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This page was last updated on 09 September 2023, 8:52PM
- Changelogs
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Version 3.6.1
- Presets: Fallout 4 BethINI presets updated to fix balance of texture upgrade/degrade settings. Also bugfix for Medium preset where bScreenSpaceSubsurfaceScattering was set to 0 while bScreenSpaceReflections was set to 1. bNVFlexEnable is now set to off by default, as it can cause crashes without the Weapon Debris Crash Fix mod. You can re-enable it in the Custom tab. Also lowered the shadow distance for Ultra and High presets.
- Changed icon.
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Version 3.6
- Presets: Skyrim Special Edition BethINI presets have had significant performance-related changes more in line with today's hardware and the latest testing. The changes should result in very minimal difference performance while increasing details, especially distant details, which, to be frank, had been seriously gimped previously. However, I will warn you that my testing showed about a 4% drop in performance in the BethINI High preset versus the previous version. This is mostly caused by a slight bump up in Object Detail Fade and Grass Fade, and partially Distant Object Details. Consider tweaking these settings slightly lower if you find this slight drop unacceptable. All other presets had very minimal performance change, but results may vary between systems.
- Presets: Fallout 4 BethINI presets have had significant performance-related changes. The previous presets were mostly vanilla with very minimal changes. Presets now more closely line up with expected performance of vanilla presets, albeit more detailed.
- Presets: Fallout 3 and Fallout New Vegas presets were revised slightly.
- Recommended Tweaks: Added additional tweaks for Skyrim - uMaxSizeForCachedSound:Audio 4096, fDialogueHardStopAngle1P:Controls 180, fDialogueHardStopAngle3P:Controls 180, fDialogueSoftStopAngle1P:Controls 150, fDialogueSoftStopAngle3P:Controls 150, bBackgroundLoadVMData:General 1, uMaxCustomItemNameLength:Interface 64.
- Recommended Tweaks: Removed tweaks for Skyrim - f3PArrowTiltUpAngle:Combat 0.7, fSkyCellRefFadeDistance:MAIN 600000
- Recommended Tweaks: Added additional tweaks to recommended tweaks for Skyrim Special Edition - uMaxSizeForCachedSound:Audio 4096, fDialogueHardStopAngle1P:Controls 180, fDialogueHardStopAngle3P:Controls 180, fDialogueSoftStopAngle1P:Controls 150, fDialogueSoftStopAngle3P:Controls 150, bEnableLandFade:Display 0, fWaterSSRIntensity:Display 0.5, iLandscapeMultiNormalTilingFactor:Display 1, bBackgroundLoadVMData:General 1, uMaxCustomItemNameLength:Interface 64.
- Removed Tweak: Sun-Shadow Transitions for Skyrim Special Edition was removed since it can cause blinking shadows. If you wish to change this setting, you can still do so in the Custom tab.
- Removed Tweak: Sun-Shadow Update Time for Skyrim Special Edition. If you wish to change this setting, you can still do so in the Custom tab.
- Removed Tweak: Sun-Shadow Update Threshold for Skyrim Special Edition. If you wish to change this setting, you can still do so in the Custom tab.
- Controversial Tweaks: Added Sun-Shadow Transitions for Skyrim Special Edition since it can caused blinking shadows.
- GUI Change: Moved position of Ambient Occlusion for Skyrim Special Edition.
- GUI Change: Several sliders have had their ranges increased/decreased under View Distance.
- Bugfix: Skyrim Special Edition didn't backup SkyrimCustom.ini.
- Bugfix: Changed all references to "Lock Sensitivity" to "Look Sensitivity." I legitimately thought it was called "Lock Sensitivity."
- Bugfix: New AE settings no longer removed for Skyrim Special Edition.
- Bugfix: Fixed broken links.
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Version 3.5
- Tooltip change: Added the performance cost to Antialiasing for Skyrim Special Edition.
- Tooltip change: Added the performance cost to FXAA for Skyrim and Skyrim Special Edition.
- Tooltip change: Added the performance cost to Land Shadows for Skyrim and Skyrim Special Edition.
- Tooltip change: Added the performance cost to Shadow Resolution for Skyrim Special Edition.
- Tooltip change: Added the performance cost to Detailed Draw Distance for Skyrim Special Edition.
- Tooltip change: Added the performance cost to Exterior Draw Distance for Skyrim Special Edition.
- Tooltip change: Added the performance cost to Godrays for Skyrim Special Edition.
- New Tweak: 64-Bit Render Targets under Basic for Skyrim Special Edition.
- New Tweak: Screen Space Reflections under Detail for Skyrim Special Edition.
- New Tweak: Resolution Divider (for screen space reflections) under Detail for Skyrim Special Edition.
- Tweaked tweak: FPS (aka Havok fix) tweak now only changes fMaxTime. Research has shown that this is the only value that needs changed.
- Unlocked tweak: FPS (aka Havok fix) for all games (previously only enabled for Skyrim Special Edition).
- Unlocked tweak: Clamped for all games (previously only enabled for Skyrim Special Edition).
- Added mod-suggested INI tweaks for JohnnyWang's Mountain Z Fight Patch.
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Version 3.4
- Tooltip change: Improved Snow toggle under Detail has more information and a recommendation for it to be disabled.
- Recommended tweaks: Removed fSparklesIntensity 0.3 tweak from recommended tweaks as I think it is a more subjective recommendation. Sparkles intensity should be tweaked in the Visuals tab.
- Gui Change: Some settings were moved around within the General tab.
- Gui Change: Snow settings have been moved to the Visuals tab.
- Gui Change: The Visuals tab has been reorganized.
- New tweak: Screenshot directory under General.
- New tweak: Filename (for screenshots) under General.
- New tweak: Index (for screenshots) under General.
- New tweak: Mod Manager Menu under Interface for Skyrim Special Edition.
- New tweak: Density (of snow sparkles) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Size (of snow sparkles) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Intensity (of snow rim lighting) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Geometry (power of snow rim lighting on) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Landscape (power of snow rim lighting on) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Snow AO under Visuals for Skyrim Special Edition.
- Tweaked tweak: Ambient Occlusion under Detail for Skyrim Special Edition has been changed to a checkbox instead of a dropdown due to detachment of settings to their individual parameters.
- Tweaked tweak: Decal Quantity under Detail now includes the fDecalLifetime setting in its presets.
- Tweaked tweak: LOD sliders have been increased to make it easier to set higher levels.
- Harmful tweaks: Added bShadowsOnGrass:Display 0 for Skyrim Special Edition because it breaks grass.
- Harmful tweaks: Added bAutoViewDistance:Display 1 for Skyrim Special Edition because it is a broken graphical setting that is supposed to auto-adjust the view distance based on framerate, but instead just causes view distance anomalies in certain conditions.
- Harmful tweaks: iLandscapeMultiNormalTilingFactor:Display will be set to 1 if bImprovedSnow:Display is set to 1. This fixes a bug that causes landscape near snow to get their normals misapplied when using the "improved shader" (thanks T4gtr34um3r).
- Presets: Skyrim Special Edition presets have been modified to account for testing performed involving the snow settings. Accordingly, the improved snow shader and its related settings are now disabled for all BethINI presets, which may net about 5% increase in performance while also fixing bugs associated with the improved snow shader. Poor and low preset now have bEnableProjecteUVDiffuseNormals set to 1 as it doesn't seem to impact performance while improving graphical fidelity.
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Version 3.3
- Bugfix: BethINI could take forever to load if it was not installed into its own directory.
- Bugfix: BethINI could not locate Mod Organizer's profile directory for Fallout New Vegas in some cases.
- Bugfix: Changing the game between Enderal: Forgotten Stories and Skyrim in the Setup tab was broken.
- Gui Change: The Disable Precipitation setting under the Detail tab has been colored red, since it has been discovered that it can cause CTDs. Its description now also reflects this fact.
- Gui Change: Changed the Gamma tweak under Visuals to be a slider.
- Gui Change: Tweaked positioning of controls in the Mouse Settings section under UI.
- Gui Change: Added new Console section under UI and moved/added controls to it. Also renamed controls to remove the word "Console" from them, which was the main reason to move them to their own section.
- New Tweak: HUD (Color) under UI for Fallout 3, Fallout New Vegas, and Fallout 4.
- New Tweak: Damage HUD (Color) under UI for Fallout 4.
- New Tweak: Subtitles (Color) under UI for Fallout 4.
- New Tweak: Pipboy (Color) under UI for Fallout 3, Fallout New Vegas, and Fallout 4.
- New Tweak: Subtitle Speaker Name (Color) under UI for Skyrim and Skyrim Special Edition.
- New Tweak: Power Armor Pipboy (Color) under UI for Fallout 4.
- New Tweak: VATS Target Light (Color) under UI for Fallout 4.
- New Tweak: Item Highlight (Color) under UI for Fallout 4.
- New Tweak: Power Armor Item Highlight (Color) under UI for Fallout 4.
- New Tweak: Wire Connection Highlight (Color) under UI for Fallout 4.
- New Tweak: Input Text Color (Console) under UI for Skyrim, Skyrim Special Edition, and Fallout 4.
- New Tweak: Output Text Color (Console) under UI for Skyrim, Skyrim Special Edition, and Fallout 4.
- New Tweak: Selection Color (Console) under UI for Fallout 4.
- New Tweak: SunShadow Transitions under Detail for Skyrim Special Edition.
- New Tweak: Brightness under Visuals for Skyrim Special Edition.
- New Tweak: Contrast under Visuals for Skyrim Special Edition.
- New Tweak: Saturation under Visuals for Skyrim Special Edition.
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Version 3.2
- New Tweak: Eye Environment Mapping under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- Unlocked Tweak: Light Fade under Detail for Oblivion.
- New Feature: BethINI now allows the user to decide whether or not BethINI will modify Custom INI files. The feature will only show itself if a Custom INI file is found, and if it has not been setup already, prompt the user to decide if they want it modified at startup.
- Bugfix: Due to reports of the invalid settings auto-detection running wild and deleting perfectly valid INI settings, I have added a routine to auto-detect if the auto-detection is bugging out, disabling this feature. I have also added a toggle for it, called "Auto-detect Invalid Settings," in the Setup tab. This should fix this bug, for which I have yet to be able to find the cause.
- Bugfix: The statusbar did not display everything that it was supposed to display.
- Bugfix: The "Please Wait: Loading" message was turned off before startup was completed.
- Bugfix: The main GUI elements could be used before startup was completed. They now will be disabled until startup is finished.
- Bugfix: If the user clicks the close button at the Choose Game dialog box while using the Autohotkey Script version, the script now will close correctly.
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Version 3.1
- New Tweak: Allow 3.0 Shaders under Basic for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Music under General for Oblivion.
- New Tweak: Max Footstep Distance (Audio setting) under General for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Player Footsteps (Audio setting) under General for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Max Autosaves under General for Skyrim, Enderal: Forgotten Stories, Skyrim Special Edition, and Fallout 4.
- New Tweak: Time Speed under Gameplay for Oblivion.
- New Tweak: Use Joystick under Interface for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Allow Console under Interface for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Max Console Lines under Interface for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Console Text Size under Interface for Skyrim, Enderal: Forgotten Stories, Skyrim Special Edition, and Fallout 4.
- New Tweak: Console Screen Percentage under Interface for Skyrim, Enderal: Forgotten Stories, Skyrim Special Edition, and Fallout 4.
- New Tweak: Shadow Filtering under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Far-off Shadow Distance under Detail for Oblivion.
- New Tweak: Interior Shadows under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Exterior Shadows under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Shadow Fade Time under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Tree Shadows under Detail for Oblivion.
- New Tweak: Projected UV Diffuse Normals toggle under Visuals for Skyrim Special Edition.
- Behind the Scenes: BethINI will now remember the game path for Enderal: Forgotten Stories when it is being used across multiple games (no longer need to select the Enderal Launcher.exe after the first time).
- Behind the Scenes: If BethINI is pointed to a Mod Organizer profile that has Local Settings turned off, it will notify the user with a prompt to optionally enable Local Settings for the profile.
- Behind the Scenes: Added more verbose logging to better help diagnose issues.
- Behind the Scenes: Various code updates for AutoHotkey functions that are being deprecated.
- Bugfix: If the Mod Organizer path was changed in the GUI, the INI Path could update to show duplicate possible locations for the INI Path.
- Bugfix: Some issues involving Mod Organizer's use with Enderal: Forgotten Stories. You must use a version of Mod Organizer that supports Enderal.
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Version 3.0.1
- Behind the Scenes: If Mod Organizer isn't found, it will display "NOT FOUND" instead of "ERROR" in the Setup tab.
- Behind the Scenes: If JIP LN NVSE Plugin is used for Fallout New Vegas, Fallout.ini will no longer be copied to Fallout_default.ini in the game directory, since FalloutCustom.ini will be able to successfully override Fallout.ini once the buggy Fallout New Vegas force overwrites Fallout.ini with Fallout_default.ini. Also, if JIP LN NVSE Plugin is not being used to enable the FalloutCustom.ini, and BethINI does copy Fallout.ini to Fallout_default.ini to avoid its settings being deleted, a backup of Fallout_default.ini will be created called Fallout_default.ini.BethINIbackup. In this manner, the original Fallout_default.ini shall be preserved if later needed. This is an attempt to resolve the problem mentioned here (I do not and have not used Tale of Two Wastelands, so I cannot vouch for compatibility. If anyone, however, were to guide me to any incompatibilities, I will be happy to provide a patch.): https://taleoftwowastelands.com/viewtopic.php?t=7042
- Behind the Scenes: Improved the detection of Mod Organizer profiles.
- Bugfix attempt: Having trouble tracking down a bug that can cause all INI settings to be removed leaving only the sections. I have added a number of checks and balances that hopefully should clear up this problem, as well as a possible fix for how this might occur. I am still unsure how this problem occurs, as I have not been able to reproduce it. Summary of Changes may not be as helpful for users affected by this bug.
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Version 3.0
- New Feature: Added support for Enderal: Forgotten Stories from Steam. Please let me know of any issues. This took a huge amount of modification to my code to add.
- New Feature: Added Summary of Changes window. This will tell you every change that BethINI has made during the current session. It will also automatically be appended to the log file each run.
- Behind the Scenes: New functionality for detecting invalid settings and removing them added. This allows the removal of invalid settings by checking each individual line against the INI dump and removing those that were not found. This functionality replaces the tedious line-by-line method I previously employed in FixINI(). Any setting that is removed incorrectly will need to be added to the INI dump upon verification.
- Unlocked Tweak: Bethesda Modding Platform checkbox re-added for Skyrim Special Edition, since it disables the Creation Club News and is therefore a welcome tweak :)
- Bugfix: Skyrim Special Edition Distant Object Detail settings would not be updated in the GUI when changing presets.
- Bugfix: Skyrim Special Edition Object Detail Fade dropdown didn't actually change the settings if the user selected either Default or Ultra.
- Bugfix/Kinda: (All games except Oblivion) AudioMenu tweaks will no longer be changed when the user clicks the Default button. This way you don't have to fear losing your custom Sound preferences when resetting your INIs.
- Bugfix/Kinda: Any custom value set for sLocalSavePath(General) will survive the Default button.
- Bugfix/Kinda: Any custom value set for iScreenShotIndex(Display) will survive the Default button.
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Version 2.9
- New Tweak: Transparency AA under Basic for Skyrim, Fallout 3, and Fallout New Vegas.
- Recommended Tweaks: Added fSkyCellRefFadeDistance:MAIN 600000 to recommended tweaks for Skyrim. Testing will need to be done to see if the same tweak is good for Skyrim Special Edition (been testing in my setup without issue, but need to verify that it actually is an improvement).
- Behind the Scenes: If an update to BethINI is available, it will send you to the current game's Nexus page, rather than always to the Skyrim Special Edition Nexus page, if you click OK.
- Bugfix/Gui Change: Entirely redid the GUI from scratch so it shouldn't look messed up if the user is using a different font or theme. Also, it looks better, and has less settings floating in mid-air with no apparent reason. Should be easier to program new features too.
- Bugfix: In the Custom tab, if the user selected a section, in some cases a setting wouldn't automatically be loaded, and it would allow modification of the entire section, but wouldn't necessarily place it in the correct INI file. Now, if a setting isn't selected, the value field will not populate, and it shall also remain disabled.
- Bugfix: The Custom tab correctly showed the current value for a setting only if the game was Oblivion or if the setting was in the Prefs file. Otherwise, it would show the default value. It now correctly displays the current value.
- Bugfix/Kinda: The INI files in My Games would be modified to match that of a Mod Organizer profile for Skyrim Special Edition and Fallout 4. This originally was a workaround, because at the time, profile-specific INI files were broken in Mod Organizer 2. This has been fixed in Mod Organizer 2, so no longer is there a need for this workaround.
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Version 2.8
- Modified Release Format: Now there are two different files you can download. The standalone version, which is prone to being flagged as a false positive by aggressive antiviruses, and the AHK (Autohotkey) Script version. The Autohotkey Script version requires an up-to-date installation of Autohotkey version 1.1.x. This can be downloaded at https://www.autohotkey.com/download/.
- New Feature: Introduced the Custom tab where you can edit any valid INI setting that you so desire, at your own risk.
- Behind the Scenes: BethINI's cache folder backup and log files have a much easier-to-read folder name, which makes it easier to know which backup you are restoring when you restore a backup.
- Bugfix: The location for Mod Organizer files could be missed if located anywhere other than the default location. This applies to portable and instanced versions of Mod Organizer. Thanks PokemonTotalWar.
- Bugfix: Checking for updates is now fixed.
- GUI Change: Tree Detail Fade dropdown has been improved to include actual presets instead of the meager "Default" and "Custom."
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Version 2.7.1
- -Behind the Scenes: BethINI now will remember the INI Path last used when switching between games.
-Bugfix: Changing the Game, Game Path, or INI Path in the Setup tab when the Always Select Game toggle is on will now skip the "Choose Game" dialog box upon reloading.
-Bugfix: If the Always Select Game toggle was enabled and a previous use of BethINI had used a different game, the Game Path and INI Path would erroneously default to that of the previous game.
-Bugfix: If the Default button was pressed after the Recommended Tweaks checkbox was checked, not all the recommended tweaks would be applied, but yet the checkbox would indicate that they still were applied.
-Bugfix/Harmful Tweaks: Added checks for the archive lists for Skyrim, Fallout 3, and Fallout New Vegas (the only games that do not have the correct lists by default), fixing any that were left at their default values.
-Harmful Tweaks: Added checks for sFontFile_2 and sFontFile_7 to ensure that they are pointing to font files (CTD will occur otherwise).
- -Behind the Scenes: BethINI now will remember the INI Path last used when switching between games.
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Version 2.7
- -Behind the Scenes: Fallout New Vegas can now use a FalloutCustom.ini file if using the JIP LN NVSE Plugin (https://www.nexusmods.com/newvegas/mods/58277/?). This file will now be backed up if present. Functionally, the mod description says that the file will overwrite settings in FalloutPrefs.ini as well as Fallout.ini. This behavior is different than the other games, so BethINI will cause FalloutCustom.ini to contain ALL settings from both Fallout.ini and FalloutPrefs.ini as a workaround.
-Bugfix: Poor preset button is now disabled when switched to use Vanilla Presets in Skyrim Special Edition since there is no poor vanilla preset, which would prompt a message saying "You should not receive this error. Inform me if you do."
-GUI change: Moved the Wetness toggle (Fallout 4) in the Detail tab to a different location in the same general vicinity.
-GUI change: Moved the Lens Flare toggle (Fallout 4 and Skyrim Special Edition) in the Detail tab to a different location in the same general vicinity.
-New Tweak: Anamorphic Lens Flare under Detail for Skyrim Special Edition.
-New Tweak: Interior Godrays toggle under Detail for Skyrim Special Edition.
-Presets: BethINI Presets (Skyrim Special Edition) for High and Ultra have been changed to set bVolumetricLightingDisableInterior to 0 due to reports about it causing interiors to look strange.
-Tweak changed: Godrays dropdown (Skyrim Special Edition) has been modified to remove the option to turn on Godrays indoors due to reports about it causing interiors to look strange.
- -Behind the Scenes: Fallout New Vegas can now use a FalloutCustom.ini file if using the JIP LN NVSE Plugin (https://www.nexusmods.com/newvegas/mods/58277/?). This file will now be backed up if present. Functionally, the mod description says that the file will overwrite settings in FalloutPrefs.ini as well as Fallout.ini. This behavior is different than the other games, so BethINI will cause FalloutCustom.ini to contain ALL settings from both Fallout.ini and FalloutPrefs.ini as a workaround.
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Version 2.6
- -New Tweak: Bethesda Modding Platform under Interface for Fallout 4.
-New Tweak: Half Hertz under Basic for Skyrim Special Edition.
-Bugfix: The FPS tweak for Skyrim Special Edition now shows the correct FPS value that Havok is set to.
-Bugfix: The Clamped tweak for Skyrim Special Edition could be labeled the value it is set to instead of being called Clamped.
-Bugfix: The Disable Tutorials tweak does not work for Skyrim Special Edition, so it has been removed.
-Bugfix: The Intro Music tweak now will show if it is disabled in Skyrim and Skyrim Special Edition.
-Bugfix: The VSync tweak could be labeled the numerical value it is set to instead of being called VSync.
-Tooltip Change: The tooltip for VSync incorrectly said that VSync stood for "video synchronization" instead of "vertical synchronization." Also, noted that VSync helps eliminate screen tearing.
-GUI Change: Preset dropdown (for LOD levels) has been improved to include BethINI presets.
- -New Tweak: Bethesda Modding Platform under Interface for Fallout 4.
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Version 2.5.1
- -Bugfix: If the Mod Organizer path was not found, and the user browsed to its location, INI Path would not be updated to include the profiles indicated by the Mod Organizer path, and could also display items duplicated.
-Bugfix: Skinned Trees and Tree Animations are no longer on top of each other (Thanks synthtech0).
-Bugfix: Remove Grass tooltip now correctly indicates that it changes bAllowCreateGrass and bAllowLoadGrass as necessary in Skyrim, Skyrim Special Edition, and Fallout 4.
-Decided to upload the utility to the relevant Nexus site for each game to make it easier for people who have never heard of it to find.
- -Bugfix: If the Mod Organizer path was not found, and the user browsed to its location, INI Path would not be updated to include the profiles indicated by the Mod Organizer path, and could also display items duplicated.
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- Author's activity
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September 2023
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09 Sep 2023, 8:52PM | Action by: DoubleYou
Attribute change
'Description changed.'
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02 Sep 2023, 1:48PM | Action by: DoubleYou
Attribute change
'Description changed.'
April 2022
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30 Apr 2022, 11:01PM | Action by: DoubleYou
Attribute change
'File \'BethINI Standalone Version\' category changed to Old versions.'
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30 Apr 2022, 10:52PM | Action by: DoubleYou
File added
'BethINI AHK Script Version [version 3.6.1]'
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30 Apr 2022, 10:51PM | Action by: DoubleYou
File added
'BethINI Standalone Version [version 3.6.1]'
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30 Apr 2022, 10:51PM | Action by: DoubleYou
Changelog added
'Change log added for version 3.6.1'
February 2022
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27 Feb 2022, 5:00AM | Action by: DoubleYou
Changelog added
'Change log added for version 3.6'
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27 Feb 2022, 5:00AM | Action by: DoubleYou
File added
'BethINI AHK Script Version [version 3.6]'
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27 Feb 2022, 5:00AM | Action by: DoubleYou
File added
'BethINI Standalone Version [version 3.6]'
August 2021
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01 Aug 2021, 10:09PM | Action by: DoubleYou
Readme file added
February 2021
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27 Feb 2021, 7:05PM | Action by: DoubleYou
Attribute change
Description changed.
July 2020
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04 Jul 2020, 2:24AM | Action by: DoubleYou
Changelog added
Change log added for version 3.5
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04 Jul 2020, 2:23AM | Action by: DoubleYou
File added
BethINI AHK Script Version [version 3.5]
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04 Jul 2020, 2:19AM | Action by: DoubleYou
File added
BethINI Standalone Version [version 3.5]
May 2020
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21 May 2020, 1:26AM | Action by: DoubleYou
File added
BethINI AHK Script Version [version 3.4]
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21 May 2020, 1:25AM | Action by: DoubleYou
File added
BethINI Standalone Version [version 3.4]
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21 May 2020, 1:16AM | Action by: DoubleYou
Changelog added
Change log added for version 3.4
April 2020
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09 Apr 2020, 8:26PM | Action by: DoubleYou
File added
BethINI Standalone Version [version 3.3]
March 2020
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28 Mar 2020, 6:58PM | Action by: DoubleYou
Attribute change
file visible to the public
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28 Mar 2020, 6:57PM | Action by: DoubleYou
File added
BethINI Standalone Version [version 3.3]
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- Mod page activity
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May 2025
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06 May 2025, 4:14PM | Action by: SantosGamer27
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April 2025
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28 Apr 2025, 9:04PM | Action by: Krakenzito
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24 Apr 2025, 5:20AM | Action by: RamenCatTF2
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23 Apr 2025, 2:28AM | Action by: Decyst
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21 Apr 2025, 10:56PM | Action by: Parzival922
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20 Apr 2025, 1:53PM | Action by: MareaYT
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19 Apr 2025, 7:59PM | Action by: FuturisticSamurai
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19 Apr 2025, 5:02PM | Action by: blahmos
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18 Apr 2025, 9:32PM | Action by: Nabsicle
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17 Apr 2025, 3:37AM | Action by: toothsmasher
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11 Apr 2025, 3:23AM | Action by: dunkoffspark
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10 Apr 2025, 8:37PM | Action by: FaruverFrog
Endorsed
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10 Apr 2025, 6:30PM | Action by: Imiona
Untracked
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