Fallout 3

167 comments

  1. clumsyvampire123
    clumsyvampire123
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    on the off chance that anyone is still here and at the risk of sounding stupid but will this mod conflict with other mods that add New York to the game?
  2. freddiepellini
    freddiepellini
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    I love your city building, but I hate how many ghoul reavers are in the mod.
  3. streetyson
    streetyson
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    Wish I had something nice to say but I'm here to warn fellow gamers to not waste their time. This mod is sadly way, way undercooked. Areas seem pointlessly massive and empty - made worse by the total lack of LOD which means streets/buildings just pop into view. NPCs are just standing around and don't talk, or say very little. Many exterior and interior doors either don't work or open into voids. Even where doors do work, interiors are unecessarily large, often empty/underdone, and pointless. After ages I managed to find an NPC - who told me nothing useful about this "Recluse" I had to find. At a Reseach place tons of defenseless folk were standing around doing literally nothing (no sandbox) and nothing to say. I reached a target point and there was nothing nor no one to talk to. I investigated the explosion & spoke to some doc, which did no good at all other than let me use their elevator. I wandered around another hour or so, in there & thereabouts, and then elsewhere, looking for folks to talk to about anything. I even found and killed 3 "Rut" raiders - who were just standing doing nothing. I eventually found more researchers, in two other locations - but who mostly had nothing to say (and certinly nothing that was quest-related).

    Before reaching those parts I'd also earlier found "USB" ghouls (who had nothing to say/do), an army of mutants (who were defending, er, nothing). Yet more doors to empty rooms or void spaces, or were just locations mostly woefully underdone, and frankly meaningless.

    Some buildings aren't even solid, you just run straight through walls etc. And all of this is made infinitely worse by an extremely poor and seemingly not in the least play-tested quest design (or related info, prompts, triggers, mapmarkers etc). Pretty disjointed first-draft stuff.

    Don't get me wrong, if this was a test/alpha, I'd be here to cheer it to the rafters and say keep up the good work! But issued 6yrs ago as a supposedly fully working quest mod it's a huge fail. Sadly another typical Nexus example of a grand ambition which bit off far more than it could chew, and thence abandoned, leaving behind (I'm sorry to say) a raw muddle that is definitely NOT what it purports to be. A real shame.
    1. Chrtistian8OO
      Chrtistian8OO
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      Well said. After watching reviews of this mod I think you're right. Cool idea, but undercooked.
    2. DroolyDog
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      I wish I read this before, I thought I'd done something wrong when installing it. Yeah, waste of time, this mod.
  4. elomon
    elomon
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    Just started playing and as a NJ native, I am thoroughly enjoying the Newark Wastes. Thanks for making this.
    1. portowulf
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      I'm so glad!!
  5. bright1woods
    bright1woods
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    Hi. I know this thread is old, but I'm stuck. I have defended Institute J and found the Recluse. I travelled to the Ironbound and talked to Victor Kwong but the quest won't show that I talked to him and the quest marker still points to him. I can't find the Red Successors anywhere in the Ironbound. Is there a console command I can use to advance the quest. I have been playing the mod for a couple of days and REALLY REALLY enjoy it. Such huge spaces - must have been an awesome amount of work. I know from the posts that you're working on your own game, which I'd love to hear about, but do you have a few minutes to help me with this?
    1. portowulf
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      Hi!

      So sorry for the delay in responses.
      Victor won't go with you until you give him bad news that comes from the Red Successor quest.
      The Red Successors are within the iron bound library, but they only spawn during certain hours.

      Hope that helps!
      Adam
  6. dustojnikhummer
    dustojnikhummer
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    Any way to use this with TTW? TTW is the only way I can actually run Fallout 3 on Windows 10
    1. portowulf
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      I'm not familiar with how Tale of Two Wastelands works, regarding mods.
      I think there *is* a way, but it's a bit complicated, since Bethesda doesn't like assets from one game being used for another.
      Also, if you play on Steam, there should be a way to "run" Fallout 3, but as if it was running on an older OS.
      I forget the exact setting to change, but that's how I play on my Win10 computer
  7. Xavec_Telvanni
    Xavec_Telvanni
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    Do I need Philly or can I just go ahead and shoot him? My character is kind of a jerk and I can't imagine him putting up with a little centaur latching on to him.
    1. portowulf
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      Lol he's not essential. Plot or otherwise.
    2. Darkstyler35
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      The first time I saw him, dumb reflex, I shot him before realizing he was friendly. And he was continued on following me lol. No grudge eh ?
    3. Rex Little
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      Heh, when I saw Philly I was going to talk to him, but my companion (Fawkes) shot him dead before I could react. Good to know he's not essential.
    4. portowulf
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      Philly's adorable, but is ok to die.
      (also, he respawns and follows you, so if he dies, then you play for several in-game days, he'll come back)
  8. Pugiron
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    When I reach the point where it tells me to find the Iron Recluse I lose the quest tracker and I have been searching Newark for hours without finding him.
    1. Darkstyler35
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      Don't try searching him directly, rather do other quests and ask to people you encounter informations about him.
    2. Rex Little
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      How do I get those other quests and/or find people to ask? The only quest I have open is "Find a way into Broad St. Station", and it looks like the way to do that is to find the Recluse. In Ironbound, no one I've encountered has any dialog options which have anything to do with the Recluse; most don't let me say anything except Goodbye.
    3. portowulf
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      Follow the Institute J quest line further
  9. Rex Little
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    If anyone is still reading this topic, I need help.  I'm wandering through St. Michael's Hospital, looking for the key to the basement so I can complete a quest.  While walking through a hallway, the ceiling collapsed behind me, blocking the hallway so that I can't reach the door I came in through.
     
    The local map shows two other exits to different parts of the hospital.  One of them is apparently behind an inaccessible door.  The other leads to a collapsed room with no way out except back the way I came in.
     
    Does anyone know how to get out of this?  I'll lose a lot of progress if I have to reload an earlier save.
    1. otreborananedro
      otreborananedro
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      lol
    2. portowulf
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      The collapsed floor, go down to the second floor, find the key to the third floor.
  10. raging987inferno
    raging987inferno
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    I'm from Philly and this is a nice thing to do. I'm hoping Bethesda makes a Fallout game based in Philly. But this is nice.
    1. portowulf
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      I'm glad you liked the little homage. I'm doing a remake for FO4, and hopefully I can expand the area more.
    2. raging987inferno
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      I'm wondering if you could expand on philadelphia a bit. I can give some references if you'd like.
    3. raging987inferno
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      At least with Fallout 4.
    4. portowulf
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      Thanks! I go to Philly sometimes by train from Newark, but tips are always welcome!
    5. raging987inferno
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      How much of philly are you planning on using?
    6. portowulf
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      Not sure yet, at least want to get the liberty bell