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poyomods

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poyomods

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6 comments

  1. jefthereaper
    jefthereaper
    • supporter
    • 35 kudos
    Thanks for this, the perk in itself was nice, but the fact that he only shows up if the enemy has less then x amount of health and the player does x amount of damage is too much of a condition, add the 10% to it and you have a very low chance of ever having him aid you,

    way better if the minimum damage cap is lowered and the health cap is just ignored entirely.
  2. irxson
    irxson
    • member
    • 0 kudos
    I was looking for a mod that made the Mysterious Stranger chance more worthwhile and this is it.
    I Don't understand anything related to modding but do you think there's a way to make the chance based on your luck? Like 2*Luck?
  3. facistinabag
    facistinabag
    • member
    • 17 kudos
    I'm pretty sure the damage he does ins controlled by his gun, which is something like "Mysterious Strangers Gun/Revolver/Magnum" I'd look there first.
  4. poyomods
    poyomods
    • supporter
    • 2 kudos
    Thanks for your comments everyone.

    @SangRahl - I agree with what you're saying. Unfortunately, My abilities are limited to Chance, HP requirement, and damage requirement (for XP). If anyone knows which registry i should edit, i'd be glad to look into it. =]
  5. SangRahl
    SangRahl
    • member
    • 36 kudos
    This is pretty cool... Now, having a version where his weapon doesn't do 6000 damage with every shot would really make me perk up. A guaranteed 50dam per round @ 100% accuracy should take down just about any but the most massive of foes (and having him down a Behemoth for you is just too much, anyways... heheheh).
  6. knucles222
    knucles222
    • member
    • 0 kudos
    Maybe some Final Fantasy style summoning cutscene should be made? Reference to Yojimbo from Final Fantasy 10!