Cheers!
Carrying Weight (Vanilla): 150+(10*STR), so @10 STR max = 250
Carrying Weight (This mod): (STR*25)+25, so @10 STR max = 275
AP (Vanilla): 65+(2*AGL), so @10 AGL max = 85
AP (This mod): 50+(AGL*5), so @10 AGL max = 100
Better all around. ;P