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Teabone

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Teabone3

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10 comments

  1. CarlCorey
    CarlCorey
    • supporter
    • 16 kudos
    I had this installed for a few days and realized that I'd never seen a Conqueror. Looking at the mod in both FO3Edit and the GECK I could see no reason it wouldn't be spawning them. But I did do a clean it up on it to Remove "Identical to Master" Records (there was one Form List that was removed) and, on my next Super Mutant encounter, a Conqueror appeared. I still don't know why that would have kept them from spawning so it might be a coincidence.

    Great addition to the game!
    1. Teabone3
      Teabone3
      • member
      • 24 kudos
      I just did a bit of bug fixing and hopefully this issue doesn't come up for others. Glad its working out now for you though. I will be merging this mod with another one soon - for all those interested. Its out lined in the description.
  2. Pooplog
    Pooplog
    • member
    • 0 kudos
    Really nice!
    1. Teabone3
      Teabone3
      • member
      • 24 kudos
      Thanks! I've recently uploaded them to include melee weapons. They were bare-handed with just grenades on them previously.
  3. Hathur
    Hathur
    • member
    • 3 kudos
    Curious if this would conflict with the MMM mod, cus this mod looks neat (I like the heavily armored look)
    1. Teabone3
      Teabone3
      • member
      • 24 kudos
      I have yet to test the two
  4. Marconiex
    Marconiex
    • supporter
    • 21 kudos
    Is this a replacement mod or adding more creatures mod?
    1. Teabone3
      Teabone3
      • member
      • 24 kudos
      It adds a whole new creature to the game
    2. Marconiex
      Marconiex
      • supporter
      • 21 kudos
      Great! Also forgot to ask about MMM compatability.
    3. Ru5tyShackleford
      Ru5tyShackleford
      • member
      • 100 kudos
      I think it should, but you probably need a merge patch