Fallout 3
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Worriedwalrus

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Worriedwalrus

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40 comments

  1. Lars92
    Lars92
    • member
    • 0 kudos
    nice fps boost for my smartphone, +5-10 fps but MAN, textures just ugly (lower res than low in settings).
    1. xXMicenasXx
      xXMicenasXx
      • member
      • 0 kudos
      How tf are you playing on your phone?
    2. ericul777
      ericul777
      • member
      • 0 kudos
      Winlator. I couldn't get this mod working tho
  2. Mortemim
    Mortemim
    • member
    • 47 kudos
    First off, I wanted to say thank you to the Mod Author, he put a lot of time into crunching the textures and simplifying the meshes via DDSopt and PYFFI, there are a few major issues. Extracting the BSA and deleting the affected files will restored the originals. Overall it is great, but it needs more playtesting. Issues I found are below, I will add as I go.

    Broken Meshes: (Show up as Red Exclamation Marks)
    megatonrampstraightreg
    megatonrampstraightreg02
    megatonrampstraightsml
    babycarriagedirty01
    minefrag
    operatinglightr01
    operatinglight01
    hateulogyjonesgo
    partyhatgo
    busshelter01
    busshelter02
    vdoor01
    vrmoverseerdesk01

    Broader Performance Issues: (Cause Stuttering, Crashing, or Mesh Distortion)
    Something in /meshes/landscape/grass is causing massive stuttering
    Something in /meshes/characters/hair directory is causing a balding hair effect.
    Something in /meshes/armor directory is causing hands to disappear
    Something in /meshes/characters directory is causing problems with mods that touch player animations


    Textures:
    Normal Maps ALL
    Processing on the normal maps seems to have flattened them, I deleted *_n.dds to restore the original maps

    Something in Textures\Pipboy3000 is causing pipboy and terminal screens to turn white, this also affects the 3rd person screen.

    DLC Pack:

    Broken Meshes:
    dlc05alienglobebase01.nif
    dlc05machine01.nif

    Something in the Meshes\dlc03\Effects directory causes a hard crash when you encounter a Ghoul Reaver.

    1. anstapasolivagus
      anstapasolivagus
      • member
      • 3 kudos
      +1
    2. anstapasolivagus
      anstapasolivagus
      • member
      • 3 kudos
      bump.
      no "BUGS" tab. unfortunate. 
  3. User_6343906
    User_6343906
    • account closed
    • 0 kudos
    This makes my game stutter like crazy
    1. Worriedwalrus
      Worriedwalrus
      • member
      • 33 kudos
      I think you meant to say the opposite
    2. anstapasolivagus
      anstapasolivagus
      • member
      • 3 kudos
      "Wrong." - DJT. 
  4. PoxNaVse
    PoxNaVse
    • supporter
    • 1 kudos
    WryBash
    FO3Optimized.esp: Unexpected subrecord: 'TES4.INTV'
    Error loading 'TES4' record and/or subrecord: 00000000
    eid = u'<<NO EID>>'
    subrecord = 'INTV'
    subrecord size = 4
    file pos = 62
    FO3DLCOptimized.esp: Unexpected subrecord: 'TES4.INTV'
    Error loading 'TES4' record and/or subrecord: 00000000
    eid = u'<<NO EID>>'
    subrecord = 'INTV'
    subrecord size = 4
    file pos = 62
    What this,i not understand,why not working,help me
    1. anstapasolivagus
      anstapasolivagus
      • member
      • 3 kudos
      interesting there's "FO3" and "TES4" files and scripts. Fall Out 3? The Elder Scrolls 4?
      It's almost like... we're... playing the same thing with a different mask for like nearly 2 decades! Well, maybe not that far back but still.
      But you know, I am no "conspiracy nut" so such a thing as it all being the "same game" paying hundreds of dollars for is ridiculous lol.
      Silly, crazy conspiracy nuts and their silly crazy conspiracy stories lol. Some good fiction literature though sometimes. Yep. 
  5. 0piate1
    0piate1
    • member
    • 0 kudos
    stupid question but would broken steel be counted as DLC?
    1. zombieman111
      zombieman111
      • member
      • 3 kudos
      Yes
    2. anstapasolivagus
      anstapasolivagus
      • member
      • 3 kudos
      yes and yes
  6. Battlemane
    Battlemane
    • BANNED
    • 26 kudos
    For some reason some people are adverse to reading descriptions, and are thus confused as to what this is. Allow me to literally copy text from the description into this comment for those type of people, what this mods does/is:

    "This mod addresses three primary resource users: Textures, Meshes, and Sound
    I tried to keep it looking as close to vanilla as possible but there are sacrifices you have to be willing to make if your machine struggles with this game so as a result you might would notice a difference if you were specifically looking for one. What I would really recommend is using this mod as a base allowing you more resources to install only the textures mods you really care about."
  7. TLC77
    TLC77
    • member
    • 0 kudos
    does this lower texture quality and/or does this conflict with texture mods such as nmcs?
  8. templeofninpo
    templeofninpo
    • supporter
    • 22 kudos
    Is this still valid with TTW 3.2.*? I realize that if it is there is some tweaking involved, as far as removing some meshes, though I am curious about the sounds now that TTW is updating them and using the new ogg libraries.
    1. templeofninpo
      templeofninpo
      • supporter
      • 22 kudos
      I unpacked the BSA, deleted sounds and deleted textures/interface andtextures/icons and something else which i can't remember. maybe corresponding meshes as well. Then packed it with 7 zip and installed with MO2 and placed just under the ttwyup esp.

      Running on intel 2 core, hunting for fps. This gave me an obvious 3-7 increase outside and maybe about 15 inside. Really happy with it.
  9. PlayaCharacter
    PlayaCharacter
    • member
    • 5 kudos
    Dropping this here in case someone else runs into the same problem: When using this with TTW, the mesh for one of the interior vault door types is missing. It took me forever to track it down to this mod, because when clicking on the red exclamation points in the game console I would always get the load list ID for TTW's Fallout3.esm. I don't know the exact name of the mesh, but it's the type of airlock-looking door that swings open, like the sort of door you'd have in your home, rather than the type that opens vertically like a garage door.
    1. amiri2002
      amiri2002
      • member
      • 0 kudos
      I met same problem and found a solution.
      Please open the file located meshes\dungeons\vault\halls and delete ''vdoor01.nif''.
      Maybe you can solve this problem.
      Sorry for my bad English from Japan.
  10. bonfire302
    bonfire302
    • member
    • 0 kudos
    frag mines dont have meshes in ttw atleast in operation anchorage with this mod