Fallout 3

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Bounty055

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Bounty055

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19 comments

  1. TrickyTrack00
    TrickyTrack00
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    • 55 kudos
    Early 2023 review: this new outpost, like Raider Bridge from the same author, was more for my preferences even with some minor issues. 
    First of all, yes, it's clearly too close to main hub of BoS, which can be a little immersion breaking. But maybe, at the time of our arrival, BoS just didn't have spare man power and resources to deal with this raider camp and all their forces were struggling with Enclave and Super Mutants problems. 
    I liked proper dungeon in abandoned building cell, and creative choices of author to integrate "one way road dungeon type" location. Way better than his own "Raider Bridge" mod and enough gameplay content to spend another 15-20 minutes to kill more raiders and other scum. 
    Again, like with his another project "outpost", this "stronghold" location has significant fps drops because of the large amount of enemies and objects, but more bearable than, mentio earlier, next project. 
    Should you try this mod in 2023? Yes, I think it will be a good addition to Capital Wasteland world space and new place for player to test his gear. 
    Endorsement from me. 
  2. streetyson
    streetyson
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    • 103 kudos
    Too big and close to the Citadel. BoS would put up with small camplet infestations (like the one under the bridge) as background noise, but not a base like this, especially when it blocks them off from the ferry wharf. And it's too close to the Ferry - Tobar would shift upriver. And even without that raider base it's not easy for an early-mid level player to reach the Ferry. Nice idea, just way overdone for where it is. My suggestion is to add it mid-game AFTER doing at least one trip to (and completing) the main PL quest. And just add version 1, and imagine it as a few raiders seeing your booty and continually reinvesting the route to pick off trade.
  3. KresoX
    KresoX
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    • 34 kudos
    Fun ride à la John Rambo :-) Nice work. Though, for some reason, my framerate falls from 60 to 25 fps in the camp and in the building, even worse during the battles. If I then go to that wooden dock leading to Point Lookout ferry and look away from the camp, the framerate goes back to 60 fps. As I turn the mouse in the direction of the camp, it falls to 25 fps...
  4. ScarletStreak
    ScarletStreak
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    • 251 kudos
    Do I need both the files? Or I need to pick one? I'll go with the latest uploaded one.
    1. milotek
      milotek
      • member
      • 0 kudos
      I'd like to know that too.
    2. MaeseAtorrante
      MaeseAtorrante
      • member
      • 37 kudos
      You only need the latest one.
  5. MaeseAtorrante
    MaeseAtorrante
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    • 37 kudos
    [00:00] Checking for Errors in [03] RaiderRiversidecamp2B.esp
    [00:00] aaadoor [REFR:03005119] (places OffDoorMetalSmR02a "Door" [DOOR:0001F5FA] in GRUP Cell Persistent Children of AaaVaultTecHm "Vault-Tec Human Resources" [CELL:030044F3])
    [00:00] REFR \ XNDP - Navigation Door Link \ Navigation Mesh -> [03008F5B] < Error: Could not be resolved >
  6. CrispySquirrel
    CrispySquirrel
    • supporter
    • 2 kudos
    Great edition to the game! I really like it, especially the building. Do the raiders respawn inside too? I hope so.

    Some bugs to report. There are several doors in the building that lead to nowhere except outside the map, specifically in the long hallway on the top floor with the shooting range and the first door to the left of the entrance.

    There are two piles of floating debris on the top floor: #28005ebd and #28005ef7
    1. Bounty055
      Bounty055
      • member
      • 9 kudos
      oh s#*! my version the doors are blocked,I'll upload a fix Soon..
  7. MaeseAtorrante
    MaeseAtorrante
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    • 37 kudos
    Cleaning report:

    [Removing "Identical to Master" records done] Processed Records: 1365, Removed Records: 122, Elapsed Time: 00:00
  8. MaeseAtorrante
    MaeseAtorrante
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    • 37 kudos
    Do they respawn?
    1. Bounty055
      Bounty055
      • member
      • 9 kudos
      Some do, In the next up date they all will, I'm making the inside of the building now just need a few more days.
    2. MaeseAtorrante
      MaeseAtorrante
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      • 37 kudos
      Make a version in which not all of them respawn, please!
    3. Bounty055
      Bounty055
      • member
      • 9 kudos
      I'll have a quick version up for you soon!
  9. Spifferino
    Spifferino
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    NavMeshing?
    1. Bounty055
      Bounty055
      • member
      • 9 kudos
      yeah,with idle markers and such.
    2. Spifferino
      Spifferino
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      • 2,182 kudos
      Awesome.
  10. Marconiex
    Marconiex
    • supporter
    • 21 kudos
    Will MMM trigger even more Raiders?
    1. Bounty055
      Bounty055
      • member
      • 9 kudos
      a very good question, I don't have MMM anymore but I'll install it later tonight and let you know. if it does its gunna be a fucking blood bath.