Fallout 3

File information

Last updated

Original upload

Created by

Starke

Uploaded by

Starke

Virus scan

Safe to use

Tags for this mod

9 comments

  1. jtgibson
    jtgibson
    • member
    • 20 kudos
    Excellent stuff! I always found it jarring when playing Fallout 3 that it really doesn't matter that much what my strength is, as far as carry weight is concerned, when compared to the other games in the series. Faster than I could, someone else picked up the slack!
  2. jodwig
    jodwig
    • premium
    • 97 kudos
    Good job man <img class="> I wanted to make that mod by my own but I see you made that mod so i don't need to make it now <img class="> 10/10
  3. Starke
    Starke
    • member
    • 8 kudos
    Wow, I thought it was in Gameplay and Effect Changes. Sorry.
  4. LHammonds
    LHammonds
    • supporter
    • 1,190 kudos
    Category changed from "Animation" to "Gameplay Effects and Changes"

    LHammonds (File Admin)
  5. James Milamber
    James Milamber
    • member
    • 1 kudos
    Anything to make F3 more like 1 and 2 is good in my books (why the hell Beth had to mess with perfection, I'll never know...)

    Cheers!
  6. FalloutGod
    FalloutGod
    • supporter
    • 1 kudos
    Yeah... Well, you should play the originals. It use to be 3AP to fire a handgun. Good ol days.
  7. crimsonsteel
    crimsonsteel
    • member
    • 2 kudos
    i thought he said agility in old version was 5+(agility2) meaning ur kinda skrewed if u used the actual fallout original (1 and 2) versions. like firing a pistol once and ur out of ap <img class="> but really, the ap in this game is barely used, the str however is useful (all i use ap for is the bullettime mod)
  8. Naegling
    Naegling
    • premium
    • 5 kudos
    Both are base only:

    Carrying Weight (Vanilla): 150+(10*STR), so @10 STR max = 250
    Carrying Weight (This mod): (STR*25)+25, so @10 STR max = 275

    AP (Vanilla): 65+(2*AGL), so @10 AGL max = 85
    AP (This mod): 50+(AGL*5), so @10 AGL max = 100

    Better all around. ;P
  9. FalloutGod
    FalloutGod
    • supporter
    • 1 kudos
    Can you break the math down a little more. Say my agility is a whole 10. What will be my action points in the game with your calculation versus the Vanilla. Your description is a bit short and I'm not really sure what you did. Does it remove the base AP everyone gets in Vanilla? Because that would nerf VATS use.