you know what i'd like to see in a food mod? M.R.Es. M.R.E. stands for Meal Ready to Eat. There's an actual mesh for M.R.E.s here on the Nexus. I'm hoping it gets used in at least one food mod. I'm just itching for some of that good stuff. I don't care if it's an M.C.I. (meal combat individual ration) or a C/K-ration. I'm hoping that it comes to fruition.
It is getting even better if that is possible :-) My favourite is the "aged" variant. I have to downsize to keep my PC alive, but it is absolutely worth the effort:-) -and I will also install the .eps !!! this time.
Without the ESP none of the item names or weights will change, Murphy's dialog won't change, and of course the original radiation will still be present. Thanks for the compliment but I'm about to upload a new version that will kill the last! LOL
Will do when I finish everything off. I just got back from a bachelor party so it probably won't be tonight though. I can't thank you enough for letting me use your meshes.
All clean textures for V7 complete. Now I just have to implement all of my changes in my ESPs, create an aged set, test to make sure I didn't make any errors, take new screenshots, and then pack and upload everything. I should probably re-write the main page too. Previews of all of the new textures and items are in the image section.
Edit: I lied...I remembered I had to improve the Spam texture before release. Now it has a proper pull lid and better bar code.
Only two more texture to take care of and then some ESP adjustments before I can release V7. New foods, better meshes, and better / more accurate individual 2K textures coming soon.
Beats the hell out of me. You'll have to test it. I don't use any realism tweaks. I'm not about to start testing my mods against every other mod on the nexus and create a million compatibility patches. If the other mod changes anything related to food then there is probably going to be some form of incompatibility. But if my mod is lower in your load order it should override the changes made by the other mod.
NO!!!!! Definitely do not remove that! You will break the mod! You are reading FO3Edit wrong. That is not a false ESM flag, that a dependency. That is saying Fallout3.esm is the master file. As in my mod like all FO3 mods are dependent of Fallout3.esm.
The fact is that Wrye Flash and BOSS treat it as an ESM, they dont let me put it with the ESPs. Even BOSS tells me that there is a file false flagged. "The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged."
It loads with the ESMs, there is no other way as it is. I just wanted to know if this is intended, I think that it would be better if it loaded in the quarter final because it changes weights. I know that there are mods that need this, like some NPC mods to avoid a bug. What load order do you recommend?
I couldn't tell you about BOSS. I don't use it being obsolete and replaced by LOOT. Loot puts it somewhere towards the end of your load order when I auto sort with it and it gives no false flags. NMM lets me move it up and down wherever I want in my load order and I haven't tried auto sorting with it. I don't use Wrye Flash either. I keep my mods loaded at the end of my load order but I'm constantly testing and changing them lately. My personal suggestion is that it should go somewhere at the end of your load order but only because I'm an ass and want my mods to win any conflicts they may have. I honestly don't really think it makes the hugest difference where it loads as long as it is after the game files and the unofficial patch and you don't have any mods that alter the same items after it. Even then I don't think the loading after the unofficial patch is all that important because any changes the patch makes to anything I've changed have been incorporated into my mods.
In FO3EDIT I open your mod, I expand the list and select "file header". In there, under "record header" you can read: record flags---ESM
This is not a dependency, it is an ESP false flagged as ESM. The dependency is below, in "master files". There you can read "fallout3.esm". This is the dependency.
Second thing: This is not the New Vegas or Skyrim forum, here you are in Fallout 3. And in Fallout 3 LOOT has rendered obsolete NOTHING. LOOT is a mess for Fallout 3, and Im not surprised that it allows you to put a false flagged esp anywhere. There is a long way until LOOT will be ready for Fallout 3, so you better use BOSS if you want to control and fine tune your load order.
Also its incredible that you dont use Wrye Flash!! What to say to this?
I have no use for Wrye Flash and I'll never use abandoned software like BOSS if there is a better still active program out there like LOOT. I've never had any problem with Loot. Here's what I get opening the mod in FO3Edit: https://www.dropbox.com/s/n9qbrx3cgygmmoc/fo3edit.jpg?dl=0 So I don't even see what you're talking about. But I digress because this is becoming a pointless conversation. Either you use my mod or you don't trust it and don't use it.
Its not pointless if you finally understand. You have opened the wrong ESP. It is "HDRealWorldEverything(Rads).esp", you have opened the no-rads one. Please, take me seriously, I know what Im telling you about FO3EDIT.
And BOSS is abandoned but works best in FO3 (and also in Oblivion).
You are correct. I apologize. All of my files were using pretty much the same header so I thought it didn't make a difference which I opened. When I opened the irradiated version of everything I saw what you are talking about. I messed up. It's fixed. I'll repack and reupload the corrected version. Thank you sir! It's not that I didn't take you seriously...You obviously know what you are talking about. I was just being stubborn because I though I did everything the same in all files so I didn't see how one was different. I'll have to check the rest of my mods now. We'll have to agree to disagree about BOSS and LOOT though. LOL I fully trust LOOT and have never had a problem with it.
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I have to downsize to keep my PC alive, but it is absolutely worth the effort:-)
-and I will also install the .eps !!! this time.
Is the plugin required? I downsized the textures and installed wo. the plugin :-) Any secrets I should know of?
Edit: I lied...I remembered I had to improve the Spam texture before release. Now it has a proper pull lid and better bar code.
"The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged."
It loads with the ESMs, there is no other way as it is. I just wanted to know if this is intended, I think that it would be better if it loaded in the quarter final because it changes weights. I know that there are mods that need this, like some NPC mods to avoid a bug.
What load order do you recommend?
In FO3EDIT I open your mod, I expand the list and select "file header". In there, under "record header" you can read:
record flags---ESM
This is not a dependency, it is an ESP false flagged as ESM. The dependency is below, in "master files". There you can read "fallout3.esm". This is the dependency.
Second thing: This is not the New Vegas or Skyrim forum, here you are in Fallout 3. And in Fallout 3 LOOT has rendered obsolete NOTHING.
LOOT is a mess for Fallout 3, and Im not surprised that it allows you to put a false flagged esp anywhere. There is a long way until LOOT will be ready for Fallout 3, so you better use BOSS if you want to control and fine tune your load order.
Also its incredible that you dont use Wrye Flash!! What to say to this?
https://www.dropbox.com/s/n9qbrx3cgygmmoc/fo3edit.jpg?dl=0
So I don't even see what you're talking about. But I digress because this is becoming a pointless conversation. Either you use my mod or you don't trust it and don't use it.
And BOSS is abandoned but works best in FO3 (and also in Oblivion).