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Hishutup

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hishutup

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5 comments

  1. shadowofdread
    shadowofdread
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    A very severe issue I've found in part two. This mod makes it impossible to progress past a certain point because you cannot speak to the Historian Avatar robobrain in the historian base. It will just say standard robobrain dialogue "Sorry, I'm not at liberty to chat right now." Disabling this mod seemed to fix it. I'm obviously going to progress from here on out without the chapter delayer installed. It was a good idea but definitely should have been play-tested. If there are any other problems past this point, someone else will have to find them.
    1. g8rk0k
      g8rk0k
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      Seems this is due to the "Start Game Enabled" flag being removed from LDS05 (xx02b6f9) which is the quest that activates the dialogue for the robobrain.  Copying the original record into my patch as an override using xedit seems to have solved this for me, at least for now.

      (LATER) - Finished all three chapters with no further difficulty.
  2. streetyson
    streetyson
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    Hope this helps someone and, as AQFH series itself is not on Nexus, I'll post it here. I found two previously unreported AQFH2 bugs - yes even the v1.08 patch which I'm using. I was able to find and fix one obvious bug myself - using FO3edit you'll find in AQFH2's creatures list the first entry is for sentrybots and it changes its aggression level to zero. That effects all sentrybots in the capital wasteland. Change it back to whatever FO3 or UUF3P has.

    The other issue is basically deathclaw & some robot health bar levels sometimes don't show up when you attack or in VATS. They clearly have health as they're still hard to kill, and the health bars themselves show but the health level on them is empty. I haven't been able to pin down the cause. Could be a mere conflict except moving the mod around in my load order makes no difference. Maybe it's UUF3P, or a bug associated with a unique weapon or armour effect but that's pure guesswork - the only thing that seems to work is removing AQFH2 and making a clean save. If anyone reads this in the future and has a fix (or finds something else is to blame), please post - and PM me. Cheers.

    PS. There's other minor bugs in AQFH2 too, btw, like quest stage telling you to explore the historian's base stays in the uncompleted list on your pipboy, but it didn't stop me completing the quest.
  3. shadowofdread
    shadowofdread
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    Started a new game with this switched on. Opened the case but haven't done any of the missions yet. So far it seems to have worked fine. (Though dropping the suitcase to open it was a bit counter-intuitive.) The only thing is that it's a bit odd getting the suitcase the moment you're born at the start of the game. Maybe put it in the somewhere in the bedroom at the point where Dad leaves? Might make it a bit more immersive. This is quite a useful mod anyway though. I'll give more feedback if I have any as I progress.
    1. hishutup
      hishutup
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      I guess I can change some stuff around when I get back into it.