Just to double down on the comment below, features that may initially seem to not work properly in this mod often boil down to adjusting load order. For my own part, I was (like a number of others in the comments) not receiving any reduction to my hunger levels from regular, vanilla food items such as Salisbury Steak and Squirrel Stew. It turned out that another mod (Weight Rebalance, in this case) was overwriting RI_Primary Needs custom food properties due to being further down the in the load order.
So do make sure that you open up FO3Edit and check for conflicts before concluding the mod just doesn't work.
To me it seems that this mod conflict with Player animation-RI primary needs even if i have the proper version, depending on the load order of the two, the latest in the load order is the only working, if primary need is loaded after player animation then only player animation work and my stats wont go down, viceversa if primary needs is loaded after player animation there wont be any animation but stats will work as intended, don't know what to do anymore ;/
Desperately needs to be updated. Worked for like 10 minutes on a test run. Then food stopped working and I just stayed hungry no matter how much I ate and it didnt say I was eating. Rads seemed to be nerfed really hard too. Trying Simple needs.
Didn't work for me. have a very limited LO, mainly running FOOK and FWE, with CRAFT. Only thing that seemed to work was sleep mechanics, and possibly the hydration part. I kept getting more and more deep down the starvation hole, and spawned myself 50 deathclaw steaks to eat; with no change. Slept to see if time would help after the veritable smorgasbord, and only got more hungry.
So, too bad, but Its gonna be a pass from me. Maybe its just outdated.
Is there a mod that makes a survival mode like new vegas?? I don't really care for over complicated needs mods I just want to have to eat drink and sleep a natural amount per day.
Llegué muy tarde, pero la última versión de XFO agrega necesidades realistas, y muy simples. El problema es que al terminar la misión de la purificación de agua deja de funcionar el mod y siempre tienes hambre y nunca se sacia.
I did download and install this recently but found now with a recent Hard Core released authors mod it worked more flexibly and easily with smoothness and challenges without crashing issues or any problems backed by the author's testing. Nothing to discredit this mod but I found the other works fine, doesn't come with a older mod with issues and if you prefer to use that author's New Vegas re-created hard core mod and use similar needs style like this author. I can vouch its worth it! I personally found one issue here many others didn't likely notice and its a bit nuisance when installing this mod, you uninstall and the radiation water sources and areas still hold onto the higher radiation spell this mod brings in. Luckily I don't mind recreating a new start, I found its best to use Real Inquiries, Real injuries' thirst, hunger and sleep from this author combined with the hard core mod from the other author. I also vouch if you like radiation increases or difficulties that you can install and challenge yourself without a issue that I've found, I recommend hard core radiation and even mrslackpants radiation effects. A green newbie can handle installing these all I said and even editing them to decrease or increase their setting challenging factors. Have fun and good luck! I agree this mod is great was a a great start but there is easily newer better choices now for anyone who likes a lot of mods and doesn't want to deal with any issues. Any one who plays with a small mod list order under 100 this mod will work fine, however I cannot say the radiation spell will go away but if you find out it does let me know!
This mod is nice and it does work, for the most part, as advertised. Despite all the hate and negative comments below.
So stop complaining without actually trying it out more than 1nce. If you think it increases your needs too fast, try playing with a slower timescale (I recommend that anyway - when I played vanilla 1:25 timescale, it took me 5 days to clear Anchorage Memorial of those 'Lurks, because I got lost). You will find that after 3 days, your drink need is at 0%, food wil reach 0% after around 8 days. The conditional penalties work fine too, and do just what they say in the description, they also stack properly with other stuff, like poison and rads from other sources. That is just as much "realism" as I need.
I can see why it may cause a lot of conflicts if you don't place it carefully in your load order, and if you play with any other mods that add anything into the AID category of the game. Like MMM, since it introduces a lot of new meat, animal blood and such, or BLTCs drugs and meds, which ALL goes into the lists for ingestibles. Likewise anything that changes items from those lists, like new nuka colas.
If you are playing FWE, you don't need to worry about all that, since they nicely integrated all that into their overhaul. But if you don't, you would have to a little bit of tweaking. Which is where I need a little help.
I tried running BLTC above RIPrimaryNeeds in my load order; that didn't work out so well; now BLTCs is below and it's running fine, but certain items don't give me food/drink benefits for Primary Needs as they should. I wanna change it so that the regular, ice cold & quantum Nuka Colas fulfill the needs for quenching a bit of thirst at least. How do I get the PN entry to override the BLTC entry, or give the BLTC entry the "quench 5% thirst" benefit? My knowledge of FO3Edit is limited, and I don't wanna mess with the entries before I know what to place/override where.
Any help from someone with a proper understanding of FO3Edit would be appreciated.
Know this is months old, but I've gotten pretty good at xEdit lately. But basically what you wanna do is put BLTC below PN. Then, and you have to do this manually and individually unfortunately and it can be a bit tedious in xEdit (unless you want to get into using the Creation Kit), copy piece by piece the effects that PN puts on food/drink into the records for the newly added chems in BLTC.
I agree this mod does work btw, pretty efficiently even without having to do too much to make it compatible with others. I honestly think all the negatively comes from people having conflicts and not bothering to check and fix them.
You would need to add a new record under Condtions of the ingestible, and then the effects from there.
I really want this in my game but when i install it my game freezes at main menu, if I uninstall it it runs fine. I tried changing mod load order removing mods that might conflict etc and nothing helped I think this mod might be broken?
Absolutely broken, stats go down no matter what, and deinstalling outright broke the game, I can't start it now. Thanks for "cool mod", jackass, how about you take off this broken-ass mod and do us all a favor?
241 comments
So do make sure that you open up FO3Edit and check for conflicts before concluding the mod just doesn't work.
So, too bad, but Its gonna be a pass from me. Maybe its just outdated.
So stop complaining without actually trying it out more than 1nce. If you think it increases your needs too fast, try playing with a slower timescale (I recommend that anyway - when I played vanilla 1:25 timescale, it took me 5 days to clear Anchorage Memorial of those 'Lurks, because I got lost). You will find that after 3 days, your drink need is at 0%, food wil reach 0% after around 8 days. The conditional penalties work fine too, and do just what they say in the description, they also stack properly with other stuff, like poison and rads from other sources. That is just as much "realism" as I need.
I can see why it may cause a lot of conflicts if you don't place it carefully in your load order, and if you play with any other mods that add anything into the AID category of the game. Like MMM, since it introduces a lot of new meat, animal blood and such, or BLTCs drugs and meds, which ALL goes into the lists for ingestibles. Likewise anything that changes items from those lists, like new nuka colas.
If you are playing FWE, you don't need to worry about all that, since they nicely integrated all that into their overhaul. But if you don't, you would have to a little bit of tweaking. Which is where I need a little help.
I tried running BLTC above RIPrimaryNeeds in my load order; that didn't work out so well; now BLTCs is below and it's running fine, but certain items don't give me food/drink benefits for Primary Needs as they should. I wanna change it so that the regular, ice cold & quantum Nuka Colas fulfill the needs for quenching a bit of thirst at least. How do I get the PN entry to override the BLTC entry, or give the BLTC entry the "quench 5% thirst" benefit? My knowledge of FO3Edit is limited, and I don't wanna mess with the entries before I know what to place/override where.
Any help from someone with a proper understanding of FO3Edit would be appreciated.
I agree this mod does work btw, pretty efficiently even without having to do too much to make it compatible with others. I honestly think all the negatively comes from people having conflicts and not bothering to check and fix them.
You would need to add a new record under Condtions of the ingestible, and then the effects from there.
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